- Jun 4, 2017
- 807
- 2,452
Faerin. I decided today that I'd replay the game, as things are drawing to an end (could have waited for the actual end, but I had some time today), I just wanted to experience the story of each character in one go.
While I really love the concept of allowing the user to "think" of an ending, thus picking their ending. It felt hollow in two key ways.
1 - Thought: It wasn't a "set in stone" end, it was thought, so when you decided "No way, I'm not done yet". It kind of felt like, all of that "ending" story, somehow didn't exist or was somehow meaningless. I know that giving a distinct path that would lead to a distinct end would be complex. But that's why some of us do multiple playthroughs along the different paths. I never even saw what the suspicion stat was even there for.
2 - Less isn't more: I decided this playthrough, to play one character at a time. With no deviations. That process and fluidity were lost in the ending. I played Veronica first. With all of that effort that I felt that I had put into the relationship, I almost felt cheated. The ending was abridged, somewhat heartless, and cheapened. Sure, we "move out" with X girl and continue sex. But that's it, with each and every one of them.
I didn't feel content or fulfilled by any of the endings with any of the women. I didn't get a sense of accomplishment. And with all the effort I put in, I should have.
....
I say this out of love, and with the understanding that it's far too late to be effective for this IP. But I thought it should be said.
I'm a die-hard Ren'py game player. This is the only Unity game I play, and one of a very select few free-roam games I play (I fucking hate 99% of them), so that's saying something.
As I've said in a previous post, it is no small achievement in you bringing this game to completion. So congrats, not only in completing it but for creating something amazing and special.
This is just one person's opinion.
Best of luck with the new game.
While I really love the concept of allowing the user to "think" of an ending, thus picking their ending. It felt hollow in two key ways.
1 - Thought: It wasn't a "set in stone" end, it was thought, so when you decided "No way, I'm not done yet". It kind of felt like, all of that "ending" story, somehow didn't exist or was somehow meaningless. I know that giving a distinct path that would lead to a distinct end would be complex. But that's why some of us do multiple playthroughs along the different paths. I never even saw what the suspicion stat was even there for.
2 - Less isn't more: I decided this playthrough, to play one character at a time. With no deviations. That process and fluidity were lost in the ending. I played Veronica first. With all of that effort that I felt that I had put into the relationship, I almost felt cheated. The ending was abridged, somewhat heartless, and cheapened. Sure, we "move out" with X girl and continue sex. But that's it, with each and every one of them.
I didn't feel content or fulfilled by any of the endings with any of the women. I didn't get a sense of accomplishment. And with all the effort I put in, I should have.
....
I say this out of love, and with the understanding that it's far too late to be effective for this IP. But I thought it should be said.
I'm a die-hard Ren'py game player. This is the only Unity game I play, and one of a very select few free-roam games I play (I fucking hate 99% of them), so that's saying something.
As I've said in a previous post, it is no small achievement in you bringing this game to completion. So congrats, not only in completing it but for creating something amazing and special.
This is just one person's opinion.
Best of luck with the new game.
Last edited: