The writing isn't the greatest; most of the characters seem kind of psychotic. The 3D graphics also kind of seem like a bunch of random assets rendered with default lighting. That being said, the game has a lot of content and I appreciate the amount of choices you're given. There's a pure path and a corrupt path as well as a bit of blending between the two. I can look past the writing and graphics because of this.
What I can't overlook is the glacial pace of all the little transitions. In a scene with just two people talking back and forth you're going to spend more time watching the screen fade to black, swap the CG, then fade back in than you'll spend actually reading the dialogue. There's no way to skip the transition. Every time you get into the patrol car you have to wait for the car to slowly crawl to the edge of the screen, the screen to fade to black, and then the car to slowly crawl into a parking spot before gameplay resumes. This happens so many times during a playthough. There's no way to skip past it.
These little nuances even bleed into the actual gameplay. You can't just walk up to the chief's desk. You have to knock on the door, click through the dialogue, interact with the door, and then you can walk up to the desk. You can't just go home and go to bed. You have to change into lingerie, watch TV until it's midnight, and then you can go to bed. Because the game is built on a daily cycle you spend an awful amount of time on this tedium.
I'd like this game a lot more if these issues were addressed.