- Apr 28, 2021
- 418
- 122
So I know manhunter only works on the MC but if I am doing a ranged build ie: lower strength and dex, is it still worth grabbing for the extra sell price? or do I just train up those stats and then do captures myself?
I would not say never but if thats what you're into you would have to wait a while. male slaves were just added and that was alot of work so to rework it again to have a female MC? it'd be troublesome.Will a woman be such a protagonist?
Are you talking to me? Let me know if this is a bad format or something, it's what it saved as.save file please
Yes, it was right under my nose the entire time.Was curious about this so I actually just tested it. Disciplined has no effect on the stat caps, it just makes it easier to hit the existing caps. Without the dojo the cap is 120. With the dojo the cap is 130. You can hit 130 with or without Disciplined, but with disciplined you can do it fairly easily. Once you get to 130 there's a massive penalty of more than 100 that makes every attempt an automatic failure even with disciplined.
You can build more than 1 dojo for some reason but they don't do anything past the first one other than cost you money.
Melee and ranged can both go to 150 via combat but you can only train them to 130 in the dojo.
I didn't test the caps for followers. In previous versions the follower's frame determined their caps so for instance Ayden had higher caps than Bud. Not sure if that's still true.
It's possible to start with almost 200 strength using an enhanced start if you cheese it to the max when creating your character but I'm not sure it's really worth spending so many points when you can get to 130 for free via training.
Well I also did some math, at one point anyway. In any case, your spreadsheet looks a little bit simple (ie. a whole lot of things that do affect prices for different materials are missing), also concerning to the selling prices of items (or better weapons) - also the results might be a little bit different, depending on the difficulty level (ie. selling prices for some weapons are lower on grimdark difficulty).View attachment 3622820
I did some math a few weeks ago. Depending on supply and market location: knives, rifles, shotguns, and plasma rifles shuffle in and out of being most profitable investment. When knife supply is at lowest level, they win out overall.
You need to do a dinner at home (with him) and not going out with him (ie. arrange event).How to trigger Bud's personal quest? Going to dinner with him and asking him personal question doesn't trigger any quest. Where it supposed to be appeared?
Various groups will take the fort on Marston Avenue (upper right) and on Stokke Hill (center), there's also bandits that appear regularly in the lower left corner of Stokke Hills and the upper left of Watery Eyes. In addition if control gets low more targets appear. There's also the Highwaymen of Darkmere and they respawn as well.It seems I have cleared out all the gangs trying to get captives for Fort Sera. Do they come back over time. If not how do I get to 200 fighters in Fort Sera?
Haha yeah I find it difficult to interpret the code for the game so I prefer to actually test it to make sure I didn't miss something. I agree that the way Disciplined is currently coded it's of minimal benefit. It makes training a little easier in the early game but you can train to exactly the same level without it. So unless you're doing an enhanced start where you have so many points you don't know what to do with them I can't see taking it. If it actually raised the caps like the dojo does then it would be different and I would then consider it an auto pick.Yes, it was right under my nose the entire time.
View attachment 3623805
I misread -=120 as -=12, like this:
View attachment 3623822
Two conclusions:
1. Disciplined is not very useful as you can easily reach the max cap 130 with trainer and push it options.
2. I need something other than Notepad++ to read the html file.
I don't think the dojo removes any cap. With disciplined, but no dojo, I had no difficulty reaching 130 stamina.Haha yeah I find it difficult to interpret the code for the game so I prefer to actually test it to make sure I didn't miss something. I agree that the way Disciplined is currently coded it's of minimal benefit. It makes training a little easier in the early game but you can train to exactly the same level without it. So unless you're doing an enhanced start where you have so many points you don't know what to do with them I can't see taking it. If it actually raised the caps like the dojo does then it would be different and I would then consider it an auto pick.
I actually do that already. I sometimes find it difficult to keep my dirty fingers away from that key when looking at new slave stats at the auction hall, but the game becomes too easy without any bad luck rolls and it is very hard to keep fingers away from F5 once you have started using it.I think the one exception I would make for disciplined would be if I decided this game I'm NEVER using F5. Then I would take disciplined because it does increase training chances pretty significantly, just not the cap itself. So instead of needing 100s of training sessions to hit the cap I might only need dozens.
It might have changed, but what the dojo used to do was that 1 of the 2 bonuses raised the skill cap by up to 10 and the other one raised your chance of success by up to 10. The cap increase might only apply to followers though, I can't remember. In previous versions the cap for followers with a herculean frame was higher than MC's cap. That may not be true anymore. Will have to try some training sessions with Ayden and/or Cassius and see what happens.I don't think the dojo removes any cap. With disciplined, but no dojo, I had no difficulty reaching 130 stamina.
When I settle into a game that I know is going to be a long term play through and I'm not going to start over in 6 months or whatever I plan to do that as well. For a shorter play through there are certain things that either take so long to grind out or have such a low chance that without F5 I'm going to have to just play as if they don't exist. For a long play through you can eventually work through it.I sometimes find it difficult to keep my dirty fingers away from that key when looking at new slave stats at the auction hall, but the game becomes too easy without any bad luck rolls and it is very hard to keep fingers away from F5 once you have started using it.
if they have willpower things like that will be a lot harder. Also yeah I wouldn't focus on charm in the creator as you can get it to 85 just with money. Intelligence and manipulation are better to focus on imo.I really like the concept of this game but I'm finding the act of actually playing it much more frustrating than fun. I went all in maxing my charisma during character creation and yet something that seems like a simple action, explaining a slave's chores to her in a normal tone, seems impossible to win the rolls on. The slave's contract exists as a thing that I can actually read in game and clearly states she has no bodily autonomy, yet she can refuse a simple request to get in the shower and there's nothing I can do about it. Roaming around the city looking for fights is fun for a short while but the combat system is too simplistic for that to be enough, and the rest of the gameplay in terms of the NPC interaction is pretty hard to navigate and the difficulty of winning dice rolls way too high even starting with a 90 capped Charm. Maybe Charm just sucks and I should restart and focus on Manipulation and be a bastard?