You can set nurses, they can heal 10 people per day, if you have ointments and they are not doing anything elseThere are too many people in the family, and the floorcrawlers' physical loss is too serious. It would be great if there was a role that could be set as a "family doctor" to repair the physical loss of floorcrawlers.
Isn't the FC workload scale is also supposed to act as a "stress" meter? The color changes to red at high workloads, and it is not capped at 100 (in my experience.)I just edited the code to adjust the floor crawler workload, since the base game doesn't give additional workload reduction for more than 3 crawlers. Also, I think floor crawlers are supposed to use each other, but they get removed from the served count, so I edited that as well (just deleted the floor crawler exclusion).
I simply changed it so it just divides the workload evenly depending on number of floor crawlers. i.e. if workload is 100 and there are 5 crawlers than each get 20 workload.
it is not capped, I just used 100 as an example. I assume that having more crawlers should lessen the workload, but in the base game, having 4 or more is still basically the same as having 3 crawlers.Isn't the FC workload scale is also supposed to act as a "stress" meter? The color changes to red at high workloads, and it is not capped at 100 (in my experience.)
I see, so basically Dice 3, result 2 means that the requirement to pass was 1 and I rolled 3. Makes sense. I really thought this was a roll under system give the stats go up to 100. But it appears to be a roll over system instead.In that instance it means you rolled a 3 and rolled over the minimum requirement by 2 (assuming it was a green 2, not a red -2). The number of dice rolled depends on your settings, either a 1D100, 2D50 or 5D20. There are special situations where different dice (like a 1D110) is rolled.
Note that if you had rolled a 5 there, it would've been a fail, per the game rules.
No, it's a roll under system, except for a very few exceptions.I see, so basically Dice 3, result 2 means that the requirement to pass was 1 and I rolled 3. Makes sense. I really thought this was a roll under system give the stats go up to 100. But it appears to be a roll over system instead.
Aha! Thanks. I basically wanted to try and make sense of the rolls so that I know how to level.No, it's a roll under system, except for a very few exceptions.
Dice 3 result (green) 2 means you rolled 3 and requirement was 5.
Dice 3 result (red) -2 would mean you rolled 3 and requirement was 1.
Kids age up naturally and you can speed it up (up to 18) in game settings page 3.Aha! Thanks. I basically wanted to try and make sense of the rolls so that I know how to level.
Also, another question. I noticed some of my characters have an Age +1 button that I can click to age them up. And I can do so until they reach 18. So my question is, do kids naturally age up over time with this just being a shortcut if we don't want to wait? Or do characters not age up and we need to manually click it.
Education. You might need to be good in certain subjects to homeschool them on the more technical subjects.How do I homeschool girls? Where is the button?
God I wish. No, it cannot be trained. Either she comes with it or she does not. You can cheat a girl to have Extrovert if you want but other than that, no. Someone posted an easy cheat shortcut here somewhere.How can i get an NPC to aquire the extrovert trait? And how can i increase/decrease it?
I agree.There should be a way to increase or decrease it like there is for pacifist/bloodthirsty...
Based on how other traits are gained/lost, it'd be more like 15% chance per day, at best.Having the trait increase by a point/day if you make the girl walk around in a harness or nude could be probably an option.
Not necessarily, i think some traits (frigid, jaded etc) get more guaranteed changes per day? Having it at 15% chance would mean *very* long time for the change to take effect -- almost a year for ~50 points gain, on average. Then again, maybe that'd be okay.Based on how other traits are gained/lost, it'd be more like 15% chance per day, at best.
That's more like something that would affect Shamefast.Having the trait increase by a point/day if you make the girl walk around in a harness or nude could be probably an option.
Possibly, although seeing how Shamefast can be disabled in a few days simply by raising girl's corruption, this would seem like largely pointless and much inferior alternative.That's more like something that would affect Shamefast.
80 Charisma feels very prohibitive, given there's only one way to raise it this high. Other than putting the girl under surgeon's knife which, well, doesn't strike me as something that logically associated with being extrovert.I am thinking 15% chance to gain when Charisma is 80+ and Willpower is 60+. A more confident and willful girl developing a more outgoing personality.