JaxMan

Active Member
Apr 9, 2020
730
654
*POLL*: [ver 811 ONLY]
This is ONLY for new games started [my Bal_LG is ok too] in 811 (+?)

SO many changes, that anything started in prev versions really doesn't compare! (sometimes can't if mercs gone)
So, Choices at start? [100+ in game days]
Did you ever abandon a route & start over?

What mercs (if any! possible now to have 4 followers, NO MERcs!) did you use? when? [combat is central to most routes & quests]
If you used mostly slaves (kids?!?) for combat, how much training? [M/R stats; strength if melee, etc]

Please quote or reference "POLL" in your reply, thanks.

Just started a .8.1.1b run. Only on day 45.

Can't remember all starting choices, but I selected doctor parents get decent medical skills (I feel if you get those up a bit it speeds up healing overnight and I don't have to use a pick on the healing implant). Ended up with around 45 range, science and academics were 25, manipulate and charm 40/35, respectively and I selected crafting choice to boost that up a little to help. Otherwise, everything was not very high.

I took Loren and Ansel, plus picked up tier2 girl as my combat group. No other slaves at the moment. Very selective of battles due to all the low range attack values (a lot of misses). Struggled with money having to improve armor and weapons on self, mercs and slave, plus minimum upgrade of house and a few books to up medical skill and persuasion skills.

Have multiple runs going on at same time, though I've abandon a couple and started again. That's usually how I do things, have several games going on at same time with different choices as I only like to have a few girls at a time. Each game will have mostly different girls and the MC with different game parameters.
 

PrinceGriss

Newbie
May 26, 2018
78
78
Could you post your save here so I can have a closer look?
You don't have permission to view the spoiler content. Log in or register now.
Just started playing the new version with an older save and ran into this error. Took a look and it seems like the "prosti" array was set to "false" and never initialized.
Code:
SugarCube.State.active.variables.prosti=Array(11)
...in console, appears to have fixed it for me.
Doesn't seem to be an issue with a new game, but I didn't want to bother restarting.
 

noobtrain

Can't we all get along?
Game Developer
Mar 20, 2022
836
2,550
Combat suggestions for the author GD-studios (I don't need assistance from players).

Make the starting distance from your opponent random or factor in the player's stealth with a dice roll. Currently, all encounters start at Range by default unless the player chooses to change this manually. What this does is makes melee weapons pointless for your opponent if the player and followers are using ranged weapons. It takes your opponent two turns to close the distance to melee weapon range. They are almost always dead before they get there. Because of this huge advantage, there is no point in the player/followers using anything but ranged weapons (unless you want the extra challenge). I always target the opponents with ranged weapons first and the melee fighters are just target practice (running towards the bullets and two turns away from attacking).

Make it random who gets to go first. The player always getting the first turn is too big of an advantage!

Lower the number of red enemies on the maps that only have one person. When I have myself and four followers, even a super elite enemy with super stats and the best gear gets mowed down like grass after 5 people take shots at them each turn. If the single enemy has a melee weapon they never end up getting a turn to strike me or my followers since they are dead before they can close the distance. Imagine you're in a fight with 5 people shooting guns at you and you charge at the player group from range with a sword (very stupid and instant death).
 

mrttao

Forum Fanatic
Jun 11, 2021
4,521
7,516
Combat suggestions for the author GD-studios (I don't need assistance from players).

Make the starting distance from your opponent random or factor in the player's stealth with a dice roll. Currently, all encounters start at Range by default unless the player chooses to change this manually. What this does is makes melee weapons pointless for your opponent if the player and followers are using ranged weapons. It takes your opponent two turns to close the distance to melee weapon range. They are almost always dead before they get there. Because of this huge advantage, there is no point in the player/followers using anything but ranged weapons (unless you want the extra challenge). I always target the opponents with ranged weapons first and the melee fighters are just target practice (running towards the bullets and two turns away from attacking).

Make it random who gets to go first. The player always getting the first turn is too big of an advantage!

Lower the number of red enemies on the maps that only have one person. When I have myself and four followers, even a super elite enemy with super stats and the best gear gets mowed down like grass after 5 people take shots at them each turn. If the single enemy has a melee weapon they never end up getting a turn to strike me or my followers since they are dead before they can close the distance. Imagine you're in a fight with 5 people shooting guns at you and you charge at the player group from range with a sword (very stupid and instant death).
A sword and a gun shouldn't be "balanced". gun is just better.
There is a reason nobody uses swords nowadays.
The only reason in the game to not use a gun, is if you ran out of bullets.
 

noobtrain

Can't we all get along?
Game Developer
Mar 20, 2022
836
2,550
A sword and a gun shouldn't be "balanced". gun is just better.
There is a reason nobody uses swords nowadays.
The only reason in the game to not use a gun, is if you ran out of bullets.
I guess I'll just PM the author with suggestions from now on.

"A sword and a gun shouldn't be "balanced". gun is just better."
Yet melee weapons are a big part of the game with roughly 33% of the enemies using them.

"There is a reason nobody uses swords nowadays."
True. But my comments were based on a "game" and this "game world" not today.

