Clemency

Member
Jan 21, 2024
414
418
i decided to start a game as a crafter/artisan, but now i kinda dont know how to make good money, as all the weapons i make earn me little coins and i have very little stamina.......any tips?
For stamina, you can train and increase it. Just go to Training -> Basic Training and train from there. You can also build a Dojo later on in your yard because the higher your max stamina is, the more likely it is to fail stamina training and the dojo helps with that by increasing your training rolls.

Ways to mitigate stamina loss is via converting to Christianity or Cult of the Elder. Christianity provides small stamina regen that increases a bit the higher your devotion point is. The catch is you have to pray in your shrine at home to increase devotion points or upgrade your shrine to level it slowly passively. Cult of the Elder prevents stamina drain from storms and heatwaves just by having that religion, even at very low devotion. . Both religions have a wife limit but you can just convert to another religion later. They do have charm/persuasion penalties against NPCs of a specific religion stated there in the wiki and in the tooltips in-game.

As for making money, the primary money making endeavor I find is the Workshop. You build into it. You fight bounties and bandits, earning influence and capturing slaves. Bring enough rope and use whipping canes (can be bought in the General Store near your house) to deal the final hit. The higher the number of your followers actively in combat with you, the more captives you can hold without processing them, up to 6 captives. I think in public you can carry your party size +1 number of captives. So if your party size is 4, you can carry a maximum of 5 captives. A party of 5 (you + 4 followers) = 6 captives. You can process them at the same time via the handcuff icon in the lower left. If you process all 6 without entering and exiting the handcuff icon repeatedly, time will not progress. You process them, you add them to your Household. You can sell any if they have Addiction trait or they have no Workaholic trait via the Actions tab in the NPC menu, sell to Watery Eyes (you had to have visited Watery Eyes' auction house first though). If you sell them one after the other, time will not progress. Workaholic is important because it passively raises their discipline up to 100. Also, a couple of unique males start with 100+ discipline even without workaholic. These will be your future workshop workers and the stat that matters is discipline. Your goal is to earn enough influence (1000) to enter Emerald City and Crystal Heights while grabbing future workers and money. When there's no bandits to capture, you or craft in your house.

You upgrade your bathroom a bit and your bedroom as well as the Dorms in the basement. The small cost upgrades. A dilapidated dorm reduces NPC happiness and increase Household Disrepair. You want it to be at least neutral (happiness +0 instead of happiness -1). A dilapidated bathroom and bedroom will lower your stamina instead of replenish it.

If you can, build a gazebo in your yard. There's a tiny stone tile in the right corner, below the scrap yard that you can build it on. Upgrade it once to build a pool. You can use it to hold pool parties. Everyone in your house will gain + Happiness and +1 Affection (+2 if you have the party animal trait). Further upgrades just increase happiness gain and contentment gain so you can leave it at just the basic upgrade for now. Your captives will start at despising affection. This helps combat it and their possible escape attempts. Assigning guards help here too. You can only assign guards that are not despising or lower affection. Other ways include clicking the gatehouse of your walls, in the left side. There's cheap upgrades to the wall to reduce escape chances.

Other cheap things you can build/upgrade are gardens to generate some rations to offset how much your household is eating.

Now if you can access Crystal Heights, you can enter the bank and hire Armand. He is the best accountant you can have access early on and he has a passive that increases your investment income even higher (he shares this with Adrienne Keller but her intelligence and administration stats starts much lower). You can also take out a loan of $25,000. This will jumpstart your workshop along with the funds from selling male captives.

You can build a Workshop in your backyard, you upgrade it, especially the upgrade on the top part. You assign your most disciplined slaves to it, you assign a foreman with good intelligence (Ansel works for now, there will be better foreman in the way but you have to capture/buy them). You set it to Manufacturing. You wait one day and the next day the Production Points would have been generated. You buy discounted steel, wood, fasteners, or durasteel from Aimee's Goods in Stokke Hills. You use the production points to produce the items on the first page. Knives. Rifles. You sell the knives in the market beside your house. You sell rifles and auto rifles every 7 days or when you stockpiled enough to Hamah Bay because it sells more there. Hamah Bay is accessed via the port in Darkmere, past Imogen's Barrow. You spend money to earn more money. It's best to produce knives early game and leave auto rifles for later, especially once you can kill the two charucks in the place above Hamah Bay for RNG stat gains (capped at around 120 for each stat iirc) and 60 meat each. They respawn every 5-7 days.

