Porrvald

Active Member
Sep 12, 2020
631
775
193
I believe it's supposed to give you a nearly guaranteed chance at skill gain up to a cap of 90 but I haven't tested it. The Dojo raises the cap from 110 to 120 and also gives you an increased chance. So to me the Dojo always seemed like it made Disciplined unnecessary. Still a nice early game boost though. If Disciplined removes the caps though then that's a whole different story (and doesn't match the description for what it's supposed to do).
It's not that it removes anything. It just looks like the training is based on diminishing returns and the diminishing is now at 30 points higher.

<<if $mctraitdis gte 75>><<set $chance+=30>><</if>>
...
<<set $chance-=$masterstrength>>
...
<<if $chance gte 1>>
...
<<set $masterstrength+=1>>

Basically this: Do dice rolls and lots of adjustments to chance, Add 30 if Disciplined, subtract strength, if end result greater than 0 then increase strenght.

Unless there is a cap somewhere that I'm missing, then it would mean that you can train 30 more points per skill, before it becomes impossible to train further.
 

bolondro2

Active Member
Oct 12, 2018
748
809
212
Either the wiki or the game are wrong.

From the wiki:

Ironman mode[ | ]
You can now enable an "Ironman" mode either in the Character Creation Process or through the Option > Mods > Ironman setting. Enabling Ironman means that any NPC who reaches -10 Health Points during combat situations is immediately killed and removed from the game.

From the game:

Ironman: NPC are killed if they reach -20 HP

Does anyone know what version it´s accurate?
 

Porrvald

Active Member
Sep 12, 2020
631
775
193
Either the wiki or the game are wrong.

From the wiki:

Ironman mode[ | ]
You can now enable an "Ironman" mode either in the Character Creation Process or through the Option > Mods > Ironman setting. Enabling Ironman means that any NPC who reaches -10 Health Points during combat situations is immediately killed and removed from the game.

From the game:

Ironman: NPC are killed if they reach -20 HP

Does anyone know what version it´s accurate?
<<if $ironman is 1>><<set _deadhp to -10>><</if>>
 
  • Like
Reactions: bolondro2

Clemency

Well-Known Member
Jan 21, 2024
1,215
1,715
249
The slave masters of ranaa quest disappeared if you are married to aria in 8.3.2.
If you had freed her men, it will be gone.

Otherwise, if you have not and it still disappeared, it may be because she is no longer a slave. Her status changed. I am not sure if divorcing her will work. This new version she can become a paragon I think the moment she is freed. And paragon is the strongest status classification in this game. It's the status of Ayden and Milou.

Save beforehand and divorce her. Then check if you have the enslave option in the Talk -> Affect and if you can make it work.

I assigned my girl a job but at the end of the day she doesn't bring any income?
Have you checked the Manage Economy option? It's in Economy, under the Assignments tag labeled Vendors I think.

Hello my dear f95zone friends. Ive got a question. I played it only once, and i guess i playaed it in wrong way because during my 3h playthrough i mananaged to find only 3 girls lol. Is it possible to find more without fighting? Is it possible to share girls with our friends? Is it possible to find that scavenger girl who was with her brother in old house, when he gets old enough?
Yes. A lot of the unique girls in this game are not from combat captures. You buy them or you have events where you can acquire them. The wiki has a list:

Talika Pai, a capture from the Haruto Pai bounty, is not yet listed in there though.
 

Jackjack1

Newbie
Jun 23, 2017
22
18
259
Right, I didn't wanna make a new post but I spend the last 2 hours searching this forum and came up with a lot of side info but nothing concrete to solve my problem. It used to be you could edit slave stats and such. I used to use twinehacker for chrome, hell it still works to change things like MC stats, cash, influence, ammo so all good. But twinehacker, console commands and the online save editor didn't change anything to my slave adora. Yes even after a screen change, the numbers stayed the same. All of this used to work half a year ago perfectly. So now my question is, how does one change slave stats and traits through twine or console (or a different method) properly in these new versions, what am I missing? Please do try to explain step by step for a non tech adept.

