I just picked Bud because he's so cheap. You can get the rifle company dudes as well. My early game party was those two plus Rebecca, all equipped with rifles.None of my slaves are combat-viable though. I'm tring to train them up, but discaplin is an issue. They fail their training 9 times out of 10.
"Just grind your stats up then" doesn't work when I have 600 credits left before I go bankrupt.
Might have to let Aiko go. She's costing 60$ a day and she's not worth that.
Rifle-bro costs like $3 per day, and he's an absolute freak.
Bud (the blacksmith's nephew) was worthless. Missed every shot with his pistol then died in one hit.
Even the blacksmith doesn't seem to care that he bit it.
And yeah shotguns, pistols and melee weapons are usless/fall off hard once you can afford rifles.
Bringing "noncombat" slaves can still be worth it, as even if they don't deal damage themselves they can tank a rifle shot, and can get a lucky hit or two with the rifle (reducing healing costs)
The amount of hunting you can do isn't hardcapped per se, it depends on the time of the day and how much game is left. Also read the hints, if you clear one of the bandit groups (Marston Ave) the price for rations goes down by half.
For money, cleaning up bandits should keep you afloat. Again, if you do the main quest you get 4k or something thrown your way. Also you can send your slaves to work during the day, giving you a stable income of 25-50c /day/slave. With that alone you should be close to breaking even. Then you can invest in the businesses.
Also, I hope you are healing your mercs and not just hiring new ones?^^