khumak

Engaged Member
Oct 2, 2017
3,847
3,895
Yes, for sure people would want it to be different.

I was thinking of adding a config object along these lines:
Code:
const saveScumTargets = {
  [20, "traitnymfo >= 100", "traitfem <= 0"] //Loren (avid 20), must be nymphomaniac, must not be feminist
  [...]
  [...]
}
That would work great for anyone who has a fixed AvID, which is probably not true for all.

Reason that I wanted a save with them already added was to quickly see what makes them unique so that, I don't implement something in 30 minutes only to spend 3 hours trouble shooting why it doesn't work as expected :)
Here's my current save. I have all of the uniques except the Urchin and the ones that are part of Aria's questline which I haven't done yet. (and Helo since I decided to leave the Titans up to keep downward pressure on control).
 

Porrvald

Active Member
Sep 12, 2020
614
684
Here's my current save. I have all of the uniques except the Urchin and the ones that are part of Aria's questline which I haven't done yet. (and Helo since I decided to leave the Titans up to keep downward pressure on control).
Great, I'll check into it tomorrow.
I'm required to socialize at the local Furrys now :eek:
 

khumak

Engaged Member
Oct 2, 2017
3,847
3,895
Is trying to capture slaves during late game bounty hunts a thing or is the only goal to kill the enemy as quickly as possible at that point?
So my initial impression when I first started seeing the tier 7 bounties was that it was just too hard to guarantee a capture on everything, but that was on day 155 or so when I first started seeing them and had significantly lower ranged skill. Now that everyone has max strength and 120+ ranged I'm finding that just giving everyone a plasma gun and a whip like I did for the tier 6 bounties works just as well for the tier 7 bounties. I can guarantee a capture on even the 2 cyber cannon version, although for that one I'm pretty much guaranteed to lose someone.

Any other version I can usually guarantee 4 captures without losing anyone. This is with what's probably close to the ideal team though. I have Sky, Einar, Cassius, and Aaron pumped up close to their maximum possible stats now. MC also has both Master Tactician and Master of War but does not have the Stryker Implant yet. With an enhanced start you could conceivably start with MC above 200 strength and that would make it easier as well but I started with like 30 strength so my cap is 131 this game.
 
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TDSanthony

Newbie
Aug 5, 2017
34
10
i am relatively new to the thread, i wanted to ask is there a routine to the public releases? And are there plans for more slave clothes/outfits ?
 

Porrvald

Active Member
Sep 12, 2020
614
684
Well the ones I care about might be different than the ones someone else cares about. I used to save scum workaholic on a lot of my NPCs. I don't bother with that anymore. I just grind it out via janitor or maid now. The ones I do still save scum now are Scavenger on Bud and Kelly, Malevolent on Cassius, and both Malevolent and Brawler on Aaron. Everyone else I just take whatever I get now.
The planned savescum feature turned out to be a failure.

It actually worked exactly as intended for any avid < 100.

And for anyone with random avid >= 100 it is not really necessary as I'm 99.5% sure that all of them get their traits when they are added to the household, which means that player can just press F5 --> hover mouse, repeat until happy.

And in theory, I could have added a function also for that... But in the end it would be too complicated to set up correctly and lots of special cases to handle in the unlikely situation that it was correctly configured. Such as for example the player loading a game where a previously undiscovered npc has been discovered.

And then when I compare it with alternatives such as searching for traitscav: either in start_game.hmtl and edit it to be traitscav: 100 or using console to give the trait, it is simply not worth it.

Edit: One small observation though. Have you missed that Kyle can also be scavenger? :)
 
Last edited:

khumak

Engaged Member
Oct 2, 2017
3,847
3,895
Edit: One small observation though. Have you missed that Kyle can also be scavenger? :)
He's guaranteed to be actually. He can randomly be wild born but it doesn't take much to train his survival up to 60 if he's not. I wish Loren could be a scavenger. Seems like it would fit well with her other guaranteed hunting stuff.
 
