- May 19, 2020
- 614
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Please refer to the following posts:I played the game now fresh from the start again, without any cheating. I started a more brainy character. Saddly it seems, that in the end it does not pay out very much. You have to skill out physical attributes and skills, to advance in the game. And there I am with the point of annoyance, the characteradvancement. Maybe it is a mostly a problem of transparency. The player simply does not know, how the characteradvancement exactly works, the wiki is rather vague about that. There you can learn, that on a critical hit you get a skillpoint. But what about the other times you use the skill? I would suggest a system, that is similar to the 2nd edition Mechwarrior RPG. There you have two kinds of experiencepoints adventurepoints (AP) and skillpoints (SP). To advance a character you have spend 10 skillpoints and [wantedlevel] adventurepoints. Example: you want to raise small arms from 3 to 4, so you will have to spend 10 SP and 4 AP. It is possible to advance a skill without SP at the double AP cost (3 to 4 = 8 AP) and without spending AP for the price of ten times the cost of APs (3 to 4 = 40 SP). The character gains AP by completing missions/tasks and roleplaying etc. SP are ganied by critical success and critical failure. If there are times in the game without missions the character gets a number of SP according to his learning attribute.
I think a similar system would work fine here too. SP might be awarded at the end of each month according to the int-attribute, critical success and failure, as reward for training sessions and bookreading. AP would be an award for completing tasks, for example a shopowner wants to get some pelts etc., another one wants that the player teaches some gangmembers a lesson (kill a number of gangmembers etc), completing missions for your house etc.
The benefits are quite obvious. The MC get's more control over the characteradvancement and more important, he can see exactly how characteradvancement works.
At the downside, I have no idea if it is possible to implement such a system in a htmlgame...
https://f95zone.to/threads/masters-of-raana-0-7-9-2-1-grimdark.100207/post-8191049
https://f95zone.to/threads/masters-of-raana-0-7-9-2-1-grimdark.100207/post-8197748
TLDR: Combat revamp and improved game feedback to player is scheduled for after the current stretch goals:
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