"The only reason in the game to not use a gun, is if you ran out of bullets."
Exactly my point. Melee attackers are at a huge disadvantage in the game. Since the game world has lots of melee weapons and melee attackers, combat adjustments need to be make as I suggested.
 

mrttao

Forum Fanatic
Jun 11, 2021
4,521
7,516
"A sword and a gun shouldn't be "balanced". gun is just better."
Yet melee weapons are a big part of the game with roughly 33% of the enemies using them.
Because they are poor. This is literally in the lore.

There are the space marines and blackguards who are equipped with coilguns, plasma guns, and durasteel or nanoweave armor.
Then you have mid range enemies equipped with a rifle and normal armor
Then you have ultra poor gangsters wearing leather and wielding a melee weapon.

The superior weapons are supposed to win. This is why a plasma gun costs 100 times more than a sword.
 
  • Like
Reactions: GD-studios

mrttao

Forum Fanatic
Jun 11, 2021
4,521
7,516
Anyways. if you really wanted melee to be viable.
Then the actual way to go about it is to add (very expensive) lightsabers or equivalent.
Add cybernetic augment that give super speed (may attack the same turn they advance).
Add Ninja who are equipped with a super expensive stealth armor, the cybernetics, and a lightsaber.
With a perception roll to let you try to catch them before they hit you.

And those should be suitably rare. So you are still going to keep on running into the regular gangsters equipped with normal cheap equipment.
 

noobtrain

Can't we all get along?
Game Developer
Mar 20, 2022
836
2,550
mrttao - I didn't post my suggestions to the author to have a debate with you. Lesson learned I guess. Players just can't seem to resist the urge to undermine another player's suggestions, lol. :LOL: I could punch lots of holes in your arguments but them I'd be doing the same thing to you that you are doing to me. So post whatever you'd like as I'm done. Have fun!
 

Gunner Rey

Well-Known Member
Aug 15, 2018
1,097
966
Anyways. if you really wanted melee to be viable.
Then the actual way to go about it is to add (very expensive) lightsabers or equivalent.
Add cybernetic augment that give super speed (may attack the same turn they advance).
Add Ninja who are equipped with a super expensive stealth armor, the cybernetics, and a lightsaber.
With a perception roll to let you try to catch them before they hit you.

And those should be suitably rare. So you are still going to keep on running into the regular gangsters equipped with normal cheap equipment.
Melee is more viable than you both think. Strength modifies damage and you can raise your Dex to offset the penalty heavy armor gives. You can take out any recurring enemy in the game with Durasteel armor and those cool power katanas. It costs peanuts compared to what you spend on plasma and coilgun ammo in just a month of keeping the board clear. I seldom fire more than one or two shots in combat from anyone other than the Black Guardsman and Space Marine, you don't need to and it's so much cheaper to mop them up with melee weapons.

With the coming combat revamp it will probably be even better and more interesting.
 
  • Like
Reactions: FSDL and JaxMan

AmerHST

Member
Jun 19, 2020
325
760
Is there no other way to raise intelligence other than a few books and a few classes?

It seems as of now it's better to have high int from the start because you can't really raise it like the other stats
 

AmerHST

Member
Jun 19, 2020
325
760
Because they are poor. This is literally in the lore.

There are the space marines and blackguards who are equipped with coilguns, plasma guns, and durasteel or nanoweave armor.
Then you have mid range enemies equipped with a rifle and normal armor
Then you have ultra poor gangsters wearing leather and wielding a melee weapon.

The superior weapons are supposed to win. This is why a plasma gun costs 100 times more than a sword.
This is a game tho making only one playstyle viable is anti fun
 
  • Like
Reactions: noobtrain

Tanev3

Newbie
Dec 1, 2022
38
38
Because they are poor. This is literally in the lore.

There are the space marines and blackguards who are equipped with coilguns, plasma guns, and durasteel or nanoweave armor.
Then you have mid range enemies equipped with a rifle and normal armor
Then you have ultra poor gangsters wearing leather and wielding a melee weapon.

The superior weapons are supposed to win. This is why a plasma gun costs 100 times more than a sword.
But isn't there a strategy to have one melee fighter with super high dex? I am thinking of trying this against the big monsters at second hunting place past the ferry. Maybe you can charge and have enough melee defence to buff it until your shooters have killed it? The one time I tried to kill those I was not strong enough with coil guns and super high ranged attack and decent mercs.
 
  • Like
Reactions: tsap

JaxMan

Active Member
Apr 9, 2020
730
654
Melee is more viable than you both think. Strength modifies damage and you can raise your Dex to offset the penalty heavy armor gives. You can take out any recurring enemy in the game with Durasteel armor and those cool power katanas. It costs peanuts compared to what you spend on plasma and coilgun ammo in just a month of keeping the board clear. I seldom fire more than one or two shots in combat from anyone other than the Black Guardsman and Space Marine, you don't need to and it's so much cheaper to mop them up with melee weapons.

With the coming combat revamp it will probably be even better and more interesting.
You said it better than I could. I use melee and find it effective and fun to play.
 
