Fade710

Newbie
Nov 7, 2022
82
52
Is there a pregnancy's timer somewhere, I thought I saw one but then I couldn't find it again?
 

khumak

Engaged Member
Oct 2, 2017
3,717
3,751
I have read all the books in all the subjects. I have done all the courses. I guess I will sit in at the academy, and see if I can grind some smarts :p
This must either be a rise from the ashes start or you didn't pick the intelligence boosting perks at the start of the game. The rewards you get from the classes and books are really bad if your starting intelligence is less than around 60 and you want at least 70 before you start reading any books. If you're not doing a rise from the ashes start, do yourself a favor and always take both brainy and gambler for the intelligence boost. Personally, I like to also take nerd for the boost to science and academics since that makes the quest you're trying to do now possible without reading any books or taking any classes.

If you are doing a rise from the ashes start then grinding out intelligence just takes a really long time. Ideally you want to get enough intelligence from carousing at dockgraves, poker, etc to get you up around 60 before taking any classes or reading any books. Having extravagant weddings over and over is a higher chance way to gain intelligence but it's $25k for each wedding and it's still only about a 20% chance. So you'll need several million dollars worth of weddings to do it.
 
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Gunner Rey

Well-Known Member
Aug 15, 2018
1,081
946
This must either be a rise from the ashes start or you didn't pick the intelligence boosting perks at the start of the game. The rewards you get from the classes and books are really bad if your starting intelligence is less than around 60 and you want at least 70 before you start reading any books. If you're not doing a rise from the ashes start, do yourself a favor and always take both brainy and gambler for the intelligence boost. Personally, I like to also take nerd for the boost to science and academics since that makes the quest you're trying to do now possible without reading any books or taking any classes.

If you are doing a rise from the ashes start then grinding out intelligence just takes a really long time. Ideally you want to get enough intelligence from carousing at dockgraves, poker, etc to get you up around 60 before taking any classes or reading any books. Having extravagant weddings over and over is a higher chance way to gain intelligence but it's $25k for each wedding and it's still only about a 20% chance. So you'll need several million dollars worth of weddings to do it.
I tried a character who was Attractive-Sharpshooter-Artisan which I combined with Dominant-Frightening just to see how it would go. Intelligence started low, but I found if your INT is that low there's more chances to increase it, something you never find out if you always go Brainy-Gambler. Within a few hundred days, maybe a year, I had INT up to 60 through various increases playing cards, playing games with Ansel and sometimes just for waking up in the morning.

I suspect if you want the best benefit in the very longest term it's arguable that starting INT doesn't matter as much due to the above. In the middle term that INT allows you to get the courses and books done at more optimal INT values quicker, but the opportunity cost might be having to craft hundreds more combat knives to get Blacksmithing and Artisan up etc.
 
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khumak

Engaged Member
Oct 2, 2017
3,717
3,751
I tried a character who was Attractive-Sharpshooter-Artisan which I combined with Dominant-Frightening just to see how it would go. Intelligence started low, but I found if your INT is that low there's more chances to increase it, something you never find out if you always go Brainy-Gambler. Within a few hundred days, maybe a year, I had INT up to 60 through various increases playing cards, playing games with Ansel and sometimes just for waking up in the morning.

I suspect if you want the best benefit in the very longest term it's arguable that starting INT doesn't matter as much due to the above. In the middle term that INT allows you to get the courses and books done at more optimal INT values quicker, but the opportunity cost might be having to craft hundreds more combat knives to get Blacksmithing and Artisan up etc.
Yeah I've tried similar builds where I started at low int, whether it was a rise from the ashes start or just a start where I intentionally did not take brainy or gambler. IMO, grinding int up is harder than grinding anything else up though. So the ashes start is really the only case I can see where I would not take both Brainy and Gambler.

In my current game I focused on getting a bunch of slaves asap so I could get started on training up discipline with my head maid and my slave mistress and then build a workshop on day 22 before I had any other upgrades except the healing implant. By day 25 I had the workshop fully upgraded plus the first tools upgrade so I could either have it generate $500-600 a day as a sweatshop or crank out rifles to sell or donate. That's roughly the equivalent of the investment in Roos before it's possible to make that investment and without being degraded by the dockpunks (which you can't wipe out that soon). The last 2 tools upgrades are really expensive so I plan on doing some other upgrades before those. The workshop also makes completing the Belial Guns quest trivial without needing any crafting skill and without buying anything.

