- Mar 17, 2019
- 160
- 101
Huh. Weird. I cleared all the titles, unassigned everyone from follower duty and from their tasks, dismissed the issids, and it refused to patch through. It just deleted every NPC but would not progress beyond patch AP 1. Last time I saw this problem, it at least patched through. I wonder if it is the kid preventing the patch. Do you have an older save, like one before you downloaded the new patch to be safe?is this enough? its my save on 8.2.3
You had to have visited the Hunt Research lab in Emerald City and talked to the engineer there. The text "Project Erebos unlocked on your menu" will pop up. You then go back to your house and go to your NPC menu. The prowler's Actions tab now lets you sell him by pressing the Project Erebos option. The price is fixed at $7,500 apparently. There may be other vendors who will buy him but this is the only one I discovered so far.Where and how to sell prowlers undead? I don't want them in my crib!
I think the option to craft one is still open, yeah. Dying World reduces the HULC parts for sale in the Transit Department though. You could earn more HULC parts from Legendary bounty chance drops. Legendary bounties show up in the town hall daily bounty after you have completed 130 (or was it 150?) bounties. The bounties hit hard and die slow but you could eventually gather all necessary HULC parts. I think there are also missions/quests with guaranteed HULC parts.But is it possible to make our own to outfit at least a full elite team with HULC, or is dying world getting 'nice' starting conditions but forfeiting maximum power?
HULC armor helps to discourage enemies from hitting you. Doctor Kits prevent stat drops but you cannot use it on yourself. Unless the mechanics changed again and the enemies no longer prioritize weaker armored NPCs first. I know weapon plays a heavy part since the Black Guard took on the brunt of the enemy attacks when I equipped him with plasma rifle while the rest of my party was on coilgun and greatsword.Common advice can be perfectly wrong, and depend a lot of how it´s your build. I NEVER buy a Hulk for my self, because I usually would be the 4th-5th (more usually the 5th, I´m the guy with 50% in ranged, a bionic eye and a plasma gun in the back of the line) in the list of priorities of the bad guys.
The first hulk must be assigned to the member of your elite team that it´s the second target (I´m assuming that Ayden it´s in your team and he is the first target). Can be you, or can be one of your slaves/Mercs. It depends
How do you unlock Hunt Research Lab. Nobody is there and "available missions "button greyed out.I'm using latest public build. I'm on 23 in game days and need to sell prowlers.Huh. Weird. I cleared all the titles, unassigned everyone from follower duty and from their tasks, dismissed the issids, and it refused to patch through. It just deleted every NPC but would not progress beyond patch AP 1. Last time I saw this problem, it at least patched through. I wonder if it is the kid preventing the patch. Do you have an older save, like one before you downloaded the new patch to be safe?
You had to have visited the Hunt Research lab in Emerald City and talked to the engineer there. The text "Project Erebos unlocked on your menu" will pop up. You then go back to your house and go to your NPC menu. The prowler's Actions tab now lets you sell him by pressing the Project Erebos option. The price is fixed at $7,500 apparently. There may be other vendors who will buy him but this is the only one I discovered so far.
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At this respect, Hulk armor play in the same category as Duraplate. If you wear Combat or worse, you get a +100 to being hit (provided your badass score it´s 200+). But it´s the same to wear Duraplate or wear Hulk.HULC armor helps to discourage enemies from hitting you. Doctor Kits prevent stat drops but you cannot use it on yourself. Unless the mechanics changed again and the enemies no longer prioritize weaker armored NPCs first. I know weapon plays a heavy part since the Black Guard took on the brunt of the enemy attacks when I equipped him with plasma rifle while the rest of my party was on coilgun and greatsword.
Ah, shit. I think there is a required number of influence points for them to speak to you. I checked around and see 6000 but I am not 100% sure if that is the correct influence points.How do you unlock Hunt Research Lab. Nobody is there and "available missions "button greyed out.I'm using latest public build. I'm on 23 in game days and need to sell prowlers.
You mean like weapons and armor and piercings/dildos? You remove them from her inventory manually to give to someone else.Hi, new to this game today. How do I take inventory from one slave and give to a different slave?
Do you have a save from before she ran away? It is faster to just turn back the clock.So Aria ran away. Is there a way to get her back? I also can't seem to work out how to get her back using the online save editor. any tips?
You're correct; it's a tiered perk for supporters. That's the only way I'm aware of to unlock it.Is there anyway to pick "Mor enchanted" at start of a new character?
Kinda not played for a long time, but want to increase my attribute limitation on the start.. less grind.
I presume its some kind of patreon locked setup, if so is there a way to unlock it?
1.) Strength, Dexterity, Intelligence, and Beauty primarily in my experience (this was on 0.8.3c, so maybe not up to date information). Strength they inherit caps at 50. Dexterity seems to cap around 90. Intelligence too caps at 90. I have not reached Beauty caps yet. Beauty stats from plastic surgery seems to be inheritable. (For example, a 70 STR, 104 DEX, 105 INT, 70 Beauty mother will tend to yield a 50 STR, 90 DEX, 90 INT, 70 beauty son.)Great game, I've been having a lot of fun, I've got some questions
1. Does the mother effect the kids stats/traits or are they completely random?
2. What are H.U.L.C Parts for?
3. I triggered Michelle's " the dig" quest but it doesn't show up on my journal. where I'm I supposed to go?
4. Anyone know roughly how much income does decently maxed tavern gives?
5. I've been trying to get rid of feminist trait through bondage, can the trait totally disappear if it reach 0? or just inactive?
6. I assume NPC armor has no durability system and can't break ?
7. Is the [ tales from Redhaven: Finish both quests forYou must be registered to see the linksn andYou must be registered to see the linksand invite them to a dinner. This will execute a conversation where they ask you to deal with a new raider menace that's threatening their business ] still available? haven't been able to trigger it even after a lot of tries.
Thanks
1. Notice anything regarding the kid's traits? if they inherit from the mother? trying to get more crackshot NPCs through Kelly if it's possible.1.) Strength, Dexterity, Intelligence, and Beauty primarily in my experience (this was on 0.8.3c, so maybe not up to date information). Strength they inherit caps at 50. Dexterity seems to cap around 90. Intelligence too caps at 90. I have not reached Beauty caps yet. Beauty stats from plastic surgery seems to be inheritable. (For example, a 70 STR, 104 DEX, 105 INT, 70 Beauty mother will tend to yield a 50 STR, 90 DEX, 90 INT, 70 beauty son.)
2.) Repair and craft HULC armor.
3.) Crow's End. There's a red asterisk on a circle in the point of interest.
5.) Disappears at 0. The only way it returns is if you assign the girl to work at Secret Garden Bookstore. It is disabled at high corruption (40+) and 100% drops by 1 point per day at corruption 60+.
6.) Ye. Seems like it.
If I remember correctly, clear all the workers from it and leave it overnight. Next day put them back to work and it should start.(Does anyone have any advice with the workshops? I've assigned workers, have a foreman, and upgraded it twice in two different sections, but 'tech' level remains zero, and the production value hasn't changed for the Manufacturing option.
I've already sunk a lot of money into it, and everything is high cost, so I'm not eager to experiment. Granted 'sweatshop' makes it worth it still, but only kind of, it's not what I actually want. If someone could tell me the general path to being able to produce assault rifles to arm my fortress fellows, that would be most appreciated!)
(Ah, thank you kindly! Figured it out!)If I remember correctly, clear all the workers from it and leave it overnight. Next day put them back to work and it should start.