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GrimDark — 06/05/2022
ETA (Public): N/A.
ETA (ALPHA): June 28-30.
NOTE! Patch notes are added daily. This is not a complete list.
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Revamped slave control systems
The menus for inspecting, house rule assignments and work/study applications have been completely redesigned. You can now activate and remove slaves from various assignments, manage their inventory and view their builds without changing your active slaves or move them between the household and annex.
Revamped slave selection (Home screen)
You no longer have to switch between your two primary household slaves to interact with them. The household slave interaction box has been redesigned and now features pictures of your current slaves. Just click on the slave you wish to interact with to enter her menus.
GrimDark — 06/05/2022
Revamped job/academy assignments
You no longer have to take your slave "in person", or have the girl set as active, to apply her to a vendor or to the Academy. Now, you just have to talk to a vendor ("Do you need slaves?"), or visit the Academy to unlock the location's assignment button inside the new slave control menu.
All necessary information, such as skill requirements, income, possible risks and other important details can now also be found in a designated assignment popup next to the apply button.
GrimDark — 06/05/2022
New slaves and locations
• Added slave (tier2+): Emily Dunham. Emily is MoR's first dynamic slave with 15 possible backgrounds that you decide when picking her up from her cell (she can be anything from a submissive sex slave to a high-willpower Academy Nerd). You'll get access to Emily's starting quest once you've activated your Great House parameters/picked up the .45 Colt Peacemaker. NOTE! Choosing her background will affect the following chapters involving your lost brother!
• Added slave: Aria Bianchi.
GrimDark — 06/09/2022
Trait system
All slaves will not receive 2-4 character traits and 3 randomly assigned traits when you acquire them. Traits provide a completely new way of dealing with slaves, offering a uniqueness that both require different methods of training, varying difficulties in getting them to do what you want and a flavor to many of their events/dialogues.
You can read more about traits here:
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