Great effort went into this game, which is really disappointing, seeing how terribly designed it is.
It's main problem is focusing on combat without creating combat suitable for HRPG. Instead it has that overused jRPG combat where you just spam attack and healing till you win. Even losing a fight is almost impossible if you don't fight underleveled. There is no point in thinking about builds or combos. Counter elements deal very similar damage anyways, so you might just as well spam one attack throughout whole game.
But that's just tip of an iceberg if we look at the rest of the game. Ambrosia had similar issue of hollow scenes that would no matter for character development and I was hoping for an improvment in this game.
No luck. There is quite a lot of scenes outside dungeons, but they have no impact on story or character. You see it, it increases your Hstats and that's all. You might even do it one or two more times to see different text, but they do not unlock anything nor MC has introspections about them nor they affect others. It does not have designed corruption progress, despite being corruption game. It's because corruption and story are two seperate elements in this game, which is very lazy aproach to give freedom for virgin runs. While in Ambrosia main story still was leading to getting corrupted (whoring oneself for info or repairing bridge, getting followers, becoming shrine maiden), but here it's never that direct.
I won't go on on dozens of mechanics this game has, like costumes, lust, domination/miasma/corruption, clothing damage, battlesex, skills system, defeat scenes, comments, statuses. There is really lots of them, but they also all show the same problems with the game. They do not matter. They are all here for you to have fun losing or walking in damaged clothes, but the outcome will be the same if you just boss rush.
So all in all, it is just another scene hunter. Story is terribly executed and railroaded, so that no character is likeable and it's just repeating "we killed monster, but now we need to kill bigger monster" for whole game.
Most painful is that RPG aspects got bloated by dumping every idea for mechanic that dev had and just leaving it for you to make a game from it.
You don't need to worry about anything here, because everything has so little impact that you probably won't see 80% of mechanics if you don't try to find them.
Still, it has high notes for effort that was put in. It doesn't change that there is lots of content and technically it's one of the biggest Hgames. Probably too big, as it's only good for collecting scenes and titles. It's like a playground for you to corrupt heroine, yet corruption never progress the story and only can risk in getting Game Over. Seems we have not deserved yet to get a game that is both big and has good designed rpg and corruption mechanics.