OmegaZero21

Member
Jun 8, 2021
359
249
This is driving me insane there's ZERO indication of which Merc/Household member is good at scavenging. I figured I would assign Mercs that I'm either not using or are currently injured to scavenge so that they could bring in a passive income while they heal but somehow there's no way to know who's good at it and who's bad. Ansel has all low stats compared to Ayden but Ayden can only scavenge 1 Merchandise a day and Ansel can scavenge 8.
 
Jun 10, 2022
286
314
lol ur now expressing the next level of butthurt / loserr congratz guess what no one cares what u have to bitch and cry about if u wanted to say somthing about the game you can say anytime you want instead of crying when you see other people give legit pointers lolollolol you cant even comprehend the advise i was giving bet you dont know what a value even is< and again nop cares waht you think about my name only a complete bitch boi soyboi what try to "hurt my feelings" by saying that shit loserr hard rr on the loserrrrr
Quoting you to show how you made a false claim is "butthurt"? I don't think you know what that word means. You certainly aren't using it correctly..

You didn't give "legit pointers". You gave a long list of things you wanted the developer to change to fit your vision of the game. That's the point. That is not a review but rather a list of demands.

I can't comprehend much of what you try to type. That is certainly true. I'm not in the minority on that, by the way.
 
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Gunner Rey

Well-Known Member
Aug 15, 2018
1,097
966
This is driving me insane there's ZERO indication of which Merc/Household member is good at scavenging. I figured I would assign Mercs that I'm either not using or are currently injured to scavenge so that they could bring in a passive income while they heal but somehow there's no way to know who's good at it and who's bad. Ansel has all low stats compared to Ayden but Ayden can only scavenge 1 Merchandise a day and Ansel can scavenge 8.
The Space Marine will take you on lucrative scavenging trips when you hang out with him sometimes.

I'm not familiar with the scavenging skills of the mercs as the kids find all I could ever need (along with that plundered in combat of course) and I've ended up with a pile of 20k merchandise I'll never be able to finish.
 

MrFingers

Newbie
Nov 19, 2020
73
50
When I load your save, Doyle is back to normal, Aimee's Goods is still there and I can enter the retreat. Did you send me the correct save or are we talking about pure site-based data corruption here? :p
My Mr Doyle Turned into a second Armand. Maybe it's tax season in Ikaanos and he is helping out? Guess it's just a Doyle bug. I hope he's not hurting my income now that he's an Armand clone. Any thoughts on this Grim? Oh and as a positive I'm really impressed with the depth of the world building. I hope we have the chance to take more classes and listen to Lectures by Professor Wolfe. Oh and more pentagram mind tampering cult stories. That picture/mirror creature is cool AF.
 

MrFingers

Newbie
Nov 19, 2020
73
50
okay so to the developer heres a real review.

so i found out how to cheat and i achieved everything currently in the game got all the slaves and the content is pretty good i feel you could use more filler quest though as i played on easy and it was basically impossible playing vanilla there needs to be more money making for pvp and i feel like you should be able to enslave people you fight you just need top add a stun gun and baton and make the slave collars carry value. the grind is way too much for a porn game especially since basically everything has max damage and max dodge from the start enemy's need to be scaled properly also you need a better leveling system also adding attainable traits and perks for basically all events and actions that needs an overhaul. found myself gambling when i fought mid - high tier enemy's you need a better value scale on the combat and a more solid pvp chance to hit it is ridiculous that i have 5 people with 50 + ranged and only 2 of them are hitting shots this needs to be fixed also skills and attributes must have a way to get better quicker. the training is useless after your skills are past 75 and it takes way to long to get your skills there vanilla the money system is almost fine tuned i feel with easier enemy's that are better tuned i feel it would fix the economy. so the slaves are very cool i feel like escaped slaves should be findable at least in easy mode and i feel like there should be at least 3 outcomes to training a slave a good and fluffy nice route and a extreme mind breaking one and a tortured slave that's obedient but hates you and fights back against everything you do when at max level none of these outcomes should be escaping in order to get complete control over a fresh slave and force them to do anything I feel like there should be a slaver route for the mc and that high-tech collars that can be bought at the slave market in the fancy district which wont kill the slave but cause them to become paralyzed not unconscious either. and personally i would like the ability to use plastic surgery to increase breast size and buttocks size and lip size on all characters of all ages also a virginity implant that restores the hymen would be realistic in this game due to the tech and personally i would like the ability to challenge my household personnel into slavery such as the wife, kids, hired mercenary's, followers. with all that I have said is complete I feel the game would grab more traction and feel more complete i would personally work on these issues before updating any story telling as the story telling feels rushed. this is a great game you have even if it is html its a great base for a great game just keep updating it pls definitely going big with this idea you have
That is one long text message, my dude. If you want to make it easier to train skills then just alter them with the cheat codes. The rest of us will grind a little and don't mind at all. Put your ideas on discord and not in a block of text. And can we have robot baby zebra pets and I would like the slaves all to be scratch and sniff so I can scratch the screen and know what they smell like and please give MC a jetpack and Lovisa unicorn pajama bottoms ktnxbi.

