The house is way too big and every room and hallway looks the same.
You're making the game in Unity but you aren't flexing any of pros of working in Unity (like being an actual game engine).
This feels like a glorified ren'py project. But like also an empty Unity scene because none of the rooms are populated.
Suggestions:
- Cut the amount of rooms you have to like 1/4th the amount right now. Add rooms only if you really need them.
- Populate the rooms and hallways. Please, give me literally anything. It's like traversing the backrooms right now.
- Camera needs work. The camera positioning is everywhere. It is jarring when you go into one area, and then jump to the other side of the room. I'd suggest looking at film and seeing how they do their camera work. Look up the 180 degree rule.
- Stop doing this please:
It's really on the nose, but actively frustrating when it's an outright negative thing like lampshading how bad the navigation is. Yes, I noticed the houses in the beginning as well. Why are you using low Level of Detail models for screenshot renders. Use the one that has like 200k triangles so I can see the grain pattern on the wood from 50 Unity units away.
- Consider making this a true 3D game. You have a nice house asset. It's kind of a shame you don't get to use it in its entirety. I feel like you're trying to compromise by giving it so many rooms, but it ends up being extremely frustrating to navigate. Plus, the renders for the characters look really nice. It'd be even better if they were animated as well. Though you can still make the game 3D and still keep the screenshot visual novel style.
Edit: *So they are animated..