- May 12, 2020
- 46
- 28
Really nice game. I can see clear influences from Jack-o-nine-tails.
Hopefully development will go faster in this game![Wink ;) ;)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Hopefully development will go faster in this game
I'm looking into this right now actually and hope to be able to include it in the 0.7.7 release. Can't make any promises but it's an upcoming feature at least.Any thoughts on an autosave at some points? I keep losing progress because my computer reboots unexpectedly. There was one from a windows update 2am auto-reboot and another from a software install that needed a reboot, for instance.
Not a huge deal, but even once a week would make recovery a little less painful
Hello!hello, the game looks really interesting but as I do not understand English, I have to go through a translation application which makes me lose track of the story, why not have given the opportunity to do "right click => translate automatically"?
Sounds like nice improvement, I like a idea of deposit for merc which will be returned if he survive.Hey,
were doing actually the 0.77 Test-Game, and here is something to tease you :
The Merc simply does not dismiss himself after 6 Days as in all Games til 0.76.Sounds like nice improvement, I like a idea of deposit for merc which will be returned if he survive.
What, you can't loot the armor from your fallen merc if you win the battle after he is killed? In some games I have made good profits by looting the corpses of fallen mercenaries I have hired...On the second you can upgrade your Mercs Armor... If you dismiss the Merc one Day - the Costs will paid back to you.. if he dies... Unlucky for you![]()
What, you can't loot the armor from your fallen merc if you win the battle after he is killed? In some games I have made good profits by looting the corpses of fallen mercenaries I have hired...
Have you done anything about the previous horrible distance portrayal in battles? It was pretty confusing when the screen shows enemy melee fighters far away and you think you can keep still shooting at them with your pea-guns before charging them, only to be surprised with one taking a hit at your weakest fighter and killing him.
Personally I wouldn't mind hex or square representation on the positioning, but at the very least the guy should be standing next to the person he will be able to attack on melee, so it is perfectly clear who will be first in line to get hit and when.