5.00 star(s) 3 Votes

Gadriel

Well-Known Member
Dec 15, 2017
1,130
1,212
And again.
Manor Alpha 16 Patch 1
Windows 64-bit -
Linux -
Mac -
+ Fixed bunnygirl <-> maid body swap not updating ais
+ Fixed mirror use not resetting the underlying maid form of a character
+ Fixed visitors succumbing to the succubus mark tracker and deciding to go masturbate when already on their way to go have sex
+ Distract and entertain now extend the duration of some actions, instead of cancelling them
+ Fixed radios not limiting the number of characters a visitor could ask for someone's location
+ Fixed maids who should be cooking the characters they are attending to meals getting stuck in the room their attend to target is in
+ Fixed player ordered actions being reconsiderable in some circumstances they shouldn't be
+ Rushed actions are now marked as directly ordered by the player, so they won't usually be reconsidered
+ Diffusers should now activate when Katanashi is in the room, or non-hidden monstergirls
+ Fixed maids attending to traitors staying put indefinitely instead of having sex
+ Possible fix for crash when an aware visitor uses a banishment charm
+ Fixed save corruption when saving item creating player actions
+ The identity mirror no longer copies corruption
+ Fixed issue with the calculation of the odds of some actions
 

Rosen King

Engaged Member
May 29, 2019
2,183
1,677
...Now watch as the mods don't read the changelogs we didn't report, and there's a massive gap in the logs causing them to miss a bunch of features.
The combined changelog (minus the "fixed an issue from the previous preview" parts) can be found [on the tfgames thread](https://tfgames.site/phpbb3/viewtopic.php?t=17785&sid=7312740746800512b78dc65f73387048), although it requires an account to even view.


If anyone's in the dev's Discord, maybe mention that succubi who are set to Follow Marked will try to make sleeping characters drowsy if there's more than one succubus in the room, and this will cause them to get stuck in a "collapse from exhaustion" loop.
 

Gadriel

Well-Known Member
Dec 15, 2017
1,130
1,212
The combined changelog (minus the "fixed an issue from the previous preview" parts) can be found [on the tfgames thread](https://tfgames.site/phpbb3/viewtopic.php?t=17785&sid=7312740746800512b78dc65f73387048), although it requires an account to even view.


If anyone's in the dev's Discord, maybe mention that succubi who are set to Follow Marked will try to make sleeping characters drowsy if there's more than one succubus in the room, and this will cause them to get stuck in a "collapse from exhaustion" loop.
Good for tfgames! We're posting here.

...That sounds like it's working as intended. Only one Succubus can use Dreams at a time, so the others use their power. The visitor can't sleep off the drowsiness faster then it builds, so they're stuck sleeping forever.
I recommend setting them to using Arouse or Corrupt instead. Much better power.
 

Nobles

Active Member
Apr 15, 2022
806
808
So..... I noticed Beegirls come into the game with a +3 to combat.. but after you corrupt them, the only have a +2... Wonder if this a bug or intentional ?
 

Gadriel

Well-Known Member
Dec 15, 2017
1,130
1,212
So..... I noticed Beegirls come into the game with a +3 to combat.. but after you corrupt them, the only have a +2... Wonder if this a bug or intentional ?
I am told it is intentional, a consequence of mind-controlling them making them less effective.
It doesn't matter that much. Equip your Beegirls with Mops to invert the debuff cheap...
Then curse up a storm when you lose them and have to deal with their +5 to get them back.
 

Gadriel

Well-Known Member
Dec 15, 2017
1,130
1,212
Finally. I actually rolled back to A16 for my own build, since I just couldn't deal with the Dining Room's aura of forgetfulness.
Manor Alpha 16 Patch 2
Windows 64-bit -
Linux -
Mac -
+ Fixed clear door action not showing for non-manor locked doors
+ Katanashi should no longer try to reduce concerns that she has a zero chance of reducing
+ Sleeping characters who complete their sleep will now wake fully rested
+ Orders can no longer be given to unsconscious maids
+ Added character counts to the character list screen
+ Fixed some loading issues for older saves
+ Fixed characters having sex being too aware of their surroundings
+ Possible fix for player controlled characters sometimes losing track of their goals
+ Maids will now bash their way through other side barricaded/non-manor locked doors and remove barricades to get out of rooms when moving idly
+ Fixed some issues with items that are limited to one maximum
+ Fixed issue occurring when buying a gem of obsession
+ Fixed shop items not being hidden when not available
+ Succubuses seeking sleepers should now target sleeping characters first if they have a dream power set, rather than favouring making awake characters sleepy
+ Unlocking a door that visitors are about to call for help to deal with will now cancel the call for help
+ Added idle door unlocking modes to controlled beegirls and succubuses
+ Fixed some issues with visitor call for help investigation goals not being marked as verified when the caller is found unconscious or tied up; also fixed the concern not being resolved if the caller is found while not pursuing the goal
+ Fixed alraune pollen production ceasing when over alraune limit being applied in non-extended mode
 

