she has to be be fearful i think?tsap : Daddy Issues, Extroverted, Feminist, Oral Fixation, Shamefast, Sweet Tooth, Normal
It also seems her "Normal" trait doesnt raise up during training ... maybe she is buggy .
Yeah, my fault, she is lazy as fuck . (her discipline is 27 ... time to raise it)or Discipline 60+
I don't think she's buggy at all. The combination of Sweet tooth and Oral fixation is quite enough to make her gain weight, methinks.tsap : Daddy Issues, Extroverted, Feminist, Oral Fixation, Shamefast, Sweet Tooth, Normal
It also seems her "Normal" trait doesnt raise up during training ... maybe she is buggy .
an easy way is just to use frighten or terrorize to raise her fear above 4, then train with her in stamina. this will start to train her HP until she hits the next level. as a bonus, your vigor will rise as well by training stam.Yeah, my fault, she is lazy as fuck . (her discipline is 27 ... time to raise it)
sounds realistic to me.Selling used string bikinis at the market does in fact render more revenue than expected.
Lolwut?Steel maiden
Your slave is extremely tough, like a grown man, and can take large amounts of damage before falling unconscious.
Master Hemme has unfortunately also passed his best-before-date. Quite obvious, isn't it?Before I start hoarding used female underwear I'd be grateful to know how fast their storage depletes itself. Master Hemme's "Know-It-All" -course didn't teach me quite everything after all, I suppose.
(TLDR: Small note: How do they define the lenght of a year on Raana? That tends to variate on different planets. Do they still use the ancient Earth-based time measurement system from before Severance for some peculiar reason? Now there are supposedly also two moons, so how many months there are in one year and so on...)
Don't worry. That food-market thing only took me eight hours to code. While my GPU burned through 15 renders in the background.I feel like there has been a lot of feature creep recently that doesn't add a whole lot. I hope Grim focuses 99% of his time completing the main game. I'd like to see the combat overhaul completed, wip quests finished, more quest added, the crafting of items added, more challenges to the MC via house Kymantoo (perhaps internal struggle for control and conflicts with other houses) or personal conflict with npc due to his rise in influence (attacks on house/business, kidnapping of slaves, etc), prostitution overhaul done, more renders and different renders for each type of sex act (gives random during event), than food buying/selling dynamic, etc. Those types of things can be QoL after everything else is done or almost done. Just my opinion.
i Agree with Jaxman, i too would like to see more story mode quests completed. Because the game has a rich lore and deep characters, development does take a long time for a game on this scale, but the updates and regular and frequent. Im stoked to see what the 1.0 version will look likeDon't worry. That food-market thing only took me eight hours to code. While my GPU burned through 15 renders in the background.
I just spent three months rendering 300 scenes and preparing the game for the new systems ahead. And that continues to be my top priority. Adding more ways to manipulate the world/make cash (to buy slaves) and writing lore is just a form of "taking a break and letting the imagination flow-technique" for me. It's good for my mental health
Master Hemme is totally ok! Might be I just wasn't paying enough attention to the essential contents of the course. There are things I'd still like to learn a good deal about, but perhaps I'd better leave those for professor Wolf's Astronomy Studies or something like that in future. Lovisa's words about her former master's wife's absence during the monsoon season tells me enough from the planet's climate (and tilt angle) and almost everything else I was curious about got it's clarification from your kind answer above. Thank you very much!Master Hemme has unfortunately also passed his best-before-date. Quite obvious, isn't it?
Regarding time on Raana. From the official wiki:
"
Four years later, in 2120,You must be registered to see the linkssent the first scientific expedition to the thriving forest planet. The 2120 expedition found striking similarities toYou must be registered to see the links; not only was Raana highly suitable for maintaining life, the planet also shared a similar age and oxygen levels. What was really convenient, however, was the planet's rotation speed being similar to our world. Later colonists were able to synchronize their time withYou must be registered to see the links's, with minimal adjustments to the clocks on Raana, even if a Raanic hour was slightly shorter. During the expedition, scientists also discovered and catalogued many forms of life including an indigenous species formally called Inexor Valacae, or Beryll Monkeys.
"
Are you serious? Grim's update frequency is probably unmatched on this forum.I feel like there has been a lot of feature creep recently that doesn't add a whole lot. I hope Grim focuses 99% of his time completing the main game. I'd like to see the combat overhaul completed, wip quests finished, more quest added, the crafting of items added, more challenges to the MC via house Kymantoo (perhaps internal struggle for control and conflicts with other houses) or personal conflict with npc due to his rise in influence (attacks on house/business, kidnapping of slaves, etc), prostitution overhaul done, more renders and different renders for each type of sex act (gives random during event), than food buying/selling dynamic, etc. Those types of things can be QoL after everything else is done or almost done. Just my opinion.
It's used in relationship to a variable that describes individual resilience to damage. Considering there is no morale system for combat (at least right now), this would suggest both mental and physical sides of it.How so?
I think that's more on the combat system than anything else, which doesn't differntiate between blunt and "piercing" damage.just silly pedantry on my part, hardly a major quibble.
the "feeble-flower female" trope.
Keep in mind this is not a Strength variable. That's a separate one. And it's a variable that is used for calculation of anything from fisticuffs to taking a high-powered round (or plasma discharge, heh).I think that's more on the combat system than anything else, which doesn't differntiate between blunt and "piercing" damage.
On average, men will have more (muscle) mass, higher bone density and thicker skin which help with absorbing blunt impacts (in general, not counting "critical hits")
Then again, my nerdy MC started with 40 Str and Rebecca starts with something like 60 I think.
What I mean is you won't get a woman "as strong as the strongest men" without some super powers or one-off genetical engineering or such. "Stronger than some men" or "most men" is already exceptional.