Crimson Fire

Member
Mar 12, 2022
165
368
So i think I might have found a way to make the Main story MALE NPCs female.

Like Ansel Motte or Jack Peasant. There is a script that makes them male in the code that is separate from their character stats.
So an update...

So far I have been able to do multiple interactions with the characters. Ansel Motte's Tutorial Quests works using my method and depending how much you are willing to tweak Dialogue you can change not only the name but most of the pronouns for the interactions with the characters. This is because of how the game using names and girlids to trigger dialogue and organize the code. I used the Find and Replace method changing the name but I also read and edited the dialogue when there was dialogue associated with the characters. Ansel Motte and Bud are two characters with a lot of dialogue i changed Ansel to Angel and Bud to Bree changed Budmeister to Breemeister. Depending on your willingness to tweak out pronouns and cock references to pussy instead. You can make the narration and Dialogue into female gender as well. There is no easy tweak here you have to be willing to actually make the effort.

So far i have been able to recruit most of the map characters and I haven't run into any issue when I change their names completely. It has work so far but this is a big game so I haven't been able to test every Male quest.

The default of the game is all girlid's 299 or less are female unless Sex Apply designated them male which is why removing them (See below) from the code changes them to female. Most male NPCs that are captured in combat even special ones have a girlid of 300 or more. I use the official alternative picture pack for the girls. I then use the vanilla version for the males turned female. This way the two characters look similar but different enough.

I will provide people with the key Text change to /* Sex Apply */

1) Find Sex Apply in the html file. It should look like this...
Code:
<<if _npc.girlid lte 299>>
<<set _npc.sex to 0>>
<<else>>
<<set _npc.sex to 1>>
<</if>>

<<if _npc.girlid gte 23 and _npc.girlid lte 27>><<set _npc.sex to 1>><</if>>

<<if _npc.girlid is 19 or _npc.girlid is 21 or _npc.girlid is 29 or _npc.girlid is 30 or _npc.girlid is 31 or _npc.girlid is 33 or _npc.girlid is 34 or _npc.girlid is 37 or _npc.girlid is 38>><<set _npc.sex to 1>><</if>>

<<if _npc.girlid is 34>><<set _npc.body to 7>><</if>>

<<if _npc.girlid is 18 or _npc.girlid is 19>><<set _npc.mother to "Huskah">><</if>>


/* Aria gets her original paragon status set */
Replace it with this
Code:
<<if _npc.girlid lte 299>>
<<set _npc.sex to 0>>
<<else>>
<<set _npc.sex to 1>>
<</if>>

<<if _npc.girlid is 19 or _npc.girlid is 37>><<set _npc.sex to 1>><</if>>

<<if _npc.girlid is 34>><<set _npc.body to 7>><</if>>

<<if _npc.girlid is 18 or _npc.girlid is 19>><<set _npc.mother to "Huskah">><</if>>


/* Aria gets her original paragon status set */
So this will make all the main male characters female. It will not change the random characters you can capture and the special NPC you can capture either. But the mercenaries you can hire are changed to female.

2) You will need to add in new pics but given that each character has a unique girlid and picture folder associated with that folder. You can put any girl's pictures into the male's folder. You will get unique pictures from events that show the male version but their sex scenes will be female and with female pics of the girl you chose to overwrite the males pics with. Do not remove the unique pictures as it can cause issue if the game can't access them.

I left your son and the WIXX boy male. This is because they wont be in any sex scenes and I am unsure if it will break anything if the game tried to create a son and you've made that ID a girl. I don't know exactly how the game handles pregnancy so didn't want to mess with that.

Again this is tested somewhat without issues but given how large the game is I think it works okay based on my tweaks.

If you use replace all with the names and don't manually go to each instance and read the narrative or dialogue you WILL get the game referring to the previous male characters as male because that all has to be manually changed. Some minor characters have the same name as a recruitable NPC so you need to be careful not to change their names as well.

The default of the game is all girlid's 299 or less are female unless Sex Apply designated them male which is why removing them from the code changes them to female. Most male NPCs that are captured in combat even special ones have a girlid of 300 or more. I use the official alternative picture pack for the girls so I use the vanilla version for he males. This way the two characters look similar but different enough.