Assigning NPCs to Workshop involves going to the Jobs and Titles part of NPC Menu and going to page 3 or 4 of the Jobs part, clicking the <- -> options.

You can also use the workshop to generate money to grab investments or donate weapons to a couple of factions to have passive daily income.

Important note: the workshop is not necessary. If you have a specific playstyle you want to go for, go for it. This is just the quickest way to get to be stable. It's not the only way. Just like real life. You can have a stable job as a master carpenter or a tenured professor but the real big bucks lie with the businessmen.
 
Last edited:
Jul 31, 2018
448
206
For stamina, you can train and increase it. Just go to Training -> Basic Training and train from there. You can also build a Dojo later on in your yard because the higher your max stamina is, the more likely it is to fail stamina training and the dojo helps with that by increasing your training rolls.

Ways to mitigate stamina loss is via converting to Christianity or Cult of the Elder. Christianity provides small stamina regen that increases a bit the higher your devotion point is. The catch is you have to pray in your shrine at home to increase devotion points or upgrade your shrine to level it slowly passively. Cult of the Elder prevents stamina drain from storms and heatwaves just by having that religion, even at very low devotion. . Both religions have a wife limit but you can just convert to another religion later. They do have charm/persuasion penalties against NPCs of a specific religion stated there in the wiki and in the tooltips in-game.

As for making money, the primary money making endeavor I find is the Workshop. You build into it. You fight bounties and bandits, earning influence and capturing slaves. Bring enough rope and use whipping canes (can be bought in the General Store near your house) to deal the final hit. The higher the number of your followers actively in combat with you, the more captives you can hold without processing them, up to 6 captives. I think in public you can carry your party size +1 number of captives. So if your party size is 4, you can carry a maximum of 5 captives. A party of 5 (you + 4 followers) = 6 captives. You can process them at the same time via the handcuff icon in the lower left. If you process all 6 without entering and exiting the handcuff icon repeatedly, time will not progress. You process them, you add them to your Household. You can sell any if they have Addiction trait or they have no Workaholic trait via the Actions tab in the NPC menu, sell to Watery Eyes (you had to have visited Watery Eyes' auction house first though). If you sell them one after the other, time will not progress. Workaholic is important because it passively raises their discipline up to 100. Also, a couple of unique males start with 100+ discipline even without workaholic. These will be your future workshop workers and the stat that matters is discipline. Your goal is to earn enough influence (1000) to enter Emerald City and Crystal Heights while grabbing future workers and money. When there's no bandits to capture, you or craft in your house.

You upgrade your bathroom a bit and your bedroom as well as the Dorms in the basement. The small cost upgrades. A dilapidated dorm reduces NPC happiness and increase Household Disrepair. You want it to be at least neutral (happiness +0 instead of happiness -1). A dilapidated bathroom and bedroom will lower your stamina instead of replenish it.

If you can, build a gazebo in your yard. There's a tiny stone tile in the right corner, below the scrap yard that you can build it on. Upgrade it once to build a pool. You can use it to hold pool parties. Everyone in your house will gain + Happiness and +1 Affection (+2 if you have the party animal trait). Further upgrades just increase happiness gain and contentment gain so you can leave it at just the basic upgrade for now. Your captives will start at despising affection. This helps combat it and their possible escape attempts. Assigning guards help here too. You can only assign guards that are not despising or lower affection. Other ways include clicking the gatehouse of your walls, in the left side. There's cheap upgrades to the wall to reduce escape chances.

Other cheap things you can build/upgrade are gardens to generate some rations to offset how much your household is eating.

Now if you can access Crystal Heights, you can enter the bank and hire Armand. He is the best accountant you can have access early on and he has a passive that increases your investment income even higher (he shares this with Adrienne Keller but her intelligence and administration stats starts much lower). You can also take out a loan of $25,000. This will jumpstart your workshop along with the funds from selling male captives.

