khumak

Engaged Member
Oct 2, 2017
3,623
3,660
As mentioned before, I personally prefer to pick no background at all and just pour points directly on intelligence and manipulate skill, because those are very useful and very difficult to max out any other way.
Manipulate actually isn't that hard to raise if you know the trick to it. Explain Chores and Explain Sex Duties is the key. The problem is there's kind of a limited window of opportunity for those to work right. Your chance of success is better if their willpower is low, but not too low or it's guaranteed not to work. Affection also can't be too high or it doesn't work. So relatively early on I tend to repeatedly explain chores and sex duties to anyone with willpower in about the 30-50 range with amiable or worse affection and then fix the inevitably pissed off attitudes with pool parties, but not so many that they start to love me until I hit 90 manipulate. Then I can boost it further with classes and books.

I follow similar logic with charm and boost it via caress to something ending in a 4 or a 9 and then buy it up to 89 at the doctor's office before taking any classes or reading any books that boost charm.

I find bondage and flagellation more useful to raise at character creation if I'm going to boost sex related stuff since it's very tough to raise either of those without spending a LOT of time and money at the Velvet room (where you can boost both to 70 if you're persistent). Taking slaver skill classes is really the only way to do that so alternatively I will boost copulation and/or kissing instead.
 
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tsap

Member
Apr 19, 2019
215
214
Likely one of the player portraits for the legacy character creation if you do the enhanced start.
Enhanced start explains also the small silhouette of a helicopter (seen 'behind' the characters right ear) as well... :D
Black smoke from chimney? Nah... What I have once seen must be real. No use to gaslight me there. Heh.
 
Mar 5, 2024
65
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Enhanced start explains also the small silhouette of a helicopter (seen 'behind' the characters right ear) as well... :D
Black smoke from chimney? Nah... What I have once seen must be real. No use to gaslight me there. Heh.
Look closely, you will find <censored> in these yellow eyes. So I guess it might also be a Senator...
 
Apr 20, 2018
20
1
How do ya'll support I have 65 people and using up like 150 rations per day. This is with a big garden maxed out and a level 80 gardener. Any thoughts on maximizing rations?
 

Lurker452

Member
Jun 13, 2022
107
131
How do ya'll support I have 65 people and using up like 150 rations per day. This is with a big garden maxed out and a level 80 gardener. Any thoughts on maximizing rations?
1. You can have more than one garden.
2. Do you have Mai-Lynn as a gardener? Sounds like you have a good Pantry Girl, which is critical.
3. You can invest in Burakumin Village and then periodically draw rations from them.

Two gardens + Mai + fully developed Burakumin will give you a net surplus overall.
 
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alocha

New Member
Dec 30, 2019
9
13
Here is update that makes mod less ugly also some minor fixes.

Unpack it in the main folder. Check out the script.js file for button descriptions. You can add your own scripts and plan your day (it's easy). The html buttons are at the end of the start_game.html. I didn't change anything else.

Also if you don't like that you can't see all transitions between screens go to script.js function clickButton(name): line 18 uncomment it and adjust speed hower you want.

Updated: added "Add as followers 1-4", "Add as followers 5-8", "Remove followers"
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View attachment MOR_autotrainer_0.8.3.2(Basic)upd.zip
 
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Porrvald

Member
Sep 12, 2020
471
487
Well yeah I can try make it more usable and more fitting style of the game, but I'm not that good with HTML and it will be very boring for me.

Considering the bug you described, if i understood you correctly, it's probably not a bug - the NPC buttons are showing not the actual slots in the NPC menu, but the order in which NPCs are placed there. So for example if you have only one NPC on a page in any slot he/she should be usable from button '1'.

Copy code bellow at the end of the start_game.html right before '</body>'
The bug got fixed by manually appending the code in start_game.html

So, just a wild guess would be that it was the unique slave for tier 2 who messed things up.

Also, it made a huge difference that you decided to put makeup on the buttons in the new version :)

I personally still would prefer a button to hide / unhide them. Maybe I will find some time to add that myself further down the road :unsure:

In any case, this is now by far my favorite mod for Master of Raana... It also happens to be the only one, but it is still really good :D

Edit: One feature which seems to be missing is to assign followers before training and then unassign them after training. Maybe two buttons like this? [Un-/]Assign 1-4 and [Un-/]Assign 5-8?
Then the player can put people who they want to train in slots accordingly and you have also created a much more convenient solution than what is upcoming in the new version for that :)
 
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alocha

New Member
Dec 30, 2019
9
13
The bug got fixed by manually appending the code in start_game.html

So, just a wild guess would be that it was the unique slave for tier 2 who messed things up.

Also, it made a huge difference that you decided to put makeup on the buttons in the new version :)

I personally still would prefer a button to hide / unhide them. Maybe I will find some time to add that myself further down the road :unsure:

In any case, this is now by far my favorite mod for Master of Raana... It also happens to be the only one, but it is still really good :D
Thanks! Turned out Ayden is considered Paragon(whatever that means) and not a Mercenary, that's why he was not registered. I fixed it in the update.
 

Porrvald

Member
Sep 12, 2020
471
487
Thanks! Turned out Ayden is considered Paragon(whatever that means) and not a Mercenary, that's why he was not registered. I fixed it in the update.
Aha, awesome, thanks. I also made an edit with additional comment regarding training in previous reply.
 

Clemency

Member
Jan 21, 2024
400
404
how do you send captured slaves to fort?
You enter the swamps area Fort Sera is in, open the prisoner processing menu (handcuffs icon lower left) and there should be a donate button there.