I hope this these two posts explain how and it is clear what needs to be done. If there are questions please ask.
 

smallst8

New Member
Jun 7, 2018
8
5
Don't know if anyone has talked about it yet. I have the wega armor on MC. Quartermaster has 88 Science. According to the discription High Tech armor should be repaired by 1 every day if anvil is installed. My duraplate is but my Wega is not.
 

Clemency

Active Member
Jan 21, 2024
764
880
Don't know if anyone has talked about it yet. I have the wega armor on MC. Quartermaster has 88 Science. According to the discription High Tech armor should be repaired by 1 every day if anvil is installed. My duraplate is but my Wega is not.
Oh right. It is not in the quartermistress description. She cannot repair the highest tier armors, HULC and WEGA. They must be repaired by the MC himself. HULC costs HULC parts to repair. WEGA costs 300 nanites and 2 durasteel to repair.

Does this actually do anything?
Not right now. But it will somewhere down the line, probably. Not that it would be a problem to a properly established players I think.
 
Last edited:

MisterPinkie

Newbie
Dec 12, 2021
19
57
I only did a small concept test for a couple of weeks, so I haven't really tried it out yet. But from the small test that I did, it does seem very feasable.

The idea is not to play as a professor forever. It is basically just a means to get a really good start.

One of the main concerns, before I start over and do the full run, was if unlucky trait is worth 25 creation points.

Turns out that it is 1.5% chance (0.02 x 0.75) for one of the following things to happen when you go to bed:
health - 10
cash - 25
health - 3
cash - 10
cash - 30
cash - 50 and health - 3
Influence - 40
health - 15
cash - 70
cash - 40
And a matching text about how you did a face plant or pinched your finger earlier in the day.

If not bothered by the occasianal message telling you that you are a clutz, it is by far the best negative trait of them all, with an average daily loss of $0.34, 0.05 hp and 0.06 influence.

I'm still not convinced about the limp, so I guess I will have to experiment a little on that topic.
After seeing the math, the only minor annoyance seems to be the influence loss- though even that's regained by doing a daily bounty. I guess the health lost at the start of a day might occasionally be a bother too.

On an unrelated note, I had a question for anyone that knows- I saw on the wiki it says Adora's quest is only available if you start as an expert slaver- if you get her with the 50 point perk, can you still get the quest? If not, is there a way to save edit or cheat so the game thinks I did? Don't wanna start a new playthrough and find out the rewards aren't really worth the 200 point investment.
 

Crimson Fire

Member
Mar 12, 2022
165
368
Is there a good way to hold large dinners or take your followers to dinners without making everyone fat?

Everyone's always more or less full since they auto eat so on matter when I hold dinners they get glutted, is the only way to turn down rationing and starve people?
pool parties are a better more reliable way to increase happiness and affection for your whole household vs dinner parties. Requires a gazebo with the pool upgrade.
 
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Clemency

Active Member
Jan 21, 2024
764
880
pool parties are a better more reliable way to increase happiness and affection for your whole household vs dinner parties. Requires a gazebo with the pool upgrade.
Yeah but the pool is capped at loving (75 affection). Right now, you want to get as high as 116+ Affection because any affection below 116 has a chance to decay by -1 per midnight.

Ideally you use both.
 

poloz

Newbie
May 28, 2019
18
9
I wiped out the tribals from the Preacher Pond but the German Caravan and Straalsund Caravan still giving me $105 and $50 respectively. After wiping out the Tribals this should increase right?
 

Clemency

Active Member
Jan 21, 2024
764
880
I wiped out the tribals from the Preacher Pond but the German Caravan and Straalsund Caravan still giving me $105 and $50 respectively. After wiping out the Tribals this should increase right?
Straalsund is giving me $25/day because I have not cleared the Tribals.
 

Ennoch

Conversation Conqueror
Respected User
Oct 10, 2017
7,457
20,714
So only $25 extra for wiping out 75 Tribals? :LOL:
Yup. But there is a hidden benefit. Both the Barrow and the Kelsey Park caravans contribute a 5% chance for +1 Prosperity / day. That's the main benefit really. Later on prosperity is not an issue but for a while this can be helpful.
 
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