Arabi1

Member
Donor
Oct 23, 2023
740
1,405
Fast updates... nice gameplay? I don't see any sex tags, but fuck that, I'll bet on it.
 

Rosen King

Engaged Member
May 29, 2019
2,183
1,677
Fast updates... nice gameplay? I don't see any sex tags, but fuck that, I'll bet on it.
There's some implied sex that can happen as part of the gameplay, but it's just a "Character X performs Action: Sex on Character Y" type of thing, so don't expect too much from that. It's a fetish game rather than a sex game and would probably be rated R rather than X, but it does what it aims to do fairly well.
 
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UltimaC123

New Member
Sep 7, 2020
2
2
I've just tried out the Windows Alpha 16 patch 2 and unfortunately have discovered that it cannot load any save files.
The game is fun though. I would call it slightly lewd rather than pornographic but I actually really like the gameplay. Hoping the saves get fixed.
 
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Gadriel

Well-Known Member
Dec 15, 2017
1,130
1,212
I've just tried out the Windows Alpha 16 patch 2 and unfortunately have discovered that it cannot load any save files.
The game is fun though. I would call it slightly lewd rather than pornographic but I actually really like the gameplay. Hoping the saves get fixed.
Good news for you, then.
Manor Alpha 16 Patch 3
Windows 64-bit -
Linux -
Mac -
+ Fixed disrupt reading action not increasing the time to finish the current book being read
+ Fixed rushing of direct player orders (rush wasn't activating in most circumstances)
+ Succubuses haunting targets via their idle mode will now continue haunting the same targets if they are still in a haunt mode after a mode change
+ Fixed a save loading issue
+ Possible fix for visitors sometimes swapping to masturbating after finding a sex partner; might have side effects; roughly unaware visitors drop goals that are less important than current concerns but a concern could cause its own goal to be lost. Also, goals with concerns now update their importance to that of the associated concern
+ Fixed being unable to view the identity mirror when clicking on it while viewing the room it is in
+ Fixed bunnygirls continuing to entertain visitors when hostile characters are around
+ Hopeful temporary fix for a rare crash in the bunnygirl ai with an unknown exact cause
+ Allowed succubuses etc. to unbarricade doors while moving idly while not allowed to open locked doors (they will not bash such doors)
 
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grahegri

drunk off sake
Donor
Feb 23, 2023
10,103
5,549
Manor-A16P3
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Gadriel

Well-Known Member
Dec 15, 2017
1,130
1,212
Switching to Preview builds.
Manor Alpha 17 Preview 1
Windows 64-bit -
+ Characters having sex or masturbating will now shoo out uninvolved characters (unless masturbating and very horny), trying to ensure an exit is present for them and locking doors after everyone is out
+ Very very horny characters who are searching for somewhere to masturbate will now masturbate wherever if they get too horny
+ Made a change that should fix the occasional issues with actions that make characters inobservant becoming invalid before they complete causing ai crashes
+ Possibly fixed an issue where one character out of a pair having sex would stay put (likely ran into the above crash previously)
+ Aware visitors that know about succubuses and are in the presence of someone marked by one who is masturbating or having sex will now interrupt the action if it is nearing completion + Masturbating characters that are propositioned will now swap to having sex with the propositioner
+ Characters can now have sex in groups. Most player controlled characters can freely join in
+ If a visitor has sex involving a succubus, and they don't transform, they will now be disoriented afterwards
+ Succubuses now get a temporary magic buff after having sex; the amount of power gained depends on the number of non-succubuses involved
+ Hopefully fixed characters being ordered to guide other characters not predicting moves of those characters
+ Fix for a loading crash to do with memories, unsure on cause currently
+ It is now possible to offer visitors a traitor deal multiple times, however there is a two hour cooldown and the chance reduces with each attempt
+ Added a mass destroy clothing action to help clear out the laundry
+ Added an option to have no female visitors
+ Katanashi can now threaten traitors, resetting their self determination concern but increasing their guilt
+ Hovering a card now makes the lines for actions not involving the hovered card transparent
+ Added hover tooltips to trackers/timers on characters
+ Changed how timers and trackers are removed on form changes; should function the same but may have side effects
+ Bored visitors might now try to deliberately explore the manor, attempting to make their way to unvisited rooms
+ Added time of day lighting
+ Added a discipline action for Katanashi, which raises a maids lowest stat of combat, initiative or social by one for a few hours
+ Various actions that can be suppressed by the radio now only show one action line when they are under suppression
+ Fixed succubus contract replacement not spawning if the last succubus/contract was lost in ways other than a succubus being rescued
+ Fixed visitor group followers using first aid on sleeping friends
+ Aware visitors will now let fellow aware visitors who are sleeping and tired rest for a bit longer
+ Fixed crash occurring when aware characters without a succubus mark seek to relieve their horniness
 

