3.00 star(s) 2 Votes

What would you like to see in the game sooner rather than later?


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    1,655

Grimspound

New Member
May 6, 2023
3
4
Been getting an error trying to extract the game, anyone else getting this? Tried each download link and keep getting the same error. error.png
 
Jul 3, 2020
73
52
Hey! How are you? For now, there aren't any external mods, and as for characters and such, I'm about to start designing some to upload to Discord, to get people more active in sharing lol.



thak you brother,this game has big potential,i hope you keep updating it,good work,cheers!
 

60Points

Dev
Game Developer
Nov 1, 2019
122
178
can't load into it from 07c
You can try the "ResetAllConfigAndErase.bat" file. This erase all previous data, if you have some custom characters save you need to save them previously. Or if that dont work, you can send me your player.log and i'll take a look. Its in:

C:\Users\"YOURWINDOWSUSER"\AppData\LocalLow\60Points\MakeThemReal
 

60Points

Dev
Game Developer
Nov 1, 2019
122
178
LOL, the routine to load the poses sometimes does strange things :p There are already some corrections to make, it usually happens when many commands are given in a row (It does not complete the previous action). You can load the char again or reset the scene (Also try get a litle far away from the spawn spot)

What GPU are you using? (Due to the lack of hair)
 
Last edited:

glizzytron

New Member
Nov 24, 2023
10
2
Clicking the preset button during character creation/editing causes the game to become stuck in a loading screen, I can still hear the UI sound effects if I press the esc key, sometimes the game doesn't even get out of the first loading screen when booting it up. Only time the game worked was when I first downloaded it. is there any fix to this?
 

60Points

Dev
Game Developer
Nov 1, 2019
122
178
Clicking the preset button during character creation/editing causes the game to become stuck in a loading screen, I can still hear the UI sound effects if I press the esc key, sometimes the game doesn't even get out of the first loading screen when booting it up. Only time the game worked was when I first downloaded it. is there any fix to this?
Hi!! Maybe some configuration failed, I am adding fixes as I make updates. If you want, you can send me the player.log and I will take a look at what is failing.

It is located at: "C:\Users\"YOUR-USER"\AppData\LocalLow\60Points\MakeThemReal" (C: your main drive).

On the other hand, you can leave the game in the "original" state by opening the file "ResetAllConfigAndErase.bat" This will erase all the configurations and files you have created (you can make a backup, from the same location as the player.log)

The preset process takes a few seconds while it calculates all the maps and positions available for each preset. It is rare that it is not being completed.
 

King109

New Member
Dec 17, 2020
5
0
Thanks a lot! I never play HS but the sims was kind of the idea


It makes me very sad to hear that, I was about to include a custom config for these cases and I threw it away. I'm going to leave it noted to include it in the next version so this doesn't happen again.

You can try deleting everything and reinstalling it from the rar. Game files (Characters, poses, and animations) are saved in

C:\Users\"YOUR USER"\AppData\LocalLow\60Points

(Character, poses, and animations are
shareable)
Hello Again, What actually do you mean by “Fluid Simulation” in this case?
 

60Points

Dev
Game Developer
Nov 1, 2019
122
178
Hello Again, What actually do you mean by “Fluid Simulation” in this case?
Hi!! Cum, piss, saliva, etc.
It's already added in the version I'm working on, but I have very little time after my job, so it's hard for me to find the motivation to finish the part with the fluid collisions (especially the face). I'll try to finish it this weekend. I also added bone modification:

 
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56Bot

Newbie
Oct 2, 2021
39
27
LOL, f95 auto-flagged the game as abandoned as it hasn't had an update in some time... Maybe they should check for dev activity in the related thread to make sure the game is abandoned...
 

60Points

Dev
Game Developer
Nov 1, 2019
122
178
LOL, f95 auto-flagged the game as abandoned as it hasn't had an update in some time... Maybe they should check for dev activity in the related thread to make sure the game is abandoned...
Hey, how’s it going? I actually marked it as abandoned myself. I posted a more detailed explanation on Patreon, but to sum it up: I had very little time to work on it, I couldn’t build an active community, and only raised 14 dollars (total) over several months. I had a moment of clarity and told myself it wasn’t worth investing more time and money since I wasn’t enjoying it anymore. So, for the sake of my mental health, I decided to let it go, refund the money raised, cancel the subscriptions, and also shut down the Discord (since no one was talking about anything anyway, lol).

I really liked the project, but some things just don’t work out or aren’t compatible with your lifestyle (in this case, both). Maybe in the future, I’ll start a new project or even revive this one, but for now, I’m happy as I am, enjoying my free time with family.

Cheers!
 

60Points

Dev
Game Developer
Nov 1, 2019
122
178
Oof.

Fair points though.

Maybe making the game open-source would get some activity, idk.
I can't make it open-source because it includes some paid assets. I would need to remove all of them and eliminate all the dependencies they have with other scripts, and it would be a mess for anyone to try and compile it afterward.

If someone is working on a similar simulator/game and wants a particular part, I’d be happy to help or send the script via PM if it’s one that’s understandable. It has many interesting features that you don't usually see in Unity or that simply don't exist as paid assets, and I created them exclusively for this game:

-3D preview of morphs (multi-threading).
-Select morphs directly by clicking on the character’s mesh (multi-threading).
-Mesh deformation with clicks (multi-threading).
-Collision calculations (multi-threading).
-The gizmo system, which I made because I didn’t like how any of the ones I tested.
-A custom system for saving complete meshes as proprietary files (Vector3 to byte)(multi-threading).
-An auto-rigging system (creates skeletal animations for objects on characters based on static meshes, used for clothing)(multi-threading).


And several other things I can’t remember. It’s a mess of functions, lol. However, if someone wants to add new things that don’t require modifying the code, within the game’s folder, there is a way to import any 3D model (OBJ file), whether it’s furniture or stage props. You can also import clothing and accessories without needing to rig the skeleton in Blender or something similar. You just need to have the shapes and positions as if they were for a character like Genesis 8/9, and the game will automatically create them for the character in question.

**I added the pose file I had as a reward on Patreon to the main post.
 

56Bot

Newbie
Oct 2, 2021
39
27
Those mesh systems you made are frankly amazing.

I have been thinking of a game engine using this kind of feature :

Dynamic deformation of the body when eating/drinking/stuffing(deepthroating), gestation, and more kinky stuff like various inflation forms and vore, objects poking through if ya get my meanin', etc...

To go more in detail, for example when the character eats something, each part of the digestive tract is dynamic, expanding when the food goes through, especially the stomach which can grow over the course of the meal, then progressively diminishes while the intestine tract moves to push and absorb the nutrients, then expels the waste. Of course everything doesn't *need* to be simulated and some parts can just be like "waste magically disappears" or "intestine efficiency 100%" (the latter providing a surplus of calories which have to be used or will be stored as fat, again "or not", it's a simulation, not real life)

Another example with gestation : each fetus is simulated, so if there are however many babies in there the resulting belly and eventual fetal movement are "realistic" - as far as hyperpregnancy of vore are realistic lol.

I'm not sure if I'm very clear or not there...

Anyways this would pair well with some very advanced NPC AI.
 
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60Points

Dev
Game Developer
Nov 1, 2019
122
178
Those mesh systems you made are frankly amazing.

I have been thinking of a game engine using this kind of feature :

Dynamic deformation of the body when eating/drinking/stuffing(deepthroating), gestation, and more kinky stuff like various inflation forms and vore, objects poking through if ya get my meanin', etc...

To go more in detail, for example when the character eats something, each part of the digestive tract is dynamic, expanding when the food goes through, especially the stomach which can grow over the course of the meal, then progressively diminishes while the intestine tract moves to push and absorb the nutrients, then expels the waste. Of course everything doesn't *need* to be simulated and some parts can just be like "waste magically disappears" or "intestine efficiency 100%" (the latter providing a surplus of calories which have to be used or will be stored as fat, again "or not", it's a simulation, not real life)

Another example with gestation : each fetus is simulated, so if there are however many babies in there the resulting belly and eventual fetal movement are "realistic" - as far as hyperpregnancy of vore are realistic lol.

I'm not sure if I'm very clear or not there...

Anyways this would pair well with some very advanced NPC AI.
Hey! Thanks for the words and apologies for taking so long to respond, I never saw a notification for the thread.

Yes, the vertex tracking system together with the particle system could have allowed many possibilities. Some of the ones you mention were out of reach due to the Patreon TOS since the idea was to finance the project there. Within the project there are several disabled codes for belly inflation, bulges, throats, etc. I think there was even one to completely deform the face (You could pull the tongue , cheeks, etc.) But it was a performance hazard lol.

I also left the AI and fluids half done.

A few days ago I worked on some simpler things that had been left, the modification of bones, improvements in penetration and other things. Because a friend was convincing me to work on a slightly simpler project (tentacles, restraint, etc.) And if I work on something else I would like to give this one a little more closure, but I don't know, I'll see how everything goes, and I'll see how I can handle the burnout that this game left me with.

Cheers!
 
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3.00 star(s) 2 Votes