How about mule-free sex in tent?What's hotter than crafting your slave's bondage harness or make a living from producing panties?
Thanks!Excellent game! I really like the new crafting system.
Maybe this has been answered but will clothes be added soon? What's hotter than crafting your slave's bondage harness or make a living from producing panties?
No, but the implant that gives you immediate sexual recovery is 125k at the Doctor's in Crystal Heights, so if you know how to cheat money you can do it that way.Anyone know the SugarCube variable to remove the "Sexually depleted" status?
View attachment 2259512
Game froze. No way to progress, can't load a save or anything. ......
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I've had same problem mult times. Full screenshot:
--->>> POST COMBAT, while scavenging;
both have Ansel & Loren in common, but not sure that's essential; ** NO LOOT BUTTON** etc can't continue
Forget about the rest of his post for now, (no offense guy) *BUGS COME FIRST* [anti-bug crusade]Yeah, let's deal with the most critical things first.
Based on your earlier posts, which I wrongly judged to be sarcastic, you have to understand that this game is still in early alpha development. I started working seriously on this project just a year ago. Hacking, combat and slave interactions are constantly being expanded/tweaked, based primarily on feedback such as yours. Which I'm always grateful for.
I'll save your feedback for later and use it when those systems are due to be more fleshed out. There are likely several good points there I need to contemplate.
Regarding combat focus. This game offers many ways to avoid combat. All slave quests, except Aria's uprising and Rebecca's raiders (for obvious reasons) even have Manipulate/Charm routes and you can make s ton of cash as a gambler, hunter, crafter, academy professor, factory worker or by training and applying your slaves to various assignments.
But again - more "chores" are coming on that front too. We're still only in the beginning.
Am I missing something? 811 only has 8 slave slots.Ah, yes, there are currently ten slots for slaves but that'll get expanded further down the road - to (at least) cover all existing story slaves and a couple of randomly generated ones.
Note that each slave has a rather advanced and unique set of interactions, however. You'll be pretty occupied with exploring, training and keeping up with say 4-6 at the same time.
I found it by searching the .html file.No, but the implant that gives you immediate sexual recovery is 125k at the Doctor's in Crystal Heights, so if you know how to cheat money you can do it that way.
You can have one extra slot through a wife and have another stay at the arena.Am I missing something? 811 only has 8 slave slots.
nothing avail in warrior hall;Out of those you can still get Enya (next to the arena), Space Marine (random appearance in Hamah Bay) and the Black Guard is still in the Warrior Hall.
if you have the $$ best to buy most things; Crafting comes into play when $ is tight, & you want to make your own---DIY, takes time but if you can avoid buying materials, maybe worth it. Biggest problem is upfront costs (Loom---500; Smith 3,000!)I'm really enjoying this game
but Crafting skills are such a waste of time and money. It takes 3 hours to make a $50 combat knife and 6 hours to make a $150 sword, which is not even worth the cost of the materials. The speed of skill rising is very slow.
Therefore, buying weapons and armor is much easier and more convenient than crafting them.
OMG! Master of Slaves, and Lingerie salesman!Excellent game! I really like the new crafting system.
Maybe this has been answered but will clothes be added soon? What's hotter than crafting your slave's bondage harness or make a living from producing panties?
oh forgot about those thanks!You can have one extra slot through a wife and have another stay at the arena.
When money is tight, crafting is even more unacceptable. As I said before, the items that can be made in the early stages when the crafting skill is not yet high are combat knives, crossbows, and long swords. Even if you make and sell these, the material price does not come out. It is much easier and simpler for the player to buy a rifle with the money obtained from completing the initial quests, and obtain loot by clearing weak enemies around. Raising crafting skills after a player grows up is tedious and painful. Compared to other stats that can be easily raised using academies, skill books, or $80 trainers, the rate of growth in crafting skills takes too long.if you have the $$ best to buy most things; Crafting comes into play when $ is tight, & you want to make your own---DIY, takes time but if you can avoid buying materials, maybe worth it. Biggest problem is upfront costs (Loom---500; Smith 3,000!)
I agree, dev needs to make the materials a *LOT* cheaper! Crafting materials (to buy) R *INSANELY* Expensive! (esp the steel)When money is tight, crafting is even more unacceptable. As I said before, the items that can be made in the early stages when the crafting skill is not yet high are combat knives, crossbows, and long swords. Even if you make and sell these, the material price does not come out. It is much easier and simpler for the player to buy a rifle with the money obtained from completing the initial quests, and obtain loot by clearing weak enemies around. Raising crafting skills after a player grows up is tedious and painful. Compared to other stats that can be easily raised using academies, skill books, or $80 trainers, the rate of growth in crafting skills takes too long.
I did an Academic focused run."Science" route (actually puts best stats in academics)
Has anyone else tried this? (to the point of TEACHING @ Academy)
My main complaint is, doesn't allow you you enough time off. (Penalty if you don't teach enough)
1 of best ways to make $, but if you want to train slaves, books/craft/hunt/fight/etc good luck! [most things can't be done after dark or take large time blocks]