I just got caught up with the Dev on this one, nice scene with the cop, and the two scenes with Beth in the swimsuit shop, interesting, but no problems from the mod, even if you did do it early. Now if only Ashley would have more scenes at some point, noticed you added her on the cheat menu, and thank you so very much for your work on this mod!!!
Well, it's not listed as an issue since it's not a bug. It's not coded proper for mobile devices just as it's not coded proper to run on Xbox. When I get caught up finalizing the latest Core and getting all these VN's up to snuff I'll look into it. Otherwise I don't consume VN media on a phone so it's not a priority for me personally. Until then PC, Mac, and Linux are all options that work just fine.
I just got caught up with the Dev on this one, nice scene with the cop, and the two scenes with Beth in the swimsuit shop, interesting, but no problems from the mod, even if you did do it early. Now if only Ashley would have more scenes at some point, noticed you added her on the cheat menu, and thank you so very much for your work on this mod!!!
Hey J. Indeed, I'm actually being conservative on the cheat system a bit until something is actually needed. I want the foundation to be there for quick flexibility though. We'll add and remove as necessary going forward. Nicke keeps me in the loop when things are done but we never discuss the future... I don't want spoilers as much as he doesn't want to give them.
It should, yes. From my buddies and testers I've found that Core v7(x) works just dandy on PC, Mac, and Linux. Not so much on Atari 2600, Comadore64, or Android.
It should, yes. From my buddies and testers I've found that Core v7(x) works just dandy on PC, Mac, and Linux. Not so much on Atari 2600, Comadore64, or Android.
Well, to be fair, I went from C's 64 straight to a brand new physical IBM PC with a CRT monitor loaded with DOS 3.1 so that's where my PC journey began in the 80's. TBH, I've never even touched an Amiga now that you mention it. Reckon this post shows my age..
Well, to be fair, I went from C's 64 straight to a brand new physical IBM PC with a CRT monitor loaded with DOS 3.1 so that's where my PC journey began in the 80's. TBH, I've never even touched an Amiga now that you mention it. Reckon this post shows my age..
Overview:
In-game mod for Maid to Please
Multi-mod adds support for save descriptions, choice guide, custom stat screens, custom scene gallery, custom settings, custom fonts and more.
As always if you like the game please show your support for the Developer whose respective links are found below.
*** The latest SanchoMod Core v7a *** Another massive overhaul of core mod with 1,000's of cumulative hours in development
v0.7.3 - Early mod update release for the dev's Patreon supporters.
Updated: 04/30/2023 Game/Creator: Maid to Please / Tutbork
You must be registered to see the links
Modder: Sancho1969 F95 Mod Version: v0.6.5 / v0.7.3 Game Version: v0.6.5 / v0.7.3 Language: English
Features:
Improved aesthetics with animated mod menus/screens, all fully customizable to tailor your personal experience.
Too many story branches got you down 'cause you can't remember which of your saves is which? I gotcha covered. Includes the Original SanchoMod save description feature. Often imitated (including the use of my GUI buttons) the SanchoSave is more intelligent and efficient, saving you keystrokes as it autoloads the save slot descriptions and it also allows you to completely escape the process of saving if you wish (I've personally not seen this feature with other imitations). Feature can be toggled on/off anytime as desired.
Adds multiple exhaustive stats screens always accessible via the MiniMenu or Options menu. Resizable, toggle-enabled, various formats, and more.
Adds in-game walkthrough (ChoiceGuide) noting all variable changes and highlighting important choices. Can be toggled on/off at anytime, play as YOU want to play. You are not forced to view spoilers if you do not wish.
Multiple opacity and text sizing options to customize your experience including dialogue boxes, text and fonts, QuickMenu sizing and format versions, and more. All can be toggled on/off as desired, again allowing you even more control to tailor your experience.
Adds a custom fully unlocked scene gallery (SanchoGallery) that runs completely independent.
Adds professionally coded custom cheats (SanchoCheats) if applicable (varies from port to port).
Adds the ability to view multiple scenes (SanchoSplits) if menu choice has a scene/route split (coming soon).
If you enjoy my mods and guides, please consider smashing the "like" to give me support. You won't see links or advertisements in any of my mods, all I ask is for your gratitude if you enjoy my work. Feel free to follow my profile where I post new mods, updates, and status of works-in-progress. If you find this particular mod beneficial and/or enjoyable, consider leaving a proper review and a "vote" so others might benefit from your personal experience. My personal thanks (as always) to the hardworking devs, compressors, and admins. Kindest regards and be well.
Sancho, my brother, you know me as a huge fan of your work. I wonder if there was a reason why you wouldn't include "incest" as one of your optional mods, you have so many. It would make a lot of your fans very happy, especially those who are into the genre, and since you can make it optional, you shouldn't be ruffling any feathers.
Sancho, my brother, you know me as a huge fan of your work. I wonder if there was a reason why you wouldn't include "incest" as one of your optional mods, you have so many. It would make a lot of your fans very happy, especially those who are into the genre, and since you can make it optional, you shouldn't be ruffling any feathers.
Some of my mods have that custom option if I code it in... but I usually go by feel of the dev and the story. If it makes sense to me then I work the code that way... but if it doesn't then I don't force it.
Who do you feel would be in the MC's relation besides his pops (father) in this story to date? Curious.
