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RPGM Abandoned Malise And The Machine [v0.0511] [Eromancer]

3.70 star(s) 9 Votes

stoper

Well-Known Member
Game Developer
May 4, 2017
1,104
7,030
This is turning into the Star Citizen of porn games.
If all CI were showing was concept art and character models and re-models. They actually have playable modules and their development is very transparent.
Oh, and one more little thing - they are not a scam scheme! Just a little detail.
 
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FishboneGamingLabs

Newbie
Game Developer
Jan 31, 2018
38
19
I've seen a very bad habit developed when people horde around and start bashing developers and call them scammers.
As far as I'm concerned they still post updates and new stuff about their development, they switched the game engine and while that seems easy is actually complicated when you have to port forward most of the old game plugins.

They provide a lot of details only to keep people assured they work on it with every post they make, which I think just looking at the size of the wall text and the pictures/videos they provide it takes to write only that like one full day... One full day which might be better used to work on the game instead of trying to keep their fans without rioting.

They show a lot of concept art, but they also show pieces of development stages, video, parts from real game interfaces so I have absolutely no doubt whatever they are doing is legit and they are actively working on it.

Is just sad to see rude people on the other side bitching day after day just because they don't receive a game to which probably they never contributed/supported development and just expect it as a free download.
 

156_163_146_167

Engaged Member
Jun 5, 2017
3,138
2,512
They provide a lot of details only to keep people assured they work on it with every post they make, which I think just looking at the size of the wall text and the pictures/videos they provide it takes to write only that like one full day... One full day which might be better used to work on the game instead of trying to keep their fans without rioting.
Sure, they provide a lot of details. IF you're a patron of theirs. I agree with the people that say that updates on the game should not be something you have to pay for.

And no, I don't think that an update like that takes a day to write. An hour, tops, but not a full day. And if they are documenting their work properly, a write-up like that should come naturally as you make the changes.

I don't think they're doing nothing, but the work that they are doing could be spent much more efficiently. Like I said in my last comment, they have been working on Malise her model for how long now exactly? I would much rather have them work on everything up to an acceptable level so they have something to show, instead of trying to get everything perfect the first time.
 
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Dracis3D

Member
Game Developer
Nov 16, 2017
260
398
I've seen a very bad habit developed when people horde around and start bashing developers and call them scammers.
As far as I'm concerned they still post updates and new stuff about their development, they switched the game engine and while that seems easy is actually complicated when you have to port forward most of the old game plugins.
It is always hard to tell if a game developer is a scammer or not, but Eromancer is still taking $7k per month (often a lot more) and there is not a game out there. If you count at least 2 years at that pay rate, it is a good amount.

The below is a post from 2014, what I find most dissapointing (in general) is that this game back in 2014 was breaking barriers in terms of quality. I wished that Eromancer would have finished what he started, rather than going back to the drawing board. A second title could have benefited from the better graphics, but I still like the old ones.

 

FishboneGamingLabs

Newbie
Game Developer
Jan 31, 2018
38
19
@156_163_146_167 yes, but they do choose to do that only with people believing in their work and supporting them. Providing monthly updates of the progress is not something most companies would do anyway, most keep silence the whole project and never leak anything. Sure, for indie studios things are different when you need backing, but again, this is their choice.

I can assure you that writing a post showing the game progress could take a lot of time that could be spent doing real development. An hour? No way... try to do it and you will see how many times you will return editing the original post, how many time you would like the rephrase something, and so on.
And why would you think they are documenting their work properly? Maybe they work in a full chaotically style, as a developer if you start documenting everything then you will have less time to try new things and develop new stuff.

I agree they work on some models beyond my understanding, they are doing changes they trump as being fantastic improvements and they show new/old pictures comparison and I look at the images 10 times and I see no difference and don't understand what they are talking about, and I feel they lost a lot of time for something that was already looking top notch anyway, so why bother? But is their decision to do that, they can rework over and over again until they as developers are happy with how it turns out.[/QUOTE]

... but Eromancer is still taking $7k per month (often a lot more) and there is not a game out there. If you count at least 2 years at that pay rate, it is a good amount.
I don't think that is an argument, and don't think it should mater how much money somebody makes. That is their problem/not ours. Everybody is free to run their own business, their own company, projects, etc. How much money they are making should be seen as a motivation for us maybe. They could also live in different parts of the world where money could value more or less than in other parts. You could live a mediocre life style with 10.000 USD in some parts of the world while living like a king in other parts with only 1000USD a month.

The below is a post from 2014, what I find most dissapointing (in general) is that this game back in 2014 was breaking barriers in terms of quality. I wished that Eromancer would have finished what he started, rather than going back to the drawing board. A second title could have benefited from the better graphics, but I still like the old ones.
They had a good start back then, but expectations and the quality bar quickly raised over the time. The original game was done in RPG Maker VX Ace? which by now is obsolete. They were forced probably I assume to switch to RPG Maker MV to keep up with updated plugins, Pixi graphics acceleration, higher resolution, improved parallax mapping, etc.
That takes a huge pie of development time, estimating is one thing, actually delivery of a working game is something totally different. Is a catch game that many falls as victims.

Cheers!
 

stoper

Well-Known Member
Game Developer
May 4, 2017
1,104
7,030
Oh, the poor developer being treated bad by rude pirates like me while working his ass off for more than a year to switch from VX to MV. Go give him more of your money, the game is coming any day now.
 