Since I went with Brainy/Gambler/Nerd I can do Aisha's quest as soon as I hit 10k influence without needing any academy classes or books so if I want to I can grind my int up as high as I want before I start doing classes or books. Mai Lynn's hacking quest requires 100ish science but you can just bypass that requirement by buying the seeds if you want. Or wait however long you want to actually start her quest since the Toshi Gardens investment is a terrible return on investment.

The new Gazebo upgrade is amazing for progress with the girls. Even if you take nothing that boosts your initial charm or manipulation the gazebo can quickly boost everyone in your house to 100 happiness and decent affection with zero chance of failure. So sexing up the girls just means building a gazebo and throwing some pool parties before you start working on seduction or request sex.

Manipulate is actually not that tough to boost if you know what to do. Request sex has a chance to increase it, but the real key is to focus on explain chores and explain sex duties. Both of those options have a relatively high chance to gain manipulate (by Grim standards, so like 10% rather than 1%). So you can use that to grind manipulate up past 90 before doing any classes or books that increase it and end up with it well beyond 100 eventually.
 
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Azsouth

Member
Mar 1, 2021
353
397
is there a reason why I can't train a slave past a certain point in stats? I'm stuck w/ one 19yo slave that's stuck at 60 strength and 76 stamina and won't improve no matter how many times I try to train her for those stats.
 

Porrvald

Active Member
Sep 12, 2020
596
634
is there a reason why I can't train a slave past a certain point in stats? I'm stuck w/ one 19yo slave that's stuck at 60 strength and 76 stamina and won't improve no matter how many times I try to train her for those stats.
If I read the code right, then strenght training for girls, with petite body type, are effectively capped at 20 lower than normal and curvy, unless compensated by warrior trait (+5), brawler (+5) and very high disciplinie (40, 60 and 75 gives +5 each).
 
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MrFingers

Newbie
Nov 19, 2020
72
50
Started originally focused as a mercenary/combat build and had two slaves with rifles (michelle/juno), Peasant w/ rifle, and Loren w/rifle. Cost less than $100 a day, not including using some stimpacks after some fights.

I don't remember it being too hard to regularly cycle through Watery Eye's freebooter, Celior mercs, Marston Ave mercs, and Stokke hill bandits, etc. You should be able to collect enough rifles to give you extra 30-06 ammo to keep this going for awhile. You can further supplement this with arena fights. I rarely bothered with fights outside the city.

With the latest updates, when you get good enough armor across your entire party to tank weaker enemies you can start dedicating at least one character with a combat staff to almost guarantee a male slave every fight. These guys can be sold for about $300-700 extra per fight.

Now that this run is about 500+ days in, I abuse the ammo pack mercs when I feel like doing any combat:
Aria (free) or Enya ($45) w/ Power Katana (Loren would be better /w +3 free dmg, but my Enya has about 139 melee from using her so long)
Space Marine ($260) w/ Plasma Rifle (ammo pack)
Connor ($330) w/ Plasma Rifle (ammo pack)
Mr. Doyle ($25) w/ coil gun
~$660 a day which is about one arena fight if you don't have any investments or other income streams.

Oh, also don't forget bounties. I don't think it's possible to take the actual bounty as a slave, but at 4/6 up you can start getting coilguns and plasma rifles for basically free after almost every fight (6/6 fights can rarely give two plasma guns, which is like an extra $9k). Plus whatever loot money and the bounty reward. Just remember to wrap everything up before 21:00, so you can turn in the bounty for a fresh one the next day.
Bounties will be important later when your control starts reducing the amount of bandits being respawned.
You can take the bounty target named person as a slave but I haven't seen them go for much $.
 

Gunner Rey

Well-Known Member
Aug 15, 2018
1,081
946
You can take the bounty target named person as a slave but I haven't seen them go for much $.
You can only capture the bounty if it's one of the unique ones (on the left of the Town Hall screen) like Pai or Brian Calloway. Normal random bounties can't be captured, but their companions can be. Thus the one on the top will always die as opposed to being captured, but the other ones can be taken slave. You're right they seldom generate much cash though.
 
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Fauno36

Active Member
May 26, 2023
571
618
You can only capture the bounty if it's one of the unique ones (on the left of the Town Hall screen) like Pai or Brian Calloway. Normal random bounties can't be captured, but their companions can be. Thus the one on the top will always die as opposed to being captured, but the others ones can be taken slave. You're right they seldom generate much cash though.