Some of my mods have that custom option if I code it in... but I usually go by feel of the dev and the story. If it makes sense to me then I work the code that way... but if it doesn't then I don't force it.
Who do you feel would be in the MC's relation besides his pops (father) in this story to date? Curious.
This is what I love about you Sancho, you seem to be always right there, spot on. In my twisted head, I see that the Dad was carrying on an incestual relationship with his sister while he was married. When his wife passed, he decided to marry his sister, thus the new wife is actually the MC's aunt. That, could be too complicated and require a lot of moving stuff around, but, it does make for a good story. No need to involve the Dad, unless you want to include a "menage a trois".
This is what I love about you Sancho, you seem to be always right there, spot on. In my twisted head, I see that the Dad was carrying on an incestual relationship with his sister while he was married. When his wife passed, he decided to marry his sister, thus the new wife is actually the MC's aunt. That, could be too complicated and require a lot of moving stuff around, but, it does make for a good story. No need to involve the Dad, unless you want to include a "menage a trois".
Huge problem for me though that you must consider (along with my workload)... I don't write content per se. With that "background" it would mandate that I write much new dialogue to replace the the current and future OEM background checks. I fear what you envision is not simply adaptable via word switching or a few sentences here and there (which is usually as far as I go).
I don't know bud... that seems like a far stretch from what's already character scripted from the dev. It's be easier to make Miko the MC's sister than all of that.
Early update release for the dev's supporters.
(Publicly available soon)
Go get you some.
Links in OP and FAQ are updated accordingly.
Includes new features as noted in the FAQ.
If you enjoy my work once you've had time to check it out, consider leaving a vote and/or review so others might benefit from your experience. Positive or negative, all civil forms of rational criticism are welcomed and appreciated. Your feedback matters. Regards.
If you enjoy my work once you've had time to check it out, consider leaving a vote and/or review so others might benefit from your experience. Positive or negative, all civil forms of rational criticism are welcomed and appreciated. Your feedback matters. Regards.
You're welcome bud. It would not have been possible to bring this to you supporters this quickly without the trust and collaboration of Nicke, the developer. I sincerely hope it adds some minor additional benefit to your direct support of the VN.
Overview:
In-game mod for Maid to Please
Multi-mod adds support for save descriptions, choice guide, custom stat screens, custom scene gallery, custom settings, custom fonts and more.
As always if you like the game please show your support for the Developer whose respective links are found below.
*** The latest SanchoMod Core v7a *** Another massive overhaul of core mod with 1,000's of cumulative hours in development
v0.8.3 - Early mod update release for the dev's Patreon supporters.
Updated: 05/28/2023 Game/Creator: Maid to Please / Tutbork
You must be registered to see the links
Modder: Sancho1969 F95 Mod Version: v0.8.3 Game Version: v0.8.3 Language: English
Features:
Improved aesthetics with animated mod menus/screens, all fully customizable to tailor your personal experience.
Too many story branches got you down 'cause you can't remember which of your saves is which? I gotcha covered. Includes the Original SanchoMod save description feature. Often imitated (including the use of my GUI buttons) the SanchoSave is more intelligent and efficient, saving you keystrokes as it autoloads the save slot descriptions and it also allows you to completely escape the process of saving if you wish (I've personally not seen this feature with other imitations). Feature can be toggled on/off anytime as desired.
Adds multiple exhaustive stats screens always accessible via the MiniMenu or Options menu. Resizable, toggle-enabled, various formats, and more.
Adds in-game walkthrough (ChoiceGuide) noting all variable changes and highlighting important choices. Can be toggled on/off at anytime, play as YOU want to play. You are not forced to view spoilers if you do not wish.
Multiple opacity and text sizing options to customize your experience including dialogue boxes, text and fonts, QuickMenu sizing and format versions, and more. All can be toggled on/off as desired, again allowing you even more control to tailor your experience.
Adds a custom fully unlocked scene gallery (SanchoGallery) that runs completely independent.
Adds professionally coded custom cheats (SanchoCheats) if applicable (varies from port to port).
Adds the ability to view multiple scenes (SanchoSplits) if menu choice has a scene/route split (coming soon).
Too many new features to list (see FAQ below for even more features implemented in the latest Core) .
If you enjoy my mods and guides, please consider smashing the "like" to give me support. You won't see links or advertisements in any of my mods, all I ask is for your gratitude if you enjoy my work. Feel free to follow my profile where I post new mods, updates, and status of works-in-progress. If you find this particular mod beneficial and/or enjoyable, consider leaving a proper review and a "vote" so others might benefit from your personal experience. My personal thanks (as always) to the hardworking devs, compressors, and admins. Kindest regards and be well.
I've covered this hundreds of times so please search for it. Basically SanchoMod used to be mobile compatible but I'm not finished with the latest Core and it's new API's don't play nice non-PC. There's dumbasses that keep trying to crack it but it's all for not since the base code is not up to that par yet. PC is my priority, then finishing the Core, then I'll add other things as deemed appropriate.
I've covered this hundreds of times so please search for it. Basically SanchoMod used to be mobile compatible but I'm not finished with the latest Core and it's new API's don't play nice non-PC. There's dumbasses that keep trying to crack it but it's all for not since the base code is not up to that par yet. PC is my priority, then finishing the Core, then I'll add other things as deemed appropriate.