Greatly appreciated and great game, hope to see new updates flow like this on the regular (without breaking fun things like twine mind you).
 

Porrvald

Active Member
Sep 12, 2020
631
775
193
Right, I didn't wanna make a new post but I spend the last 2 hours searching this forum and came up with a lot of side info but nothing concrete to solve my problem. It used to be you could edit slave stats and such. I used to use twinehacker for chrome, hell it still works to change things like MC stats, cash, influence, ammo so all good. But twinehacker, console commands and the online save editor didn't change anything to my slave adora. Yes even after a screen change, the numbers stayed the same. All of this used to work half a year ago perfectly. So now my question is, how does one change slave stats and traits through twine or console (or a different method) properly in these new versions, what am I missing? Please do try to explain step by step for a non tech adept.

Greatly appreciated and great game, hope to see new updates flow like this on the regular (without breaking fun things like twine mind you).
In Google Chrome press CTRL + SHIFT + J to open console
Paste this blob:

Code:
cheatgirlname = "juno"
for (const [key, value] of Object.entries(SugarCube.State.active.variables.npc)) {
    if (value.hasOwnProperty("girlname")) {
        if (value.girlname.toLowerCase() == cheatgirlname.toLowerCase()) {
            console.log(value.girlname+' identified as SugarCube.State.active.variables.npc.'+key);
            console.log('Modify like this: SugarCube.State.active.variables.npc.'+key+'.age = 40');
        }
    }
}
Change name on first row to the name of the NPC you want to edit and press enter
It will show you an example of how to change her age to 40 years old.
Copy that line and change .age to whatever you want to modify.
Hint: ...traitsomething = 0 or 100

Link to list of cheats for MC
 
Last edited:

whyyoujelly

New Member
Aug 15, 2016
5
2
159
Right, I didn't wanna make a new post but I spend the last 2 hours searching this forum and came up with a lot of side info but nothing concrete to solve my problem. It used to be you could edit slave stats and such. I used to use twinehacker for chrome, hell it still works to change things like MC stats, cash, influence, ammo so all good. But twinehacker, console commands and the online save editor didn't change anything to my slave adora. Yes even after a screen change, the numbers stayed the same. All of this used to work half a year ago perfectly. So now my question is, how does one change slave stats and traits through twine or console (or a different method) properly in these new versions, what am I missing? Please do try to explain step by step for a non tech adept.

Greatly appreciated and great game, hope to see new updates flow like this on the regular (without breaking fun things like twine mind you).
To change stats go to the interaction screen of the girl you want to edit and then open the console by pressing the f12 key, then go to the console tab on the menu that shows up. My screen shot shows how it looks like and gives a few examples of the different stats you can change.

Edit: Also after you make changes press the little toggle button between defiance and fear. If you don't press that the changes aren't applied.
Edit2: Use this method instead to find the npc you want to edit. https://f95zone.to/threads/masters-of-raana-v0-8-3-2-grimdark.100207/post-13694484
chrome_2024-05-09_15-56-38.jpg
 
Last edited:

Gibberish666

Member
Mar 17, 2019
440
841
278
Does anyone know if title effects (such as head maid or skulduggerist, etc) are suspended or remain active if the NPC is added to the player's active party?
 

Clemency

Well-Known Member
Jan 21, 2024
1,215
1,715
249
What's the advantage of scavenger Bud? Why is it important to reroll him to get it?
It is so that he gets some use after he is retired from combat duties. And scavenger cannot be learned so having as many of the unique ones as you can is a decent goal. They provide as decent flow of merchandise and you can use your workshop to process those merchandise once they accumulated to get more raw materials.
 

Porrvald

Active Member
Sep 12, 2020
631
775
193
To change stats go to the interaction screen of the girl you want to edit and then open the console by pressing the f12 key, then go to the console tab on the menu that shows up. My screen shot shows how it looks like and gives a few examples of the different stats you can change.

Edit: Also after you make changes press the little toggle button between defiance and fear. If you don't press that the changes aren't applied.
View attachment 3619899
That is outdated. See two posts above your post for current method.
 
  • Like
Reactions: whyyoujelly

ibell420

Member
May 8, 2021
105
37
38
The fighters guild or viking guild is gray'd out. Is there a quest or something to be able to get points there?
 

Clemency

Well-Known Member
Jan 21, 2024
1,215
1,715
249
The fighters guild or viking guild is gray'd out. Is there a quest or something to be able to get points there?
I think you need to be Aesir in religion.

You can still hire the Black Guard Connor from there once you opened his quest in Divine Juices but, for the donations, you need to Aesir.
 

khumak

Forum Fanatic
Oct 2, 2017
4,023
4,178
488
Ok big gardens plus an early Mai Lynn pick up is a lot more profitable than I realized it would be. It's day 7 in my current game. I have 3 big gardens and just picked up Mai Lynn today. Mai Lynn costs $16k to buy. The gardens are really cheap, so day 7 those are combining for a $1650/day profit/food cost savings. That's roughly equivalent to having both the investments in both the General Store and the Weapon shop at the end of the first week, and that assumes the bonus for Skullduggery and an accountant which isn't needed for this. I haven't cleared the scrap pile yet so I can't build a 4th garden but I might when I do until I get to the point where I NEED a Dojo... Market price for food was actually even higher a few days ago.

food.jpg
 

bolondro2

Active Member
Oct 12, 2018
748
809
212
What's the advantage of scavenger Bud? Why is it important to reroll him to get it?
There are nothing special of Bud being a Scavenger. But what do you do with him if it´s not an scavenger?
As a follower, it´s a 3rd rate follower. He will (barely) have a seat in your "c" team. As Guard, more or less the same. He have no discipline, so it´s of no use in a workshop. Have no skill worth mention it.
If he is an scavenger, you can put him to search for merchandise and he earn his wages. If he is not, he is a dead weight (and a royal pain in the ass with his whore attention trait)
 

bolondro2

Active Member
Oct 12, 2018
748
809
212
<<if $ironman is 1>><<set _deadhp to -10>><</if>>
Damm! now I´m scared to the bone...

At this moment, I´m in Watery eyes, with my first (Ansel, Jack, Rebecha and Enya)combat team. Every one with rifles, every one at top health, and I´m not sure if I must go for the Aesir merc. With no Ironman, that´s a no brainer, easy win. But now, Enya it´s just two bad rolls to perma death....
 

khumak

Forum Fanatic
Oct 2, 2017
4,023
4,178
488
There are nothing special of Bud being a Scavenger. But what do you do with him if it´s not an scavenger?
As a follower, it´s a 3rd rate follower. He will (barely) have a seat in your "c" team. As Guard, more or less the same. He have no discipline, so it´s of no use in a workshop. Have no skill worth mention it.
If he is an scavenger, you can put him to search for merchandise and he earn his wages. If he is not, he is a dead weight (and a royal pain in the ass with his whore attention trait)
The reason it's important to me is that there are at least 2 factions that want merch (Christianity and Islam) and merch is hard to come by. Scavengers produce merch based on their intelligence, their survival, and whether or not they have the actual scavenger trait. Unfortunately intelligence and survival both seem to be more of a toggle than a sliding scale. Either you get a bonus for having 60+ or you get nothing. So your scavengers are mostly useless unless they have at least 2 of those 3 things, ideally all 3.

I train up everyone who has the actual scavenger trait to have both 60 int and 60 survival except for Rifle Savant who has such a severe penalty to learning anything from the academy that trying to get him to 60 int is a waste of time. Jack is a bit of a problem for me as well for awhile since he's my 2nd best gardener behind Mai Lynn. So he gets to be my gardener when Mai Lynn heads off to gardening school to get to 130.
 
  • Like
Reactions: Fauno36
4.50 star(s) 172 Votes