mailn2

Newbie
Oct 6, 2020
18
24
Any use of fusion gold from Amelia's quest?
It's just like regular gold, you can make a small profit of selling it iirc, but the cost of the energy cells used to make it means it's not as profitable as other things now that workshops exist.

I never actually crunched the numbers on how profitable it is, but I think it would only make sense if the cost of gold was very high.
 

Melfior

Newbie
Jun 6, 2018
91
58
It's just like regular gold, you can make a small profit of selling it iirc, but the cost of the energy cells used to make it means it's not as profitable as other things now that workshops exist.

I never actually crunched the numbers on how profitable it is, but I think it would only make sense if the cost of gold was very high.
Plus crafting time is crazy -_-
 

Porrvald

Active Member
Sep 12, 2020
563
593
Why I can't use the same code again? I added Mae the trait but now I can't add it to others the same way.
There is nothing special about Mae. It works the same for all npcs. But if you add new npcs to the household then you need to repeat the code blob.
You also need to repeat it if you press F5.
 

Joe Steel

Engaged Member
Jan 10, 2018
2,389
3,180
It's a preemptive game balance addition. You can now capture every single enemy in a fight (except the scripted to be uncaptureable ones like the first slot in a generic bounty), not just 1 male and 1 female. This is so there is some control in the economy of the game and will probably be subject to balance changes in future patches.
It seems to me that the better choice to creating a new problem to solve an existing problem is just to get rid of the change that created the existing problem.

There was nothing broken, IMO, in having few capturable survivors of a gunfight between two gangs. I would agree that the system needs to respond differently if the game suddenly provides an influx of slaves, but that should be in the form of a market system (supply and demand curves), not arbitrary market collapses. Having a market system is probably on the list of things to do, but probably way down the list. I think that making all opponents capturable should wait until the game is ready to "realistically" (i.e. something the players can suspend disbelief for) portray the impact of many new slaves on the market. Though, tbh, even selling 8 slaves on a given day is not going to have much lasting impact in a market this large.
 

Porrvald

Active Member
Sep 12, 2020
563
593
It seems to me that the better choice to creating a new problem to solve an existing problem is just to get rid of the change that created the existing problem.

There was nothing broken, IMO, in having few capturable survivors of a gunfight between two gangs. I would agree that the system needs to respond differently if the game suddenly provides an influx of slaves, but that should be in the form of a market system (supply and demand curves), not arbitrary market collapses. Having a market system is probably on the list of things to do, but probably way down the list. I think that making all opponents capturable should wait until the game is ready to "realistically" (i.e. something the players can suspend disbelief for) portray the impact of many new slaves on the market. Though, tbh, even selling 8 slaves on a given day is not going to have much lasting impact in a market this large.
Maybe you can think of it as your personal brand being market saturated. When it is a rare for you to sell slaves then they are regarded as special and buyers are willing to pay premium.
 

Joe Steel

Engaged Member
Jan 10, 2018
2,389
3,180
Maybe you can think of it as your personal brand being market saturated. When it is a rare for you to sell slaves then they are regarded as special and buyers are willing to pay premium.
Yes, it isn't so significant a problem that it cannot be rationalized away. It doesn't greatly effect gameplay. It just misses, IMO, a chance to introduce interesting decisions on the player's part.
 

Seamonkey

Member
Oct 24, 2017
301
354
One question- is there gay content? Someone in a different thread said there's gay content now.
That's what I'm here to confirm, too. But we're coming from the same thread, lol.
Unless something has slipped in which I haven't noticed, no gay content is present in the game. I even double checked the last couple of changelogs in case I missed something, but no, nothing.

Not sure what source told you that gay content was now present in the game, but I am sorry to inform you that they are likely either lying or mistaken.
 

dooka58

Member
Nov 18, 2020
117
90
In the Academy quest for Planetary Studies, at one point you get invited to an outing, and I selected every option to show interest in what was going on, but nothing happened. I finished the course and still nothing happened. According to the wiki, there was the Übermenschen quest that I missed somehow.

Anyone know what that was about, and what was supposed to happen?
 

dooka58

Member
Nov 18, 2020
117
90
...there was the Übermenschen quest that I missed somehow.
Anyone know what that was about, and what was supposed to happen?
Nevermind, I found the instructions in the dialog from digging through the HTML file: "Go speak to William Hanbard down in Marston Avenue tomorrow." There is no quest log in the Journal.

He ends up selling me potent PED/steroids which have a terrible addiction effect. I bought some, but the effects seem too unbalanced to ever use and risk the addiction. Taking it sounds like you're gonna ruin your character's stats and force you to start over from the bottom. It's a bit overboard, and players would consider it if the effects were moderated a bit (both positive and negative), but right now it just seems like a pitfall to ruin your entire run.

Edit: I tried the DX injector drug, and it does increase , , , points, , , , and skill. Each shot boosts all these skills +20 (up to a maximum of 120). But I can't tell how many days of addiction withdrawal I have left where I get -2 to each of those stats (possibly because I'm ending the day with automation mod). The withdrawals aren't as bad as I feared, but without knowing the "withdrawal days" it's still hard to tell if using this drug is worth it or potentially very harmful.
Edit 2: The effects of the addiction -2 to everything listed above is like a slow death. Without knowing when it will end, I had to reload a save from before I took it.
 
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khumak

Engaged Member
Oct 2, 2017
3,693
3,723
So it seems there can be different layout for the yard... hmmm. What's the best one though?
To me the best layout for the yard changes as the game progresses.

Early game nothing really beats a big garden for the money. I usually have more than 1 of them for an extended period of time.

Mid game you're probably going to want a stables since it saves you time on movement. Nothing else does that. Early to mid game you're almost certainly going to want a dojo for the increased training caps, but once you get enough people trained up to the cap you don't need it anymore so you can tear it down and replace it with something else. You're also definitely going to want a gazebo for pool parties unless you're doing dinner parties or something else to manage happiness and affection in your house.

Mid to late game you're going to want at least 1 workshop, but there are 2 external plots you can buy that you could build one on so personally I prefer to put a workshop and a tavern on those lots rather than build a workshop in my yard, at least until pretty late in the game when I have more people with high discipline than I know what to do with.

Late game you'll have the Burakumin village maxed out so gardens will no longer be of any real value since the village will provide more food by itself than you could possibly use.

As far as end game configuration I would probably say the 2 external lots should be 1 workshop and 1 tavern and the yard should be stables, gazebo, and either 2 or 3 workshops depending on whether you keep the grove or not. The grove is never needed but it does provide a nice contentment bonus and has gotten a recent garden upgrade. You also can't rebuild it so if you demolish it, it's gone for good.
 
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