- Oct 8, 2021
- 77
- 35
Two questions...
1. Is there any kind of wiki or guide for this game where you can compare the various personalities? (For example, my preferred playstyle is "try to help get the girl back where she can stand on her own feet while seeking return on investment, so when I end her contract she's both better off than she was when we started and more likely to lend help if I need it of her own free will." Admittedly, I am kind of a sucker when it comes to damsels in distress... so I usually end up running less a "slaveholder estate" than a "boardinghouse, school and therapy program for wayward ladies in need.") If I can only have four "guests," I'd like to try to make sure they're a good fit for my PC and each other in case the household has to work as an adventuring team or defending the home.
(Edit for clarity, "end contract" meaning "set her free to find her own way in the world.")
2. When you end a contract, what happens with the NPC? Are they out of the game, a "free citizen" NPC or other? (My PC is kinda smitten with Piper and would rather have her as an equal partner in adventuring and life, rather than "master/slave" dynamic--similarly, his goal with Juno is to see her safely home to her family after getting her back to health and well-educated... again, "better off at end of contract than beginning, and favorably disposed toward PC if/when their paths cross again if not potential business partner.")
1. Is there any kind of wiki or guide for this game where you can compare the various personalities? (For example, my preferred playstyle is "try to help get the girl back where she can stand on her own feet while seeking return on investment, so when I end her contract she's both better off than she was when we started and more likely to lend help if I need it of her own free will." Admittedly, I am kind of a sucker when it comes to damsels in distress... so I usually end up running less a "slaveholder estate" than a "boardinghouse, school and therapy program for wayward ladies in need.") If I can only have four "guests," I'd like to try to make sure they're a good fit for my PC and each other in case the household has to work as an adventuring team or defending the home.
(Edit for clarity, "end contract" meaning "set her free to find her own way in the world.")
2. When you end a contract, what happens with the NPC? Are they out of the game, a "free citizen" NPC or other? (My PC is kinda smitten with Piper and would rather have her as an equal partner in adventuring and life, rather than "master/slave" dynamic--similarly, his goal with Juno is to see her safely home to her family after getting her back to health and well-educated... again, "better off at end of contract than beginning, and favorably disposed toward PC if/when their paths cross again if not potential business partner.")
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