- Apr 14, 2021
- 5,510
- 14,444
Not really about slaves, about Masters of Raana i'd say.Game: About owning slaves and having fun times with them.
And i do like my capitalism.
Not really about slaves, about Masters of Raana i'd say.Game: About owning slaves and having fun times with them.
Previous brainstorming sessions on discord gave birth to the "Crimelord" concept update that will come out sometime after this major 0.8 update shakes out (no firm date, its TBD).You think there could be some "scumbag-level" player-induced spikes in market prices in the future on top of random events?
Like maybe paying some gang to terrorize the food transportation system?
Sounds interesting.Previous brainstorming sessions on discord gave birth to the "Crimelord" concept update that will come out sometime after this major 0.8 update shakes out (no firm date, its TBD).
The idea was that the player could decide to help keep order and improve the city by cleaning up the streets, and taking on missions and bounties from the government to maintain law and order. This would result in bonus influence, rewards (possibly be awarded a position in government) and the city supply levels for essential resources would remain stable. Or.....
You could opt to help disrupt and destabilize Ikaanos by investing and participating in criminal enterprises, resulting in influence loss, but possibly gaining INFAMY and profit from illegal smuggling, slave trafficking, kidnapping, drug dealing etc. This would result in increased crime and poor trade and supply for the city, driving costs up.
None of this has been coded into the game yet, but GD-studios has mentioned multiple times that it is a WIP.
However, the current focus is bugtesting the alpha version 0.8 (now version C II) for stability and tweaks. Since it introduces several major new features (revamped slave interaction screen, replacement of chemistry w/medicine, customizable slaves, slave auctions, and still working on the random slave generator), we are going to need to take time to shake things out.
well, bug finder and reporter is a full time job and doing it for free is benefiting the entire community.See my above posts.. I've been reporting bugs both here and on SSA. Glad you are as well. You seem to be implying you are doing me a favor by reporting bugs. That's silly.
Bug testing is incredibly valuable. Post at someone that you're doing them a personal favor for bug testing is silly. No one is bug testing as an act of benevolence or charity. My post was in response to a post that came across as quite entitled.well, bug finder and reporter is a full time job and doing it for free is benefiting the entire community.
so anyone doing so is actually doing a favor to the author and all the players.
And speaking of bugs. 8c2 seems quite smooth.Bug testing is incredibly valuable. Post at someone that you're doing them a personal favor for bug testing is silly. No one is bug testing as an act of benevolence or charity. My post was in response to a post that came across as quite entitled.
Doing this "for free" have no sense if you don't test the last version.well, bug finder and reporter is a full time job and doing it for free is benefiting the entire community.
so anyone doing so is actually doing a favor to the author and all the players.
At the risk of necro, did you ever hear anything about the Book of Coded Gibberish?posted that in discord. will update.
uhhh... i believe that has been continued. part of the gellar storyline? i think?At the risk of necro, did you ever hear anything about the Book of Coded Gibberish?
It can be a dangerous diection if management of slaves by fear is not made better than in 0.7 because it will be a weird gameplay to be evil out of the house and carebear in the housePrevious brainstorming sessions on discord gave birth to the "Crimelord" concept update that will come out sometime after this major 0.8 update shakes out (no firm date, its TBD).
The idea was that the player could decide to help keep order and improve the city by cleaning up the streets, and taking on missions and bounties from the government to maintain law and order. This would result in bonus influence, rewards (possibly be awarded a position in government) and the city supply levels for essential resources would remain stable. Or.....
You could opt to help disrupt and destabilize Ikaanos by investing and participating in criminal enterprises, resulting in influence loss, but possibly gaining INFAMY and profit from illegal smuggling, slave trafficking, kidnapping, drug dealing etc. This would result in increased crime and poor trade and supply for the city, driving costs up.
None of this has been coded into the game yet, but GD-studios has mentioned multiple times that it is a WIP.
However, the current focus is bugtesting the alpha version 0.8 (now version C II) for stability and tweaks. Since it introduces several major new features (revamped slave interaction screen, replacement of chemistry w/medicine, customizable slaves, slave auctions, and still working on the random slave generator), we are going to need to take time to shake things out.