  • Like
Reactions: Gunner Rey

mrttao

Forum Fanatic
Jun 11, 2021
4,521
7,516
This is a game tho making only one playstyle viable is anti fun
1. It isn't a playstyle, there is no "fighter" class. Your playstyle would be the choice between pimp, academic, or combatant. With potential to do all 3 on the same character. Your exact weapon choice during combat is too minuscule to count as a playstyle. And gets changed multiple times as your wealth increases.

2. In game lore is a thing. it has to be respected.

3. I addressed it very next post. If you want to make it viable then add high end gear that makes it viable instead of rebalancing so that your 100$ sword is as good as your plasma cannon that costs over 100x the price.

There are various lore compliant paths towards making it not suck. From the active camoflage stealth armor (invisibility), cybernetics, and high tech melee weapons.
But isn't there a strategy to have one melee fighter with super high dex? I am thinking of trying this against the big monsters at second hunting place past the ferry. Maybe you can charge and have enough melee defence to buff it until your shooters have killed it? The one time I tried to kill those I was not strong enough with coil guns and super high ranged attack and decent mercs.
armor is better than dodging in this game
 
Last edited:

mrttao

Forum Fanatic
Jun 11, 2021
4,521
7,516
Is there good ways to earn passive income that isn't prostituting your girls? Not into sharing lol
Yes, there are multiple. I never prostituted any girls in this game

1. you can make your girls work normal jobs. Take the time to teach them via interact to rapidly get their science skill up (1 or 2 skill per session) and you could get them to become college professors.
There are a couple of safe jobs at game start which are all profitable right away. not hugely so, but enough to make your cashflow positive

2. invest the money you earn from combat into businesses. Check wiki for a list of businesses you can invest in to gain a passive income.

To make that initial investment money, either start out with the skills to be a college professor. or go combat. which you can easily do by grabbing some mercs and later replacing them with combat slaves. Kill people, take their stuff.
Make sure you actually click on the dropped weapons and the loot all button. Otherwise you will be leave the loot on the ground untaken
 

Kempo

Member
Nov 25, 2019
417
302
Is there good ways to earn passive income that isn't prostituting your girls? Not into sharing lol
Yes, it would be nice if you could build a shop to sell your crafted items.
Place your slaves as sales assistants, hire an external sales assistant or place one of your companions.
Be able to build a tavern, a brothel, a factory, etc..
A casino where you can bet and earn/lose money.
Being able to create your own underworld clan, instead of going around being a bounty hunter.
 

Ceesko

Engaged Member
Jun 3, 2017
2,238
5,750
There is also now a smiting framework where you can create various items and goods to sell them from raw materials. I will try it in my next play through.
 

tsap

Member
Apr 19, 2019
266
256
But isn't there a strategy to have one melee fighter with super high dex? I am thinking of trying this against the big monsters at second hunting place past the ferry. Maybe you can charge and have enough melee defence to buff it until your shooters have killed it? The one time I tried to kill those I was not strong enough with coil guns and super high ranged attack and decent mercs.
I like the way you think.
As it happened I went this way and learned a thing or two about this game. Please let me entertain you a bit with my story here:

(Warning: TLDR.)
Noticing that legacy is still more or less one not too good joke (for ME at least), I took some time to analyze what I really enjoy within the game and noticed it was fighting. So, instead of going MOAR-way I went to the opposite direction and started a supposedly quite long and painful grind with only one game-person, the MC. No issids and wife those I had learned to frown upon, no slave-girls those I still love, but like to keep happy instead of letting enemies or fuckers grind them to pulp.

From my earlier plus 20 efforts I had the advantage of knowing pretty well where the tough adversaries usually lie awaiting. So I could avoid them until I could afford the better weapons and best armor.
I was careful and nervous - every bad fight would be my last, because there were no friends to stick tendstims in me if I went down - but it was also exiting to be such a (relatively) weak fool in constant danger.
Sooner than I thought, I had gathered enough to start buying stuff and after just a month of game-time I could start really grinding the field.
When weather was bad I never stayed home. I went fishing or hunting to slowly get my MC tough. It worked, but took time. Yet I stayed motivated thinking that I was going a road "seldom used".

Ok, months (in game-time) passed, but I was gathering some influence and a good pile of rubbish to start crafting stuff I would need later. Now I could take on stronger adversaries and I did just that. Again a little bit sooner than I had expected I found myself hunting charuks - and that turned out something that really formed my MC and compelled his skills to increase. At this point of time I had influence enough to get into the Arena and Virax. Taking a bath and "massage" there felt quite nice after getting almost beaten, so I used that place more than most. It also shortened the recovering times.
So what had I learned? The game gives enough chances to play single in case I know what I need to do. I do not need eidetic memory - though I admit it would be useful :) - and all it takes to make the passive income from investments is just a lot of time and some enlightened use of current game systems.

What did I do with my wealth, you might wonder. Well, I went and fetched Michelle from her place and made her my 'quarter mistress'. What comes next is probably quite a lot of fishing and fucking. Less marrying. :giggle:
 
4.50 star(s) 144 Votes