go to your room click on bed and think about your futureI couldn't find any of new contents.Can someone help?
- Added a new ending for Emma (with 4 new animations).
- Added a new ending for Pam (with 4 new animations).
That is one element that I wouldn't mind not getting any content for...It hasn't been implemented yet so I wouldn't worry too much about them
can anyone give me 100% save please?
Actually, I already shared quite a lot of info on the new game.Faerin great update! Just a couple of questions about your plans of future...
I mean... You got nothing of your new game?? Nada?? Zero? Neither a tittle?? I though you had something in mind. Maybe a previous plot, title, basic new character designs... I'm not rushing you, like everybody else I want you to take your time to release your new work. Making my own estimated deadline, maybe later this year (November or December).
As always my best wishes!!
yep.... won't unlock the continue barDid you copy the savegames folder from version 1.0.0 to 1.0.1?
Thanks for your constructive feedback, I appreciate that!Faerin Decided today that I'd replay the game, as things are drawing to an end (could have wait for the actual end, but I had some time today), I just wanted to experience the story of each character in one go.
While I really love the concept of allowing the user to "think" of an ending, thus picking their ending. It felt hollow in two key ways.
1 - Thought: It wasn't a "set in stone" end, it was thought, so when you decided "No way, I'm not done yet". It kind of felt like, all of that "ending" story, somehow didn't exist or was somehow meaningless. I know that giving a distinct path that would lead to a distinct end would be complex. But that's why some of us do multiple playthroughs along the different paths. I never saw what the suspicion stat was even there for.
2 - Less isn't more: I decided this playthrough, to play one character at a time. With no deviations. That process and fluidity were lost in the ending. For example, I played Veronica first, with all of that effort that I felt that I had put into the relationship, I almost felt cheated. The ending was abridged, somewhat heartless, and cheapened. Sure, we "move out" with X girl and continue sex. But that's it, with each and every one of them.
I didn't feel content or fulfilled by any of the endings with any of the women. I didn't get a sense of accomplishment.
....
I say this out of love, and with the understanding that it's far too late to be effective for this IP. But I thought it should be said. I'm a die-hard Ren'py game player. This is the only Unity game I play, and one of a very select few free-roam games I play (I fuck hate 99% of them), so that's saying something.
As I've said before, it is no small achievement in you bringing this game to completion. So congrats, not only in completing it but creating something amazing and special. This is all just one person's opinion.
Best of luck with the new game.
Thanks for the reply, mate. I always love when devs can be receptive of criticism, even on a pirate forum like this.Thanks for your constructive feedback, I appreciate that!
I also see where you're coming from.
In my opinion this is one of the big differences (and perhaps downsides) between games like MotH and games where you need multiple playthroughs to unlock all content (something I'm not a big fan of personally).
Also, If I would have focused on just one or two girls and their relationships, a lot of time could (and would) have gone into those storylines. For 9 girls (actually a lot more if you take into account what I originally planned) it's X times less content or X times longer development time. Ideally, it would be the latter, but that would mean spending probably at least 1-2 more years on development...
I never expected MotH to become so big or do so well, I just wanted to test the waters and see if my ideas would be received well before moving onto a "real" project. It gained popularity fast and before I knew it it turned into the "real" project.
Don't get me wrong, I'm very grateful it turned out this way, it's just not as good as I want it to be.
I learned a lot from doing MotH, I believe I can do a bit better and look forward to trying.
Unity, improving (and expanding) the engine I used for MotH.Quick question, the new game, developed in Unity too? Or maybe Ren'py (I hope haha).
That happens to me too, even though it's in the same directory. I just have to click the browse button and direct it to the directory again and it works.Hello everyone, as you can see I could not update to version 1.0.1, I get this message, can anyone tell me what is the error? Grateful to all. (Translated by Google)
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Man of the House Update Only [v1.0.1 Extra
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Unable to find applicaiton in chosen directory!
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I was just thinking a week ago this is Steam worthy. I even became a Patreon because this kind of quality deserves a little cash sent it's way.I am really excited to hear about the potential Steam release and look forward to being able to buy the game outright.