Sarton23

Newbie
Oct 5, 2025
90
121
33
Just get subscribed to this thread and you'll pick up quite a bit. I basically tried this game out like a year ago, found it too confusing and dropped it, but then picked it back up last month; I don't use discord or anything so I've just been trawling through this thread and reading what others say. This thread is also one of the most active f95 threads I've ever seen, so feel free to ask questions and they'll be answered.
i bought the game after testing it free here so i knowwhat you mean
 

Chumwallop

Formerly 'lcitizen'
Jul 27, 2017
39
8
51
Is the cheat mod still being worked on? Can't seem to spawn NPCs in the 4.4.8 build with it. Can't down Yona, either, and player cheats seem to only work sometimes.
 

DreagenCode

Member
Jun 4, 2025
181
77
28
If you mouse over a job when you're giving a native a task, it should give you info on what you need to get that job to work. Like for Log is says Need: Logging Plant. Though under livestock, you don't require ALL of the things it lists, its just that all of them use livestock as the affiliated job.
Well, it does cover the basics, but I'm looking for what resources I need to make the job active without me needing to monitor the villager/NPC progress.

For example, I thought food was to gather food. But maybe it also fills the food box for the villagers/NPCS that can access it within their territory.
 

AppalingBlue

Newbie
Feb 21, 2024
77
159
102
Well, it does cover the basics, but I'm looking for what resources I need to make the job active without me needing to monitor the villager/NPC progress.
General rule #1: Every job needs a job site located within the worker's territory blue circle*. Even training requires a punching bag and the repair job requires, well, broken structures to repair.

You don't have permission to view the spoiler content. Log in or register now.

General rule #2: If the job produces a item, then it needs a place to store the items. For some jobs, the job site itself is enough to store the produced item (Log/Mine/Excavation sites). Otherwise, you need a separate Harvest Box.

Farming and livestock job sites can technically store the produced items but they don't go inside them automatically so you need a separate Harvest Box anyway.

General rule #3: Only a limited number of NPCs can work in a given job site at the same time. For most job sites this number is 3, though exceptions exist like only 1 worker for the Breeding Farm, and 1 worker for every 4 plots in planters (1 worker for small wood planter, 2 workers for big stone planter).

You might still want to assign additional workers to cover for down time. Workers will rest for a short while after each "job action" and they also take time to travel.

General rule #4: No tools are needed to work job sites. Your NPC can equip anything, or nothing at all. There's a reason why some of the job sites require tools as part of their crafting recipes. It's abstracted away as the NPC grabbing the tools from the site.

General rule #5: All NPCs can work any job. This includes animals. Yes, you can put rabbits and chickens to work farming and mining and logging, and pigs to raise pigs.

Some complications might arise from NPCs that can't move like the Mermaid on land or the Ent Queen. And of course Yona and Man can't work, but they're PCs.


For example, I thought food was to gather food. But maybe it also fills the food box for the villagers/NPCS that can access it within their territory.
The Food job just fills food boxes inside a worker's territory. Effectively, each time they perform a "job action", they make the food value number go up in a Food Box they choose. The number just goes up "magically", with no actual food item being produced or consumed.
 
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fuew12

Newbie
Sep 20, 2017
60
43
118
wait wait wait. NPC's can use the toilet (fuckhole) too??? just how many things didnt i do? (i have the loli dlc) maybe loli's cant masturbate yet

also i asked chatgpt and it told me that sometimes the icon i mention is because the "mother" can lactate to her child, i dont know if that's true
asking chatgpt over for this might be wrong move lol, the breast icon in head mean two thing in this game if its male then they going to use "toilet" if its female then they going to masturbate if no action performed then the said action not in game yet in this case little girl native
 
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Undeadjesus

Newbie
Aug 10, 2024
15
16
62
Well, it does cover the basics, but I'm looking for what resources I need to make the job active without me needing to monitor the villager/NPC progress.

For example, I thought food was to gather food. But maybe it also fills the food box for the villagers/NPCS that can access it within their territory.
I think its already been answered, but the only resources you need are what is mentioned in that menu. To be more specific, the food job will only fill up a food box in that native's territory, and then your natives will eat from it when they are missing hp. And like was already said, what they are equipped with has no bearing on how well they do their job. All you need is to have the listed items inside of a native's territory and they will do the job.
 

ellelle

Newbie
Jan 16, 2021
60
14
97
General rule #1: Every job needs a job site located within the worker's territory blue circle*. Even training requires a punching bag and the repair job requires, well, broken structures to repair.

You don't have permission to view the spoiler content. Log in or register now.

General rule #2: If the job produces a item, then it needs a place to store the items. For some jobs, the job site itself is enough to store the produced item (Log/Mine/Excavation sites). Otherwise, you need a separate Harvest Box.

Farming and livestock job sites can technically store the produced items but they don't go inside them automatically so you need a separate Harvest Box anyway.

General rule #3: Only a limited number of NPCs can work in a given job site at the same time. For most job sites this number is 3, though exceptions exist like only 1 worker for the Breeding Farm, and 1 worker for every 4 plots in planters (1 worker for small wood planter, 2 workers for big stone planter).

You might still want to assign additional workers to cover for down time. Workers will rest for a short while after each "job action" and they also take time to travel.

General rule #4: No tools are needed to work job sites. Your NPC can equip anything, or nothing at all. There's a reason why some of the job sites require tools as part of their crafting recipes. It's abstracted away as the NPC grabbing the tools from the site.

General rule #5: All NPCs can work any job. This includes animals. Yes, you can put rabbits and chickens to work farming and mining and logging, and pigs to raise pigs.

Some complications might arise from NPCs that can't move like the Mermaid on land or the Ent Queen. And of course Yona and Man can't work, but they're PCs.




The Food job just fills food boxes inside a worker's territory. Effectively, each time they perform a "job action", they make the food value number go up in a Food Box they choose. The number just goes up "magically", with no actual food item being produced or consumed.
Does anything affect how effective a worker is? Or is every worker equally effective for every job?
 

ReesesPieces

Member
Feb 27, 2020
131
207
97
Does anything affect how effective a worker is? Or is every worker equally effective for every job?
I don't think much does. A level 1 rabbit seems to be just as good as a level 50000 large native. I do feel morale might, but I could well be wrong there.
 

DreagenCode

Member
Jun 4, 2025
181
77
28
General rule #1: Every job needs a job site located within the worker's territory blue circle*. Even training requires a punching bag and the repair job requires, well, broken structures to repair.

You don't have permission to view the spoiler content. Log in or register now.

General rule #2: If the job produces a item, then it needs a place to store the items. For some jobs, the job site itself is enough to store the produced item (Log/Mine/Excavation sites). Otherwise, you need a separate Harvest Box.

Farming and livestock job sites can technically store the produced items but they don't go inside them automatically so you need a separate Harvest Box anyway.

General rule #3: Only a limited number of NPCs can work in a given job site at the same time. For most job sites this number is 3, though exceptions exist like only 1 worker for the Breeding Farm, and 1 worker for every 4 plots in planters (1 worker for small wood planter, 2 workers for big stone planter).

You might still want to assign additional workers to cover for down time. Workers will rest for a short while after each "job action" and they also take time to travel.

General rule #4: No tools are needed to work job sites. Your NPC can equip anything, or nothing at all. There's a reason why some of the job sites require tools as part of their crafting recipes. It's abstracted away as the NPC grabbing the tools from the site.

General rule #5: All NPCs can work any job. This includes animals. Yes, you can put rabbits and chickens to work farming and mining and logging, and pigs to raise pigs.

Some complications might arise from NPCs that can't move like the Mermaid on land or the Ent Queen. And of course Yona and Man can't work, but they're PCs.




The Food job just fills food boxes inside a worker's territory. Effectively, each time they perform a "job action", they make the food value number go up in a Food Box they choose. The number just goes up "magically", with no actual food item being produced or consumed.
Liked your reply and thank you taking the time to educate me on this matter. This effectively validated my suspected mechanics of the game.


However, wow, did not know I can make small animals do the job as if they're work NPC. Always thought you can use mini bosses and villagers to do the job but not pigs, deers, rabbits or birds to do it. That's completely unexpected as I didn't test that logic.

Wait... does that mean I can tame sharks to help protect my beachfront against other sharks?
 
Last edited:

Sarton23

Newbie
Oct 5, 2025
90
121
33
Liked your reply and thank you taking the time to educate me on this matter. This effectively validated my suspected mechanics of the game.


However, wow, did not know I can make small animals do the job as if they're work NPC. Always thought you can use mini bosses and villagers to do the job but not pigs, deers, rabbits or birds to do it. That's completely unexpected as I didn't test that logic.

Wait... does that mean I can tame sharks to help protect my beachfront against other sharks?
well, who better to breed pigs than pigs? :HideThePain:
 
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Chumwallop

Formerly 'lcitizen'
Jul 27, 2017
39
8
51
Didn't know you could make livestock do jobs. Interesting. Opens up some routes I never considered.

On a side note, anyone know how the breeding farm is supposed to work? I've got a pair of pigs in there but they don't seem to have mated yet. Do I need to give them some food?
 

John8r9

Engaged Member
Dec 25, 2018
2,469
5,897
677
Didn't know you could make livestock do jobs. Interesting. Opens up some routes I never considered.

On a side note, anyone know how the breeding farm is supposed to work? I've got a pair of pigs in there but they don't seem to have mated yet. Do I need to give them some food?
its not working the way what the name its, only works with sheep, cow and the desert bird. with npc working with livestocks and harvest box beside it to collect wool, milk and feathers
 
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DreagenCode

Member
Jun 4, 2025
181
77
28
its not working the way what the name its, only works with sheep, cow and the desert bird. with npc working with livestocks and harvest box beside it to collect wool, milk and feathers
Are the desert birds the Filo-like birds (shield hero animation) / Chocobo-like birds (Final Fantasy)?

I didn't know they produce feathers. Now I have a means to do a certain run that is more stable than praying to RNG Goddess to spawn captured chickens for feathers.
 

Chumwallop

Formerly 'lcitizen'
Jul 27, 2017
39
8
51
its not working the way what the name its, only works with sheep, cow and the desert bird. with npc working with livestocks and harvest box beside it to collect wool, milk and feathers
Ah, so I presume pigs aren't really worth it for livestock, then? Might need to go get some sheep instead lol.
 

Evangelion-01

Devoted Member
Apr 12, 2018
11,607
7,939
906
Ah, so I presume pigs aren't really worth it for livestock, then? Might need to go get some sheep instead lol.
Pigs have their own dedicated building, which can produce high quality pigs with a certain percantage... which in turn can be butchered for Highgrade pork... you'll need those for the Sandwich for example (only food that raises Faint damage by 2)
 
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