FROM DISCORD:It can be a dangerous diection if management of slaves by fear is not made better than in 0.7 because it will be a weird gameplay to be evil out of the house and carebear in the house
Else it's a very good idea to permit an evil RP, difficult to do generally but can be very good.
Thx, it seems very good and I'm more and more interested in the 0.8x, at least for the new slave system and now for more...FROM DISCORD:
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RELEVANT PORTION:
Alpha 0.8d+ will include the Fear and Defiance systems, new punishment options, Aria's first quest and more details on slaves' birthdays. That/those versions are scheduled for next week or the week after that and will be the last updates before a public release.
The Afraid/Fear and Defiance frameworks are already in partially in 0.8C II. This will allow more options in influencing/training ones slaves thru less than carebear methods. Rather thru Affection/Corruption, players will be able to ensure desired behavioral responses thru methods resembling the moral equivalent of "evil", rather than "good".
Well, as "good" as a registered slaveowner taking advantage of those with less rights and unfortunate circumstances in a dystopian society geared towards enforcing legalized slavery can be considered to be.
Defiance will be generated from less than proper responses from poor, misguided girls whos willpower is distastefully strong. These points can then be used in the new punishment options to apply "justified and moral" corrections to unseemly character flaws. Namely, disobedience and lack of discipline.
These "corrections" will consume defiance points. Since you will be in the moral "right" in your "guidance" of your slave, they will result in the desired attitude adjustments with minimal (if any) repercussions.
i had a look at this and some other twine code and that showed that since since it.s using/creating javascript and one could write much more maintainable code than is currently used, eg arrays $var[1] instead of $var1; objects $girl.strength instead of $girl_strength resp ultimately $girls[$girl_name].strength and copying one by one when switching active girls, use of functions/marcos so $aarousal += arrousal_change($girls[$girl_name], $nastiness_level_of_interaction) instead of doing it currently like 5*10 times for vaginal ,anal ,oral, bondage,all girl level, all player levels etc. the current amount of code repetition is quite staggering and it's a mystery for me, how he's able to maintain it currently. So, twine imho won't be the limitThx, it seems very good and I'm more and more interested in the 0.8x, at least for the new slave system and now for more...
I did exit discord some weeks ago because it's too frustrating to follow the dev without having the money to subscribe but I'm happy to see some discussions we had concerning "fear" have been considered
Continue the good job hoping twine will be strong enough while the gameplay grow.
Interesting. I know engine load is something that GD-studios has been keeping in mind as he introduces new content and features, so I wonder if any of this would help with that?i had a look at this and some other twine code and that showed that since since it.s using/creating javascript and one could write much more maintainable code than is currently used, eg arrays $var[1] instead of $var1; objects $girl.strength instead of $girl_strength resp ultimately $girls[$girl_name].strength and copying one by one when switching active girls, use of functions/marcos so $aarousal += arrousal_change($girls[$girl_name], $nastiness_level_of_interaction) instead of doing it currently like 5*10 times for vaginal ,anal ,oral, bondage,all girl level, all player levels etc. the current amount of code repetition is quite staggering and it's a mystery for me, how he's able to maintain it currently. So, twine imho won't be the limit
I've been rather consistent in the way I've programmed MoR. Once I get into making a sequel or another game, I would use a different coding strategy now that I've expanded my JS/TwineScript skills. But the current code works fine, there's no noticeable extra engine load from using variables vs arrays in the (relatively) simple html structure of a 2D Twine game. The only downside is that it's harder for an outsider to wrap his head around it - but I have no trouble navigating through my own creation, which has reached a rather "finished" state by now. What remains atm is adding content and stories. Restructuring the entire code base would halt production of new slaves, maps and quests by many months. It's also nothing I deem necessary for my own mental health's sake .i had a look at this and some other twine code and that showed that since since it.s using/creating javascript and one could write much more maintainable code than is currently used, eg arrays $var[1] instead of $var1; objects $girl.strength instead of $girl_strength resp ultimately $girls[$girl_name].strength and copying one by one when switching active girls, use of functions/marcos so $aarousal += arrousal_change($girls[$girl_name], $nastiness_level_of_interaction) instead of doing it currently like 5*10 times for vaginal ,anal ,oral, bondage,all girl level, all player levels etc. the current amount of code repetition is quite staggering and it's a mystery for me, how he's able to maintain it currently. So, twine imho won't be the limit