- Apr 14, 2021
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Who said it's in the works?MOR2? How can there be a sequal in the works when this game's still in alpha?
Who said it's in the works?MOR2? How can there be a sequal in the works when this game's still in alpha?
Who said it's in the works?
Well, i mean, if the problem is:ever wonder how rumors got started? Void did it!
Then all we need is to start making the next game to solve it.no female MC. grim considered how much work it would take to revamp all possible NPC interactions and descriptions to make them modular to the gender of the MC...
then i think he fainted.
Oh, I just read it in a thread on itch.io when I hunt for a fix for my problem but that was more than 4 months ago, looks like it's off the table now XDWho said it's in the works?
the mindmancer drug is close to that.This guy's asking the real questions. Is mind control possible? There goes game balance, here comes fun.
while Grim is still working on MoR, hes discussed features that he didnt think would work in the current twine/sugarcube engine (at this time, and his current skill level at least). those features he has on his MoR 2 list.Oh, I just read it in a thread on itch.io when I hunt for a fix for my problem but that was more than 4 months ago, looks like it's off the table now XD
put that in discord with the other suggestions/feedbackI'm not certain you "remove defiance", so much as you increase/enhance obedience, and loyalty. Do things that the slave themselves enhances those two traits, (because it avoids unpleasantness/pain and/or gives pleasure/joy) With the natural raising of obedience and loyalty, the desire to be defiant will diminish until it disappears. Then after time, obedience to that specific master, will become 2nd nature. (This is in essence, what the military does in basic training. They take 17,18 and 19 yr old kids ...not a demographic known for blind obedience...and in 11 weeks or less, turn them into soldiers who immediately obey an order, whether or not the execution of said order places that young soldier in harms way).
Creativity been limited by engines since forever.he will be able to do so with and engine that will be able to accommodate his vision, AND enable him to create a game that is modular to the point where folks will be able to add their own desired content seamlessly and easily.
a game framework like that would limited only be the creativity and imagination of its playerbase. i think that would truly be awesome!
Doubt it, likely it'll be similar soup that is produced by MTL currently.if i can manage to get it to behave
Maybe defiance could be regulated to some extent at least, by player dominance?Ideas? Other increase risks? Other tactics to remove Defiance?
Tie it to player's respect maybe?Creativity been limited by engines since forever.
I don't think it would be possible to find an engine that could completely unlock your creativity.
Not to mention system req's. I like MOR as a text game, would be nice if it remained one.
Or maybe became something like fallout1/2, that could work as well.
Doubt it, likely it'll be similar soup that is produced by MTL currently.
Maybe defiance could be regulated to some extent at least, by player dominance?
Like, the more dominant player is, the less defiance slaves can gain in their daily life.
Something like that. Maybe could call it "presence/aura" or something.
You know how some people can walk into a loud room and it falls silent? That kinda thing.
Maybe this aura thing could be affected by both player dominance and fame, both would increase it's effect on slaves and even other people.
put that in discord with the other suggestions/feedback
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It's easy and have been demonstrated, just tag the thread as "terminated" and it's doneMOR2? How can there be a sequal in the works when this game's still in alpha?
oh, i totally agree with that...., but hes been doing a damn good job.
your're most certainly doing a fine job (otherwise i wouldn't bother to post here).I've been rather consistent in the way I've programmed MoR. Once I get into making a sequel or another game, I would use a different coding strategy now that I've expanded my JS/TwineScript skills. But the current code works fine, there's no noticeable extra engine load from using variables vs arrays in the (relatively) simple html structure of a 2D Twine game. The only downside is that it's harder for an outsider to wrap his head around it - but I have no trouble navigating through my own creation, which has reached a rather "finished" state by now. What remains atm is adding content and stories. Restructuring the entire code base would halt production of new slaves, maps and quests by many months. It's also nothing I deem necessary for my own mental health's sake .
oh it works fine, i currently have 2 issues:Creativity been limited by engines since forever.
I don't think it would be possible to find an engine that could completely unlock your creativity.
Not to mention system req's. I like MOR as a text game, would be nice if it remained one.
Or maybe became something like fallout1/2, that could work as well.
Doubt it, likely it'll be similar soup that is produced by MTL currently.
Maybe defiance could be regulated to some extent at least, by player dominance?
Like, the more dominant player is, the less defiance slaves can gain in their daily life.
Something like that. Maybe could call it "presence/aura" or something.
You know how some people can walk into a loud room and it falls silent? That kinda thing.
Maybe this aura thing could be affected by both player dominance and fame, both would increase it's effect on slaves and even other people.
i.m not sure where there might be a performance issue?! anyways, in case your interested 'crtl+shift+j' open dev console in chrome an there's a performance tab, which one could run for say 30 sec. in quick try all looked fine and i also never experienced any performance issueInteresting. I know engine load is something that GD-studios has been keeping in mind as he introduces new content and features, so I wonder if any of this would help with that?
Oh, no, I wasn't suggesting there were any performance issues currently, only that I knew Grim was remaining cognizant of anything that could put the engine under undue load as he develops the game.i.m not sure where there might be a performance issue?! anyways, in case your interested 'crtl+shift+j' open dev console in chrome an there's a performance tab, which one could run for say 30 sec. in quick try all looked fine and i also never experienced any performance issue
You really believe that this AI of yours can consistently put out writing on the level of at least an average human writer?oh it works fine, i currently have 2 issues:
1. the current open source models have a limited context window (2048 tokens). getting the AI to remember things like, theres no cellphones and stuff in the scenario your trying to write can be a bit of a pain. wrangling it can be a pain sometimes. but the community around it is constantly researching and testing optimal setups to get the AI to output what you want it to more consistently.
2. the current model size is 20 billion tokens from a wide range of fiction/non fiction sources. while that is more than enough for the AI to generate fairly interesting and coherent content, i am waiting for it to be able to accept custom modules to guide the way it outputs text. with the previous smaller model, i took all the text in MoR and created a custom module to use as a guide. this allowed it to "copy" Grim's writing style, dialogues, and overall theme.
thats the main one im waiting for.
It is ridiculous, but it's also hot afTo be honest i also find all this "cum diet" stuff a bit ridiculous.