khumak Before I start working on the battle automation... Could you, as the seemingly most combat oriented player on the forum, share some combat insights?
1. Are Redhaven Tigers, Dockyard Punks and the Tribesmen in Preacher's woods the only factions that you need to grind to get rid off?
2. Is any of the above more difficult than the others?
3. Is the girl that ambush mc in Stokke Hills the only enemy that keep comming back forever?
4. Is trying to capture slaves during late game bounty hunts a thing or is the only goal to kill the enemy as quickly as possible at that point?
5. What is your typical high level strategy to do so?
1. Yeah just those 3, once you've cleared them they're gone for good.
2. Not really, until you get to the final fight. The dockpunks don't really have a boss worth mentioning. The Alpha Tiger and the Swamp King are enough of a threat that you'll at least want to bring some people with reasonable fighting skills but none of those fights are difficult.
3. There are quite a few enemies that respawn endlessly although the frequency is influenced by control and some enemies stop spawning altogether once you hit 30 control. Because of how many extra enemies you can get at low control it can be worth it to leave the Titans up indefinitely as well as invest with the Wrool Cat Wranglers to randomly reduce control a bit.
- Enemies that keep respawning forever regardless what your control is (but frequency might be reduced at high control)
- Freebooter in Watery Eyes
- lone bandit girl in Stokke Hills
- group of 3 sets of bandits in Marston Avenue
- group of 4 sets of bandits in Stokke Hills
- group of 5 bandits that includes a female in Stokke Hills (next to where the lone bandit girl spawns)
- a lone group of highwaymen by the ferry (very difficult and not worth it until you have a really strong team)
- Enemies that spawn endlessly at low control but disappear entirely above 30 or so
- 2 groups near the Catholic Church
- 1 group near Nikas
- 1 group in Whitehaven
- multiple groups right near your house in Redhaven
- 3 groups in Cole's Canyon
- occasional spawns that block access between zones around town
4. I can consistently always capture every enemy that is not scripted to be impossible to capture for any fight that is tier 6 bounty difficulty or easier. Tier 7 bounties it's possible but ridiculously difficult and IMO not worth it (especially the version with 2 cyber cannon guys). So ironically the tier 6 bounties are MUCH more lucrative than the tier 7 bounties now. With a tier 6 bounty I'm guaranteed 4 captures that sell for at least 3-4k+ each and up to 2 plasma drops as well that sell for up to 5500 or so each plus the 2k or so for the bounty itself. With a tier 7 bounty I'll probably get 0 to 1 captures most of the time that sell for the same as the tier 6 captures individually, but usually a lot less of them so less total value.
5. Up through (and including) tier 6 bounties I run with plasma plus whip on everyone and guaranteed a 100% capture rate on everything. Once the tier 7 start showing up I switch to grenade launcher plus greatsword and don't insist on capturing everything anymore. By the time the tier 7 bounties are a thing I have enough money from investments and workshop that the loss of the extra income from capture sales is not that big of a deal but it's still a significant reduction. You will frequently do zero damage to enemies in Hulk armor with a whip except at very high strength so the soak decay from the plasma hits is important if you want those captures.