Gadriel

Well-Known Member
Dec 15, 2017
1,130
1,212
Again! ...Be careful with this one, okay? I'm told Guards idle behavior is... crashy.
Manor Alpha 17 Preview 2
Windows 64-bit -
+ Hopefully fixed trainee training goal not predicting moves (was checking early)
+ Fixed visitor followers curing secret maids they don't suspect
+ Fixed succubus arouse dream having no effect
+ Changed arouse dream and power to prevent calming down effect on the horniness concern even when they fail
+ Fixed succubus arouse power not working on unsconscious characters
+ Fixed succubi not increasing horniness while they are hidden
+ Hopefully fixed succubus magic buff expiry
+ Hopefully fixed a couple of cases where characters would proposition unconscious characters for sex
+ Fixed a crash occurring when characters deliberately explore the manor
+ Visitors should no longer repeatedly ask trainees about why they are now working as maids
+ Hopefully fixed sex actions not being marked as important and thus rarely playing sounds
+ Sex actions now use the masturbation image
+ Hopefully fixed cases where characters were included in sex twice
+ Made fixes to properly track characters leaving sex, and to handle the primary character in group sex leaving sex
+ Fixed disorientation recovery occurring earlier in the turn order than intended
+ Changed starting player side items to include more one only items, and to not duplicate such items
+ Hopefully fixed a crash occurring when checking the validity of an invalid move action
+ Added guards, a maid upgrade with some extra combat capabilities and improved fighting stats (including an extra 'wound' in combat, working together to fight targets, and a chance to prevent characters fleeing rooms)
 
Last edited:
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Gadriel

Well-Known Member
Dec 15, 2017
1,130
1,212
Finally, a fixed build. Hopefully this one is playable, huh?
Manor Alpha 17 Preview 3
Windows 64-bit -
+ Fixed selecting the bunnygirl transformation selecting the guard transformation instead
+ Fixed a crash in succubus indulge traitors mode ai
+ Fixed guard ai crashing when considering bees in the hive as targets to seek out
+ Fixed sex action centering and sound effects
+ Fixed succubus stats not visually updating when the sex power timer changes/expires
+ Added guard outfit image
+ Added a 'force to look into mirror' action
+ Visitors will now give up the defeat master goal after some time if they fail to find the master, though they may decide to keep trying
+ Trainees and maids created while no control crystals are active now suffer from a debuff, and training trainees is harder (when control crystals are enabled)
+ Added the ability to consume a maid for a power boost (might be handy in emergencies but it's really a source material thing)
+ Added the misguided lantern, which causes an escaping group of visitors to be transformed and return to the entrance yard as new visitors
+ Various actions are now marked as being disrupted by fighting; this will mostly affect direct player orders, but can also be used to interrupt e.g. visitor research etc. by attacking them directly
 