Alternatively, if that option is not open yet, you do it by clicking Fort Sera ---> Faction Overview ---> Captured Slaves as shown here:
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How do ya'll support I have 65 people and using up like 150 rations per day. This is with a big garden maxed out and a level 80 gardener. Any thoughts on maximizing rations?
Your Pantry Girl needs her Domestic stat to be at 80+ so get to homeschooling her. Or just earn a lot of money through the workshop that she can have auto buy rations toggled on no problem. The most efficient way of course is the Burakumin Village mentioned in the other reply post.
 
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Porrvald

Member
Sep 12, 2020
471
487
Manipulate actually isn't that hard to raise if you know the trick to it. Explain Chores and Explain Sex Duties is the key. The problem is there's kind of a limited window of opportunity for those to work right. Your chance of success is better if their willpower is low, but not too low or it's guaranteed not to work. Affection also can't be too high or it doesn't work. So relatively early on I tend to repeatedly explain chores and sex duties to anyone with willpower in about the 30-50 range with amiable or worse affection and then fix the inevitably pissed off attitudes with pool parties, but not so many that they start to love me until I hit 90 manipulate. Then I can boost it further with classes and books.

I follow similar logic with charm and boost it via caress to something ending in a 4 or a 9 and then buy it up to 89 at the doctor's office before taking any classes or reading any books that boost charm.

I find bondage and flagellation more useful to raise at character creation if I'm going to boost sex related stuff since it's very tough to raise either of those without spending a LOT of time and money at the Velvet room (where you can boost both to 70 if you're persistent). Taking slaver skill classes is really the only way to do that so alternatively I will boost copulation and/or kissing instead.
Yes, raising manipulate via talking, instead of dominant sex requests turned out to be much more effective.

So, then this will become my new rise from ashes anti-hero.
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As for bondage, I typically find that I can just skip everything else and eventually go straight to fucking in the dungeon (other skills seems to compensate). Being bad at flagellation is actually a good thing as failed whipping is the only effective way (that I know) to reduce corruption.
 
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foolsend

Newbie
Jul 6, 2018
28
3
You enter the swamps area Fort Sera is in, open the prisoner processing menu (handcuffs icon lower left) and there should be a donate button there.

Alternatively, if that option is not open yet, you do it by clicking Fort Sera ---> Faction Overview ---> Captured Slaves as shown here:
You don't have permission to view the spoiler content. Log in or register now.


Your Pantry Girl needs her Domestic stat to be at 80+ so get to homeschooling her. Or just earn a lot of money through the workshop that she can have auto buy rations toggled on no problem. The most efficient way of course is the Burakumin Village mentioned in the other reply post.
thank you
 

alocha

New Member
Dec 30, 2019
9
13
The bug got fixed by manually appending the code in start_game.html

So, just a wild guess would be that it was the unique slave for tier 2 who messed things up.

Also, it made a huge difference that you decided to put makeup on the buttons in the new version :)

I personally still would prefer a button to hide / unhide them. Maybe I will find some time to add that myself further down the road :unsure:

In any case, this is now by far my favorite mod for Master of Raana... It also happens to be the only one, but it is still really good :D

Edit: One feature which seems to be missing is to assign followers before training and then unassign them after training. Maybe two buttons like this? [Un-/]Assign 1-4 and [Un-/]Assign 5-8?
Then the player can put people who they want to train in slots accordingly and you have also created a much more convenient solution than what is upcoming in the new version for that :)
Implemented.
 

khumak

Engaged Member
Oct 2, 2017
3,623
3,660
Yes, raising manipulate via talking, instead of dominant sex requests turned out to be much more effective.

So, then this will become my new rise from ashes anti-hero.
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As for bondage, I typically find that I can just skip everything else and eventually go straight to fucking in the dungeon (other skills seems to compensate). Being bad at flagellation is actually a good thing as failed whipping is the only effective way (that I know) to reduce corruption.
That's almost identical to my Rise build except I decided to drop Attractive in favor of Tough. A pacifist build might also be interesting for a Rise play through except that I'm not sure some of the hardest fights are even theoretically possible if you do that. You could always skip those though. Master Tactician would still be useful but Master of War and the Stryker implant would both be entirely useless.
 
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Porrvald

Member
Sep 12, 2020
471
487
That's almost identical to my Rise build except I decided to drop Attractive in favor of Tough. A pacifist build might also be interesting for a Rise play through except that I'm not sure some of the hardest fights are even theoretically possible if you do that. You could always skip those though. Master Tactician would still be useful but Master of War and the Stryker implant would both be entirely useless.
Yes, I think that you are right again. Tough is a much better option than attractive for the long term, as attractive is only really helpful during early game and not needed after plastic surgery.

I was also a bit tempted to skip teen subduer for the same reason. Yes, it is helpful early game but only for a very limited number of girls and later not needed.

But then I got into the dilemma that there isn't anything other than wealthy that I want to spend the remaining 25 points on... And while it would be nice to start with enough cash to immediately build a garden income similar to expert academic trait. It would only be a very temporary boost early game... While teen subduer could be very tiny bit helpful even in late game.

Edit: I finally ended up skipping teen subduer and bad odor and added wildborn and last 5 points on manipulate. I was very close to keep bad odor and pick preacher instead, but, ultimately I just rather smell good.

For the pacifist build (with the pacifist trait), I just can't get over logic of forced sex combined with unwilling to use even non-lethal weapons in the battle field.

But, I have not tested it, so maybe I have misunderstood the mechanics of it?
 
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