You can build a Workshop in your backyard, you upgrade it, especially the upgrade on the top part. You assign your most disciplined slaves to it, you assign a foreman with good intelligence (Ansel works for now, there will be better foreman in the way but you have to capture/buy them). You set it to Manufacturing. You wait one day and the next day the Production Points would have been generated. You buy discounted steel, wood, fasteners, or durasteel from Aimee's Goods in Stokke Hills. You use the production points to produce the items on the first page. Knives. Rifles. You sell the knives in the market beside your house. You sell rifles and auto rifles every 7 days or when you stockpiled enough to Hamah Bay because it sells more there. Hamah Bay is accessed via the port in Darkmere, past Imogen's Barrow. You spend money to earn more money. It's best to produce knives early game and leave auto rifles for later, especially once you can kill the two charucks in the place above Hamah Bay for RNG stat gains (capped at around 120 for each stat iirc) and 60 meat each. They respawn every 5-7 days.

Assigning NPCs to Workshop involves going to the Jobs and Titles part of NPC Menu and going to page 3 or 4 of the Jobs part, clicking the <- -> options.

You can also use the workshop to generate money to grab investments or donate weapons to a couple of factions to have passive daily income.

Important note: the workshop is not necessary. If you have a specific playstyle you want to go for, go for it. This is just the quickest way to get to be stable. It's not the only way. Just like real life. You can have a stable job as a master carpenter or a tenured professor but the real big bucks lie with the businessmen.
wow thank you for writing all of this so i can learn how to make some money in the game......now my character is one i created using all skill points in the artisan/smith/crafter area, i like to craft things and sell to the market (for now i found out that crafting 9mm and selling them to the market gives some chash), but my real objective is to invest so i can get a lot of money passively. Now i started with a passive income bonus because i selected lvl 3 crafter in the character creation, i have completed the getting my bearing quest so i get belial gun to give me money and i invested both in the caravan outside of town and in the farm outside of town that remove the tribal bandits and still i get no money. Im tryng to eliminate slowly the port bandit that reduce the investment income, and my spending is kinda low since for now there is only me and the dude you get in the tutorial, and still those investment i did give no money and every day instead of earning i loose money, so i dont know what im doing wrong
 

Porrvald

Member
Sep 12, 2020
499
508
Automation mod updated again.

Path finding is now implemented in all functions, where MC needs to go somewhere to do something, like hunting or teaching.
The difference is that he can now do that from any world map location, and some indoor locations, instead of only from home.

Buttons in bottom section has also been reorganized.
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Next update is planned to focus on combat related functions.
 

Porrvald

Member
Sep 12, 2020
499
508
wow thank you for writing all of this so i can learn how to make some money in the game......now my character is one i created using all skill points in the artisan/smith/crafter area, i like to craft things and sell to the market (for now i found out that crafting 9mm and selling them to the market gives some chash), but my real objective is to invest so i can get a lot of money passively. Now i started with a passive income bonus because i selected lvl 3 crafter in the character creation, i have completed the getting my bearing quest so i get belial gun to give me money and i invested both in the caravan outside of town and in the farm outside of town that remove the tribal bandits and still i get no money. Im tryng to eliminate slowly the port bandit that reduce the investment income, and my spending is kinda low since for now there is only me and the dude you get in the tutorial, and still those investment i did give no money and every day instead of earning i loose money, so i dont know what im doing wrong
This is my personally preferred non violent start strategy:
1. Pick up Juno, Loren, Laika and Loden on first day.
2. Remove rifle from Loren so that you can use it for yourself.
3. Hunt, prepare meat, train stamina, sell meat, build gardens in your yard when you can afford it.
4. Repeat 3. every day, until you are rich enough to build a workshop (Recruit Jack and put him as gardener a few days into the game to increase garden income 50%).

It probably works poorly on normal difficulty due to low food prices. You may want to replace hunting with teaching at the academy or knife crafting depending on mc background. But even with low food prices, producing food in the garden is by far the best investment you can make.
 
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Vulgi

Member
Jul 3, 2017
183
237
I started with a "fighting" background ... and a little bit in crafting (i am still more a less a beginner in this game .. and i play normal settings)

1 I picked up Juno, Loden, Laika as said above .. made them age to 18 and let them work in the shops to gain passiv income.
2 Hunting and selling rations / leather
3 Buy Rebecca at the Kymanto Hall .. she is pretty cheap and a "decent" fighter "but not a good sex slave"
4 After some training with Rebecca and a little bit of Gear i started to hunt low ranked bandits and doing low ranked bountys.
5 Add Akio to your party (she is a affordable mercanary with good fighting stats but low health)
6 Now you can fight bigger groups/bounty and sell them or their stuff

You can also use Loden as fighter .. but he is more a "Meat Shield" than a dmg dealer coz of his low fighting stats but he has good health.

