Create and Fuck your AI Slut -70% OFF
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4.30 star(s) 12 Votes

Gadriel

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Dec 15, 2017
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Real quick hotfix. ...If it wasn't for the Alraune fix, I'd say skip, negative magic costs on non-downed targets was funny.
Manor Beta 1 Patch 6
Downloads are at
+ Fixed magic cost calculations often ending up negative (i.e. costing < 0 power)
+ Fixed alraunes not distributing themselves between yards
 

Gadriel

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Dec 15, 2017
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Going into previews again, oh the joy. It's just bugfixes, it's not... Statues?
Manor Beta 1 Patch 7 (Preview Patch)
Windows 64-bit -
+ Characters changing the form of another character will now wait for them to lock the door to the ritual room (if they try)
+ Fixed it being possible to hover trackers on non-focused cards while viewing cards/selecting actions
+ Fixed a crash that could occur during the domination ritual
+ Fixed yards not being further upgradeable after performing the domination ritual
+ Fixed new succubuses not having their follow before use power order set
+ Traitors now gain guilt when they see characters become succubi and extra guilt if they were involved
+ Added an alternative to auto-exchange - automatic entering stasis (or bind to contract for succubi)
+ Succubuses using powers on characters will now use the power while following after them if they are moving
+ Added an empowerment cost multiplier option
+ Added a 'highlight aware' option, that shows a new short animation when characters become aware
+ Adding turning characters into statues
 

Gadriel

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Dec 15, 2017
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New monster girl?
No, just decoration. You can petrify literally anyone (Except maybe Champions) at the cost of mana. They freeze in place, drop all their items, and friendlies stop counting for caps. They can't do anything, but other characters can drag them around like Boxed characters, and they can be marked for Exchange, again like Boxed Characters.
It's expensive, costing 60 for friendlies (45 in the Master Suite) and 25 to restore them, but is more reliable then Stasis or Boxing for Maids and especially Beegirls. The cost makes it prohibitive for using on hostiles, but is achievable. I'll have to see if Champions are immune...
..Also, if you Petrify the Master, you instantly lose the game, so don't do that.
 
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Gadriel

Well-Known Member
Dec 15, 2017
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Back to a real version, wait what? ...I guess I can't complain.
Manor Beta 1 Patch 8
Downloads are at
+ Fixed exchange value of some statues
+ Petrifying an incapacitated character is now cheaper, and petrifying a non-incapacitated character is now more expensive
+ Added a statue deal for traitors
+ Visitors now track if they've seen statues and may decided to cure them after becoming aware
+ Added an order for marking new statues to be sold by default
+ Fixed being able to petrify the master
+ Fixed visitor medicine order dropdown being set to the wrong value on opening the orders screen
+ Succubuses will now use their traitor dream power when staying put
+ Hopefully fixed characters taking actions immediately after transformations when following auto-exchange/auto-stasis/etc. orders
+ Added an option when viewing a character to have them rethink their current action; this cancels multi-turn actions that can be stopped and functions the same as ctrl-clicking a character card (which has been adjusted to work in some cases it formerly would not)
+ Allowed unaware characters with knowledge of how to leave the manor to leave the manor, instead of requiring them to be aware first as well
+ Possible fix for some issues occurring after loading old saves
+ Fixed a save loading issue
+ Fixed a way the game could get eternally stuck during a character pickup (and probably some other cases)
+ Hopefully fixed tf review of succubus and controlled bee transformations (it was using the current appearance, rather than appearance at time of tf, when reviewing)
+ Fixed controlled bees getting stuck trying to drag characters out of the false hive
+ Succubuses should now use the manor key to exit through a locked door when appropriate
+ Allowed changing of statue poses
+ Champion items can now be attached to statues to display champions. When cured of petrification, the champion item separates from the statue
 
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Rosen King

Engaged Member
May 29, 2019
2,367
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The game got flagged as a scam on itch? What's the deal with that? I mean, I know the game itself isn't a scam to begin with (I'm the one who first requested it to be posted here), but what's with the flag? How did their "system" detect "potential suspicious behavior"?

Edit: Based on the comments, the timing seems to align with the dev posting the prototype of a new "variant" of Manor, called Bimbo Arena. It seems two other variant prototypes have been made since then, Bimbomaker and Shift And Roam, but they haven't been posted to the dev's Itch page, possibly because of this "quarantine". I wonder if something about the new game set off some kind of automated "this look a fake version of the other game" flag?
 
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Gadriel

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Dec 15, 2017
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So, what's missing from the tag list - at least one sex act tag, or "no sexual content"? One or the other needs to be there.
Neither. Visitors have sex with each other and manor staff when horny, but while the sound effects and images leave no doubt sex is happening, no specific sex act can be determined.
Capture.PNG
 

Gadriel

Well-Known Member
Dec 15, 2017
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Finally! Fingers crossed it actually fixes succubi, I kinda need them to play effectively...
Manor Beta 1 Patch 9
Downloads are at
+ Succubuses now only follow when using powers if set to idly using powers, following a goal to follow the target or if the player has ordered the action
+ Petrification cost reduction now applies to characters in stasis as well
+ Fixed some issues with recent transformations being tracked for plant zombies which prevented tracking them for alraunes which broke exchanging (and possibly other features)
+ Extended save code to handle classes that extended lists; this should fix characters forgetting identity memories and events
+ Fixed a common cause of characters observing themselves
+ Fixed controlled bees being unable to drag statues between the false hive and yards
+ Fixed crash when controlled bees or alraunes drag things between yards
+ Hopefully fixed a crash that could occur in a weird champion related situation, though the situation causing it may also be an issue
+ Fixed a few dialogs that would carry out an action if you attempted to close them by clicking the background
+ Hopefully fixed some manor level trackers not appearing on the turn they are created
+ Fixed the leave action having a higher priority in a turn than intended
+ Restoring a statue now takes three turns
+ Possible fix for a rare crash when characters are looking for somewhere to handle their arousal
 

youraccount69

I'm like a karate chop
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Manor-B1P9
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Gadriel

