Abhai

Devoted Member
Sep 12, 2018
9,401
38,278
Manila Shaw: Blackmail's Obsession [v0.22] [Abaddon] (3.43 GB rar win source)
526 MB rar unofficial win compressed (slightly reduced image/video/audio quality):
done by Cruncher v0.4.1(BAS@f95zone)
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Last edited:

Dghg

Newbie
May 10, 2019
93
21
View attachment 563254

Overview:
The protagonist of my game is Manila Shaw, a policewoman who is respectful of the rules and very good at her job. She always has money problems and has struggling to pay the house rent. Manila's police action in a convenience store will attract a mysterious man's attention to her and this will change her life, throwing her into a world of corruption and deception...​

Thread Updated: 2020-02-26
Release Date: 2020-02-26
Developer: Abaddon
Censored: No
Version: 0.21
OS: Windows
Language: English
Genre:
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Installation:
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Changelog:
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DOWNLOAD
Win: - - MEGA - -
Others:
COMPRESSED* - ANDROID*
* This unofficial version is not released by the developer, download at your own risk.


Extras: CGRip v0.16
Thanks to @DeadRaiser for the CG Rip!

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can I have save of 0.20
 

Joe Steel

Engaged Member
Jan 10, 2018
2,432
3,264
I personally think renpy version would be boring for this game.
Everyone has different tastes, but for me t is the RPGMM elements of the game that are boring. Walk to shower walk to dresser. Walk to door. Walk to car. SLOWWWWLY drive car to work. Walk to desk. Walk to printer (with another NPC designed to get in the MC's way to slow things down even more). Walk to elevator. Walk to bosses office. Wait until invited in. Walk to desk. All of this, every day (and the reversed in the evening) without any decisions, events... anything. It is simply designed to waste the player's lifespan and make the game seem longer than it is.

RPGM games certainly have their place, and a well-done RPGM game (like Claire's Quest or Lust Doll) can be extremely enjoyable. This isn't one of those games, though. It doesn't have exploration, or opponent movement, or random encounters, or even a meaningful day/night system. RPGM mechanics here are just being used to artificially extend the time between the players' opportunities to do anything interesting. And that's pretty much the definition of boring.
 

Amahl Farouk

Well-Known Member
May 13, 2018
1,337
2,480
I must be a freak because for some games I actually prefer rpgm. Manilla is one of them, the dev makes things fairly clear whats needing to be done in the quest descriptions, and with rpgm you occasionally get rewarded for your wandering around by a little side scene, like the couple in the small park. I guess maybe my FF7 days trained me for it.
 
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123letsgo

Newbie
Aug 22, 2019
30
14
Everyone has different tastes, but for me t is the RPGMM elements of the game that are boring. Walk to shower walk to dresser. Walk to door. Walk to car. SLOWWWWLY drive car to work. Walk to desk. Walk to printer (with another NPC designed to get in the MC's way to slow things down even more). Walk to elevator. Walk to bosses office. Wait until invited in. Walk to desk. All of this, every day (and the reversed in the evening) without any decisions, events... anything. It is simply designed to waste the player's lifespan and make the game seem longer than it is.

RPGM games certainly have their place, and a well-done RPGM game (like Claire's Quest or Lust Doll) can be extremely enjoyable. This isn't one of those games, though. It doesn't have exploration, or opponent movement, or random encounters, or even a meaningful day/night system. RPGM mechanics here are just being used to artificially extend the time between the players' opportunities to do anything interesting. And that's pretty much the definition of boring.
the game isnt that bad if you cheat (if needed, i'll forward you the changed files).


Faster movement of all persons and vehicles in the game

- go to the file rpg_objects.js (i have v1.6.0)
- open it with editor
- my values are

var speed = agi + Math.randomInt(Math.floor(5 + agi / 2));

Game_Map.prototype.scrollDistance = function() {
return Math.pow(2, this._scrollSpeed) / 128;


Game_CharacterBase.prototype.distancePerFrame = function() {
return Math.pow(2, this.realMoveSpeed()) / 64

Game_CharacterBase.prototype.initMembers = function() {
this._x = 0;
this._y = 0;
this._realX = 0;
this._realY = 0;
this._moveSpeed = 4;
this._moveFrequency = 6;


--------- you will have a faster movement and still the white field popping up. this is neded for game play. higher speed values will lead to a unplayable game.


Vehicle

Game_Vehicle.prototype.initMoveSpeed = function() {
if (this.isBoat()) {
this.setMoveSpeed(8);
} else if (this.isShip()) {
this.setMoveSpeed(8);
} else if (this.isAirship()) {
this.setMoveSpeed(6);
}
};



Gold cheat
Game_Party.prototype.initialize = function() {
Game_Unit.prototype.initialize.call(this);
this._gold = 100000000000;
this._steps = 0;
this._lastItem = new Game_Item();
this._menuActorId = 0;
this._targetActorId = 0;
this._actors = [];
this.initAllItems();
};


then save the file with option "all data" and restart the game.

Changes are only implemented if you restart the game.

i recommend to use the cheats right at the beginning.
ATTENTION: you need to win all battles. loosing a battle may decrease all you money !
 

Aweful

Member
Jan 11, 2020
337
332
Just started this....

In the beginning... Something caught my eye from the dialogue-- "Shut up, shit!" lmfao! Rather lame.
 

Grail

New Member
Feb 3, 2019
10
17
I've enjoyed this game for a pretty long time though as it grows larger I have encountered a rather big problem. As the maker of the game branches out storylines it becomes increasingly difficult to understand what one has to do in order to get to different scenes. I.e. I was looking to do the new gangbang addition scene and it calls for all the other "warehouse" quests to be done...and I have no idea what quests those are and if I did them or not as I have gotten some warehouse quests, I think, but nothing in the "fail" for it but yet I never got the option.

So some way to know how to activate quests, or knowing that we missed a quest line due to choices would be a very welcome addition.
 

ibizadalton

Active Member
Donor
Apr 23, 2019
942
2,926
I've enjoyed this game for a pretty long time though as it grows larger I have encountered a rather big problem. As the maker of the game branches out storylines it becomes increasingly difficult to understand what one has to do in order to get to different scenes. I.e. I was looking to do the new gangbang addition scene and it calls for all the other "warehouse" quests to be done...and I have no idea what quests those are and if I did them or not as I have gotten some warehouse quests, I think, but nothing in the "fail" for it but yet I never got the option.

So some way to know how to activate quests, or knowing that we missed a quest line due to choices would be a very welcome addition.
always fight Mason and succumb to pleasures, so leave him free to have access to GangBang
 
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geminiw45

Newbie
Dec 22, 2018
37
63
Not attracted to RPGM, I tried but takes way too long time, not the way I like to enjoy porn games, but I LOVE the character, one of the sexiest I've seen in my opinion, and some real hot clothes, too bad she gets naked mostly for the fucking, keeping heels more would have been nice, but I'd love to see her in another game.
And so thanks for giving access to the CG RIP folder ;)
 

Dualyth

Newbie
Dec 6, 2017
63
134
The game has a battle system. Whether you win or lose those battles decides which scenes and paths you can get/take. Coding that on Renpy would be a fucking nightmare.
You can make that a choice with Renpy : Win battle or Lose battle.
There, nightmare avoided. It's not as if the battles were anything to marvel at anyway.
 
3.60 star(s) 96 Votes