Gadriel

Well-Known Member
Dec 15, 2017
1,130
1,212
Again. This should probably be the last preview round, the game might just be stable again after this.
Manor Alpha 17 Preview 4
Windows 64-bit -
+ Hopefully fixed a crash occurring when sex finishes under some conditions
+ Hopefully fixed a guard ai crash when seeking targets
+ Traitors and secret maids not telling visitors where the infirmary is is no longer suspicious
+ Various player controlled characters no longer reduce the horny concern unless directly ordered to
+ Fixed the attacker being wounder when winning fights (which in turn caused characters to stack up many wounds)
+ Fixed 'failed as unable to leave room' failure message showing whenever a character is successfully shooed out of a room
+ Possibly fixed some issues with default bunnygirl/guard orders (wasn't setting orders on form change)
+ Fixed a crash when misdirecting under specific circumstances
+ Fixed a crash when loading saves due to an issue with follow order goals
+ Fixed a few goals not being flagged as player ordered when ordered by the player. This fixes those goals being lost when things like idle mode are changed
+ Hopefully fixed alraune deciding to reveal themselves to unaware characters to heal allies
+ Alraunes set to stealth infect will now do a regular infect action on incapacitated targets if there are no characters they wish to avoid in the yard or coming into the yard
+ Fixed characters following orders staying rather than hiding when waiting for characters moving into their room
+ Hopefully fixed a case in which a traitor transforming into a trainee didn't run their new trainee ai at the start of a turn to figure out an action
+ Alraunes entering stasis or in stasis no longer become hidden when hostile characters are present
+ Succubuses will no longer shoo unaware visitors out of rooms for privacy
+ The shooing action will now fail if the target desires to be in a room due to their current goal; made some related adjustments to sex actions
+ Fixed some strangeness sometime causing characters who have been propositioned too deciding to seek sex in other ways due to horniness
+ Fixed missing action arrows for sex under some conditions
 
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Gadriel

Well-Known Member
Dec 15, 2017
1,130
1,212
All right, we ball.
Manor Alpha 17
Windows 64-bit -
Linux -
Mac -
+ Fixed a crash related to forgotten identities
+ Fixed ordered succubus haunt goal not doing several expected actions
+ Fixed maids and visitors politely leaving when entering a room someone is having sex in when they have a reason to be in the room
+ Visitors following other visitors should no longer get stuck when fleeing combat
+ Fixed mirror cooldown not being checked when forcing visitors to view the mirror
+ Fixed second control crystal destruction effect breaking maids out of stasis
+ Fixed mysteries concern being considered for goals when at zero importance
+ Hopefully fixed some cases where a character propositioning someone for sex would get shooed away
+ Hopefully fixed succubuses shooing when visitors are moving into a room they are about to have sex with someone in
+ Hopefully fixed a case where a character desiring to be in a barricaded room becomes worried when someone else sets the barricade
+ Fixed setting guard combat orders directly
+ Fixed new guard idle order being set strangely (was using the default combat order)
+ Being attacked now removes the hidden tracker
+ Fixed player actions hanging around invisibly for multiple turns and attempting to fire when they have failed for one of several reasons
 

Nobles

Active Member
Apr 15, 2022
806
808
I noticed they added a guard version maid ? Not tried it yet, but not too much of a fan of this, when I tried to make Beegirls my guards. I think monster girls suit the role alot better. Also gives some monster girls purpose for these roles. I think the bunnygirl (cosplay) worked for maids since its still "servicing" guests.

I obviously going to have try what this guard thing is, but I natuerally feel that should be more for monster girls being the brutes. And the idea when you use your guards to fight, any onlookers are going to see the monsters. You still have that risk for using brute force.
 

bobjones9792

Member
May 27, 2017
250
701
I noticed they added a guard version maid ? Not tried it yet, but not too much of a fan of this, when I tried to make Beegirls my guards. I think monster girls suit the role alot better. Also gives some monster girls purpose for these roles. I think the bunnygirl (cosplay) worked for maids since its still "servicing" guests.

I obviously going to have try what this guard thing is, but I natuerally feel that should be more for monster girls being the brutes. And the idea when you use your guards to fight, any onlookers are going to see the monsters. You still have that risk for using brute force.
I wouldn't mind this, if it wasn't for the fact that with the current setup the difficulty is heavily front-loaded. The game is at its best when you are juggling a bunch of guests, but because visitor awareness becomes game over without combat capable maids, and you don't have combat monster girls in the beginning, its an attempt to balance that.

Personally I wish we had more time to deal with aware guests. If there was a stage between unaware and aware, call it "alert", where the visitor, after seeing something that would trigger awareness (unless he gets outright attacked, then its straight to aware), starts investigating the manor, reading books, and builds up suspicion which eventually leads to awareness, we wouldn't have as much need for guards in the first place. Then it would be more reasonable to have more guests and stuff like guards are less needed, and more time could be devoted to recruiting monster girls.
 
5.00 star(s) 3 Votes