Oct 16, 2017
92
134
But is their decision to do that, they can rework over and over again until they as developers are happy with how it turns out.[/USER]
Of course it is, it's their project. But they can't reasonably expect the general public to believe in them or offer their monetary support when they not only endlessly rework things as you pointed out, but continue to hide even minor progress reports behind a paywall. As I have pointed out multiple times, this is an easy problem to solve, they simply choose not to. Just post an abbreviated update to a public source such as their blog. It would even get them more funding, which is what makes it suspicious to me that they don't. Especially when Eromancer complains of having to put his own money into the project.

They had a good start back then, but expectations and the quality bar quickly raised over the time. The original game was done in RPG Maker VX Ace? which by now is obsolete. They were forced probably I assume to switch to RPG Maker MV to keep up with updated plugins, Pixi graphics acceleration, higher resolution, improved parallax mapping, etc.
That takes a huge pie of development time, estimating is one thing, actually delivery of a working game is something totally different. Is a catch game that many falls as victims.
As far as I know they did not switch to MV. They were doing heavy scripting and MV is an entirely different programming language (javascript vs ruby). I think it's more like they were basically making their own engine from the VX Ace framework. And yes, that would take time, but Eromancer hired a dedicated programmer early on, it's not like it was something he had to do himself.
 
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Jun 30, 2017
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Oh, the poor developer being treated bad by rude pirates like me while working his ass off for more than a year to switch from VX to MV. Go give him more of your money, the game is coming any day now.
More accurately, they lack solid object for people to believe, remember even those image can be fake, and with that kind of time they take many people would take wall of word at face value. Those Battle Test is a step forward, but not too much.
 

FishboneGamingLabs

Newbie
Game Developer
Jan 31, 2018
38
19
Fake like what? I've seen a couple of images lately that pretty much resembles Malise, a girl with two guns and suit. So what can be fake in that?
 
Jun 30, 2017
293
357
in this scenarios, fake meaning they just draw some images and pretend that they hard-working. But like i said, those Battle Test is a step forward, but still not enough, it can holding current patreoner those still donate, but for new fan and already left fan, it is still futile.
 

156_163_146_167

Engaged Member
Jun 5, 2017
3,138
2,512
@156_163_146_167 yes, but they do choose to do that only with people believing in their work and supporting them. Providing monthly updates of the progress is not something most companies would do anyway, most keep silence the whole project and never leak anything. Sure, for indie studios things are different when you need backing, but again, this is their choice.

I can assure you that writing a post showing the game progress could take a lot of time that could be spent doing real development. An hour? No way... try to do it and you will see how many times you will return editing the original post, how many time you would like the rephrase something, and so on.
And why would you think they are documenting their work properly? Maybe they work in a full chaotically style, as a developer if you start documenting everything then you will have less time to try new things and develop new stuff.

I agree they work on some models beyond my understanding, they are doing changes they trump as being fantastic improvements and they show new/old pictures comparison and I look at the images 10 times and I see no difference and don't understand what they are talking about, and I feel they lost a lot of time for something that was already looking top notch anyway, so why bother? But is their decision to do that, they can rework over and over again until they as developers are happy with how it turns out.
It's totally their choice to hide their progress from the public, I get that. But at the same time it's an idiotic decision. Why would you not want to share what you are working on if that could mean more supporters? You say that most companies don't share progress, but almost all developers in this area do. And don't go comparing these developers to AAA studios, because they're not.

But if writing something of an update post like that takes that much time, which I still don't think it does, why would you even bother going into that much detail, and then choosing to hide it. Great, I want to know what this developer is up to, but if I wanted to know, I'd either have to pay them (which I don't know is a financially sound decision until I've actually seen the progress, at which point it's too late) or I'd have to be on forums like we are here.

Are you actually in favour of a chaotic development style? That sounds like madness. Proper documentation and design is crucial to get a project done in a timely manner and to keep things maintainable in the future. If they don't document what they're doing, which they are by proxy with these progress updates, then how do they know they are working on the right thing? Do they themselves realize that they have been working on the same things for such a long time, or have they gotten blind to it by this point?

Saying that if you start documenting there's less time to try new things and develop new stuff is bullshit, in my opinion. If you're going to try out new things, then especially documentation becomes important. When you're trying out new things, you have to keep track of those new things, how they work, how they compare to each other, why you have chosen to use that new thing, etc.

I don't even know why I am so passionate about the way a development team that I know very little about is handling the development of a porn game that I will likely not even end up paying for, honestly.
 
Jun 30, 2017
293
357
can any hero between us share the link for ?
this is pretty hard, i think most member here is not Erormancer Inner Circle member, or not even their casual patreoner. I think you need to wait until they officially release ver 0.06 to the public which will take a very "good" amount of time.
 

Apollyon47

Newbie
May 9, 2017
37
77
this is pretty hard, i think most member here is not Erormancer Inner Circle member, or not even their casual patreoner. I think you need to wait until they officially release ver 0.06 to the public which will take a very "good" amount of time.
i am casual patreoner but i guess i will increase the pledge to inner circle on april
 

Ferghus

Engaged Member
Aug 25, 2017
2,896
4,451
I'd wait til they have an actual new build. They seem so fixated on goals that are beyond their budget that I'm unsure if they'll be able to release the next demo by the end of this year. It doesn't help that they keep redoing maps and renders. Like I don't even know if they have a lore anymore at this point. For fuck's sake, look at their most recent .
 
3.70 star(s) 9 Votes