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Dec 15, 2017
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...Meh. Besides a few crashes from odd cases, I found Beta 1.9 to be quite functional, thus leaving this as just minor bugfixes and QoL... Can't say no to bugfixes and especially QoL of course, but hard to get excited about them either.
Manor Beta 1 Patch 10
Downloads are at
+ Fixed being able to set Angelica statues to have poses she doesn't have
+ Fixed alraunes helping enemy characters recover
+ Added 'Original Human' mode to the identity mirror. Characters who aren't transformed won't transform (this includes body swapped characters in the wrong bodies)
+ Fixed issues occurring when the identity mirror turns someone into themself
+ Fixed several oddities that possibly caused several issues related to paying multi-turn power costs (e.g. for teleporting the manor)
+ Fixed being unable to order characters to use items on characters in other rooms
+ Characters in stasis no longer affect mess in room
+ Cleaned up code for champions magically seeking then monitoring staff and visitors; this may fix some issues and cause weird new ones
+ Added an arousal mode to diffusers
+ Alraune statues can now be posed as closed flowers (stasis pose)
+ Alraunes now distribute themselves to fill up yards first when set to auto-stasis excess alraunes
+ Fixed alraune re-distributing movement goals not being treated as important ones to follow (caused various unexpected behaviours)
+ Fixed an error causing a soft lock in some circumstances when the bounty hunter champion followed certain goals
+ Plant zombies no longer stop characters from freely taking their owned items while they are in a room
+ Fixed empower cost showing the wrong value
+ Fixed being able to order attacking plant zombies
+ Fixed characters set to hinder investigations not carrying out 'Stop That' actions
+ Fixed visitors spawning in during the domination ritual not have bedrooms assigned
+ Visitors who are mutually propositioning each other now always succeed in propositioning
+ Fixed an issue with showing logged bee transformations on some characters
+ Manor side characters should now be able to wear their clothing again after taking it off
+ Prevented meddling (hopefully all of trapping/destroying/etc.) with the master's clothing
+ Fixed respawn usable items setting affecting usable items not generated at the start of a game round
+ Champion types that are incoming to the manor when the manor teleports are added back to the available random list now to avoid cases where you would then need to fight many champions to see particular ones
+ Fix for the wrong image being shown when maids finish transforming into alraunes and emerge
+ Allowed non-basic maids to plant themselves to become alraunes
+ Fixed an issue with viewing logged statue tfs
+ Logged statue tfs should now show statue states properly
 
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Gadriel

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Dec 15, 2017
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Again? It's more minor bugfixes... but okay!
-Nevermind, this small patch somehow managed to bork the in-game menus.
Manor Beta 1 Patch 11
Downloads are at
+ Mostly a Unity security issue fix build
+ Fixed some cases where the master's clothing wasn't properly being treated as an exception to several orders
+ Fixed statues reminding people of others always being logged
+ Fixed succubus contract respawn triggering when there are petrified succubuses
+ Fixed a couple of ai crashes occurring in rare situations
+ Characters forcing rather than outright bashing doors now deal less damage
 
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Gadriel

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Dec 15, 2017
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Okay, this time for sure.
Manor Beta 1 Patch 12
Downloads are at
+ Fixed some issues causing actions to break most of the time
 

Gadriel

Well-Known Member
Dec 15, 2017
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More QoL and Bugfixes.
Manor Beta 1 Patch 13
Downloads are at
+ Increased the number of turns before arousal begins calming down (to two, from one)
+ Manor wide order changes should now affect succubuses bound in contracts and statues
+ Fiddled with petrification costs (should be flat for trainees/other player controlled characters, and vary for non-controlled by state and location)
+ Fixed a lot of instances of a potential acting-while-unconscious issue (likely disrupting incapacitation); please keep an eye out for side effects
+ Hopefully fixed multi-turn player actions not updating their remaining turn count properly
+ Fixed maids becoming trainees when putting on maid outfits
+ Hopefully fixed an occasional traitor ai crash while looking for characters for intimacy
+ Traitors should no longer bash doors when they have the manor key
+ Fix for a crash that could occur during the domination ritual in particular conditions
+ Player controlled characters no longer use adrenaline and similar items to revive allies
+ Characters transforming into alraunes (i.e. in flowers) are no longer selected for teleportation type ritual of domination random events
+ Fixed a crash when viewing actions on a room with an observer mark
+ Maids should now use the correct image when emerging from a self-initiated alraune transformation
+ Limited taser targeting to hostile characters
+ Fixed multi-drop not cancelling correctly
+ Fixed simple object trackers not ticking (this prevented a domination ritual effect working, though it had the wrong text as well)
+ Hopefully fixed some instances where characters created at the start of the game wouldn't be using the chosen default orders
+ Added a mass transform option when viewing a room (sets up as many immediately transform actions as can be afforded)
+ Idle cooks, librarians and nurses will now slowly create slightly useful items when they'd otherwise be idle (request). Progress is tracked on the room, and a single idle character will create an item after twelve hours (48 turns)
 
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Gadriel

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Dec 15, 2017
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Can i turn maid into succubus, like you can turn her into a flower?
Not... directly.
You can have a Maid look at the mirror with a Deep Sleep or Succubus Mark book in her hands, and she'll usually read it immediately after looking in the mirror, leaving her open for conversion.
 
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4.30 star(s) 12 Votes