Good rewards are:


- Space Marin: minimum $1,100 up to $1,800 (repeatable)
- Cultist monk: minimum $1,400 up to $2,100
- Brian: minimum $1,400 up to $2,100
- Sailor Fighter: minimum $600 up to $950 (repeatable)
- Freebooter: minimum $450 up to $600 (repeatable)
- Punk (Marston Avenue): $450 up to $600 (repeatable)
- Johanson: $450 up to $750
- Freebooter (Kaseys Park): minimum $600 up to $900
- Captains: About $600 and can reach up to $2,000 depending on the case.

IMPORTANT: cyberpunks are very difficult to capture and do not pay more than $300
 

Gunner Rey

Well-Known Member
Aug 15, 2018
1,081
946
Good rewards are:

- Space Marin: minimum $1,100 up to $1,800 (repeatable)
- Cultist monk: minimum $1,400 up to $2,100
- Brian: minimum $1,400 up to $2,100
- Sailor Fighter: minimum $600 up to $950 (repeatable)
- Freebooter: minimum $450 up to $600 (repeatable)
- Punk (Marston Avenue): $450 up to $600 (repeatable)
- Johanson: $450 up to $750
- Freebooter (Kaseys Park): minimum $600 up to $900
- Captains: About $600 and can reach up to $2,000 depending on the case.

IMPORTANT: cyberpunks are very difficult to capture and do not pay more than $300
Brawlers and Soladados (sp?) are also quite lucrative, usually on the order of $800, and they're easier to capture than most.
 
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BigBlob69

Member
May 4, 2022
262
347
So I just started the game, did Ansel's quest and captured Mae by finishing her off unarmed. But in my home I can't see her anywhere. If I go into the household menu, she's nowhere to be found. Yet in the followers menu, it says I have 1 out of 3 slaves. I've looked through the wiki and can't find any information. Any help would be much appreciated :)
 

SwissCheese

Newbie
Nov 3, 2018
66
45
So I just started the game, did Ansel's quest and captured Mae by finishing her off unarmed. But in my home I can't see her anywhere. If I go into the household menu, she's nowhere to be found. Yet in the followers menu, it says I have 1 out of 3 slaves. I've looked through the wiki and can't find any information. Any help would be much appreciated :)
You need to go to your slave menu, if I remember correctly you can do so outside of your household. I usually do so in Redhaven. The screen is where you can sell, free, or, if female, add slaves to your household. Just save beforehand just in case.
 

BigBlob69

Member
May 4, 2022
262
347
You need to go to your slave menu, if I remember correctly you can do so outside of your household. I usually do so in Redhaven. The screen is where you can sell, free, or, if female, add slaves to your household. Just save beforehand just in case.
Thank you :) Edit: This worked perfectly.
 
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BigBlob69

Member
May 4, 2022
262
347
When I was thinking about adding in some extra cash using saveeditonline, I noticed that there is a "cash" value, but also a "money" value for your "faction". These start at the same value. I wasn't sure whether to change one or both of these; I don't want to bug the game out, but seeing as I'm just starting I'd like to experiment freely to see what the game has to offer. Any help appreciated :)
 

khumak

Engaged Member
Oct 2, 2017
3,717
3,751
Good rewards are:

- Space Marin: minimum $1,100 up to $1,800 (repeatable)
- Cultist monk: minimum $1,400 up to $2,100
- Brian: minimum $1,400 up to $2,100
- Sailor Fighter: minimum $600 up to $950 (repeatable)
- Freebooter: minimum $450 up to $600 (repeatable)
- Punk (Marston Avenue): $450 up to $600 (repeatable)
- Johanson: $450 up to $750
- Freebooter (Kaseys Park): minimum $600 up to $900
- Captains: About $600 and can reach up to $2,000 depending on the case.

IMPORTANT: cyberpunks are very difficult to capture and do not pay more than $300
Some others
- Soldado: around $800
- Space Captain: around $1800
- Space Hulk: around $2600
- Vagrants: around $600-800

What I do is sell all the males the first week and then just donate any that don't have a sale value of more than $1000. I keep all the females.
 

ntelinatsos

Newbie
Apr 29, 2018
32
11
Does Fragile trait gives a limit of 60 in Strength and 90 in Stamina and how it possible to increase disciple's Fragile trait to Normal or Tough?
 

Pko79

New Member
May 11, 2022
10
1
I have that bug were I don't get the hulc armor when crafting it. I saw that it was supposed to be fixed on a previous update. I have the latest version posted here, v0.8.2.3. Anyone else have that happen to them, is there a fix or work around or something? Thanks,
 
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