Mby it's not the best start, but it worked for me.
 

Renzon

Newbie
Mar 24, 2017
21
15
I'm trying to figure out why the health for one of my slaves keeps dropping. I don't have doctor and I don't know if there is one to find in game. Slave has health of 11/73 and I don't know why it's happening. Tried searching but any mention of "sick" results in someone talking about how cool something is.

Anyone have any idea what's going on?
 

Porrvald

Member
Sep 12, 2020
499
508
I'm trying to figure out why the health for one of my slaves keeps dropping. I don't have doctor and I don't know if there is one to find in game. Slave has health of 11/73 and I don't know why it's happening. Tried searching but any mention of "sick" results in someone talking about how cool something is.

Anyone have any idea what's going on?
Have you decreased / disabled her food rations and forgotten about it?
 

Porrvald

Member
Sep 12, 2020
499
508
Automation mod updated again.

Bug fix: Beer Party incorrectly selecting All Girls instead of entire household.

Changes
Buttons reorganized again.
Furry button improved (single click to improve academic / science skill, double click to improve gambling skill).
Crafting faster to exit.
Sidebar autohides during character creation and intermission screens (currently only new game and Master Sphere travel).
Additional start nodes added to path finding.

I will probably spend some more time playing the game and making additional fixes and optimizations before starting on the combat automation.

Note
The path finding function does intentionally Not use Ikaanos map or the return home button, to travel faster, since it makes no sense to me that mc would be walking faster, to known locations, just because the player is using a map.

But, if the current implementation of path finding is nerfing the fast travel offered to mc via stables, then that is something which will be fixed. I will look into that, when I get there in current game.
 
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Porrvald

Member
Sep 12, 2020
499
508
And now updated again with a birthday reminder:

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Edit: And updated again with a Valerie Borsow quest tracker to prevent player from missing the quest being added or updated, while socializing at Furry's Tavern.
 
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uterus

Newbie
Sep 14, 2018
85
29
I'm trying to figure out why the health for one of my slaves keeps dropping. I don't have doctor and I don't know if there is one to find in game. Slave has health of 11/73 and I don't know why it's happening. Tried searching but any mention of "sick" results in someone talking about how cool something is.

Anyone have any idea what's going on?
it sounds like she might be assigned to the arena.
girls assigned to the arena can loose health.
 

khumak

Engaged Member
Oct 2, 2017
3,638
3,675
it sounds like she might be assigned to the arena.
girls assigned to the arena can loose health.
Some of the other jobs can damage health as well like Carpenter. Also if you're doing physical training with anyone that will usually damage health (stamina/strength/etc).
 

Melfior

Newbie
Jun 6, 2018
26
20
I'm trying to figure out why the health for one of my slaves keeps dropping. I don't have doctor and I don't know if there is one to find in game. Slave has health of 11/73 and I don't know why it's happening. Tried searching but any mention of "sick" results in someone talking about how cool something is.

Anyone have any idea what's going on?
If you use "Push it" in training sessions, it will decrease health of all participants, but increase rolls.
 

khumak

Engaged Member
Oct 2, 2017
3,638
3,675
Important note: the workshop is not necessary. If you have a specific playstyle you want to go for, go for it. This is just the quickest way to get to be stable. It's not the only way. Just like real life. You can have a stable job as a master carpenter or a tenured professor but the real big bucks lie with the businessmen.
Technically true, but realistically building standing and power with the factions is eventually your biggest source of income and for most of them a workshop is really the only viable way to do that. I'm only 4 months into my current game and there's no way this would be remotely possible without a workshop.

investments.jpg
 
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Porrvald

Member
Sep 12, 2020
499
508
And now updated again with a birthday reminder:

You don't have permission to view the spoiler content. Log in or register now.

Edit: And updated again with a Valerie Borsow quest tracker to prevent player from missing the quest being added or updated, while socializing at Furry's Tavern.
And now updated again with a bunch of small fixes and optimizations + combined End of Day / Morning blowjob button.
(First click to end the day and check if something interresting has happened and then just click again to continue).
 
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