Here are some raw data. Using the skip day button..Seems to be working as intended.
I can not argue with the designer if he says "that it works as intended". Another matter it´s if " as intended it´s the proper way.
Prostitutes add to the overall tavern income - which is based solely on reputation, a stat they also help raise.
Day 216.- Tavern maxed. Rep 760. Doyle, 7 workers and 7 prostitutes. Chaos factor, 1.
Day 226.- REp 804
Day 216.- Tavern maxed, Rep 760. Doyle Alone. Whores disabled (after all, I have none asssigned and 150$ saved in bribes it´s something) Chaos factor 4.-
Day 226.- REp 801
I don´t see here a big downside effect. If fact, I will dare to say that it´s well in the variability of ten random rolls on each side. And we are talking about the effect of 14 slaves/servants working on the tavern. 140 man/days. Seems that the hosts or waiters or performers are not needed at all to keep the things rolling
The whole effect ( if any) can be compensate with a 30% of a 2 hours carousing action (on average, +10), or 36 minutes of the MC time.
I can not argue with the designer if he says "that it works as intended".
Dismissing workers won't suddenly stop people from coming. That would be unrealistic.
What happens, however, with just Doyle working there, is a slowly deteriorating Reputation value as there are no hosts or bouncers to mitigate Chaos and no waiters that'll help raising Reputation.
The income falls together with that plummeting Rep value.
But are this results the results intended?
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