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Porrvald

Active Member
Sep 12, 2020
614
684
He's guaranteed to be actually. He can randomly be wild born but it doesn't take much to train his survival up to 60 if he's not. I wish Loren could be a scavenger. Seems like it would fit well with her other guaranteed hunting stuff.
Turns out that he has a 20% chance with an additional 100% chance to be scavanger. I did not expect that.
First: traitscav: either(0, 0, 0, 0, 100),
Then: if ... _npc.girlid is 31 ... set _npc.traitscav to 100
 

Porrvald

Active Member
Sep 12, 2020
614
684
New simplified way of cheating via console:
1. Open console (CTRL + SHIFT + J in Chrome / Edge)
2. Copy and paste below code blob into the console and press enter.
Code:
function cheatShortcuts() {
  let slots = SugarCube.State.active.variables.slot
  for (let i = 1; i < slots.length; i++) {
    if (slots[i] > 0) {
      let npc = eval("SugarCube.State.active.variables.npc.av" + slots[i])
      let girlname = npc.girlname
      girlname = girlname.replace(/\W/,"") //Get rid of non-alpha-numerics
      window[girlname] = npc
      window[girlname.toLowerCase()] = npc
    }
  }
  window["mc"] = SugarCube.State.active.variables
  window["Mc"] = SugarCube.State.active.variables
  window["MC"] = SugarCube.State.active.variables
}

function startTimer() {
  autoRefreshTimer = setInterval(function () {
    cheatShortcuts()
  }, 1000)
}
clear()
cheatShortcuts()
console.log("Cheat shortcuts added. Examples:\nLovisa.virgin = true\nMaiLynn.traitscav = 100\nmc.cash = 1000000")
startTimer()
Result:
1722729089856.png


Note: It automatically updates the shortcuts every second. You only need to repeat the code blob again after reloading page.

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Link to additional cheats


Latest bug fix: 2024-09-12; npc name filter improved by JacksWastedLife 2024-11-08
 
Last edited:

Melfior

Member
Jun 6, 2018
113
75
i have FULL energy, but somehow i'm "tired", WHY? any reason for it? NO
You get "tired" status in any case after 22:00. It just means you will not regain stamina and health by other means until you sleep. You can still continue your activities if you have stamina =)
 
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WatonLeproso

New Member
Sep 24, 2020
5
0
Does anyone know why the slave cheats don't work for me?
the rest of the tricks work correctly but the slave ones just don't work, maybe I'm doing something wrong, but I really don't know.
 

JaxMan

Active Member
Apr 9, 2020
730
654
Does anyone know why the slave cheats don't work for me?
the rest of the tricks work correctly but the slave ones just don't work, maybe I'm doing something wrong, but I really don't know.
What slave cheats? If you mean using the console commands to change NPC stuff you probably aren't using the correct line.
Sugarcube.state.active.varibles.npc.av# where the av# is the npc id. The wiki lists each non-rando npc's av#. The rando's and I think ones with an av number 200+ will start at 100 and increment up 1 for each new one acquired, but if you get rid of one that id number becomes the next usable by the game. Pretty sure that's how it works.
 

sipsipsap

Newbie
Aug 20, 2023
72
100
Hey there anyone. I made some scripts that change stuff in the game. Currently not playing anymore after finding out the game is doing basically anything to prevent incest. I spend multiple hours trying to edit the html file. I could either make any girl fuckable under any circumstance (bugged) or still have incest not be possible. Eventually I gave up.

But before that I wrote all these cheat scripts which may be helpful for some.

Feel free to edit and repost them. I won't do much support for them. If you want to make your own thread based on them (to develop and support them) just give me a credit and all is good.

To use them, enter them into your browser console while having loaded your game.

I don't guarantee that these will function either now or in the future!! Make saves! Not all of them are thoroughly tested! I would also strongly recommend to look at the code lines before executing any of these scripts. Not everything is documented. You can always just comment out lines that change stats by putting a // in front of them.


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These are all. With these scripts you can also develop your own versions. Just test some lines. Have fun.
 
Last edited:

brayet

Member
Sep 17, 2019
230
63
Enhanced also uncaps stats in character creation so they can go up to 130. You can find this the html file and change it so that it matches what Enhanced would be. Use notepad or notepad+ and use ctrl+f to find the variables. The search bar is your friend.

Alternatively, you can choose to pay the dev. That will get you MoR Enhanced without editing the game as well as extra quests.
what is the notepad? im new in this type of things sorry
 
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