GD-studios

The wiki says "Wives and Marriage" can you have more than 1 wife or are you limited to just 1.



When you first start up the game there is a link for the wiki and it has all the info you need.

Training is the only way I know of to increase dex.
I may be mistaken but I think putting a slave in the Arena Training will raise dex over time. Don't quote me on that. Maybe a yoga studio will open up in Crows in the future.

K so going down the list
Space Marine and Black Guardsman are not bad but a little pricey I think the Black Guardsman is same price as Doyle but with a MASSIVE daily cost I think it was 300 something so not usable for a beginner.

Enya is in Crystal Haven(Hills)? so she's also not usable for a beginner.

Loren is good. I don't think rifle savant and Budman are usable in 8.13 so not really usable.

Ansel and Peasant, are good

Ayden also isn't usable for a beginner.

The kids are way too squishy to ever be usable

Armand also isn't usable for a beginner.

So as of 8.13 the team that beginners can use of right off the bat are only Ansel, Peasant, and Loren. There's definitely an issue but the good news is that 8.14 apparently solved the problem.
Over time the more expensive Mercs will save you money because they supply their own ammo. Ayden, Black Guard & Space Marine. Free plasma gun ammo when you equip Space Marine and Black Guard with them. Nice. You can also save on ammo if you kill the easy bad guys with melee weapons. Enya is best used for her detailed sexy time scenes. But you probably already knew all that.

I've come to believe that this is mostly dependent on just how you plan to play and how much time you want to put into it. Yes, physical skills are much more easily trainable and it's generally better to concentrate on certain others, notably Intelligence, if you want a better more rounded character in the long run...but also remember, 'in the long run everyone's dead.'

Intelligence will determine just how many points you will get from classes and reading books, therefore it's important to get that stat up to about 60-65 before you start your classes and books. There's a point, I forget just exactly what it is, where you max gains from intelligence so it's not helping you much anymore, if at all.

Charm can be gained up until 70 by Caressing during seduction and up to 85 through plastic surgery at the Doctor's office in Crystal Heights. Thus one might be tempted to forgo Charm in character creation as it can be trained up or bought later, but consider also the opportunity cost in that. Early charm makes the whole game much easier in the beginning and opens up doors much sooner affecting all facets of the game. Being able to charm Rebecca in the beginning to access the Space Marine soonest allows you to take out the highest level targets much quicker and easier.

Manipulation is not nearly as easy or sure to train as Charm, but you can get oodles and scads of Manipulation from books and there's diminishing returns on anything much over 100.

I find melee combat to be quite useful, my current Rise from the Ashes character seldom fires a gun anymore and I've critted myself up to a Melee Combat skill of 276, but also still fires a plasma gun on occasion if the target warrants it. The leader of the Highwaymen of Darkmere always tastes plasma as does the King of the Ceilor Forest Raiders as why would I want to take a chance on them firing that coilgun at me and my team? Top level bounties get similar treatment, but mostly my character uses his powered katana as I don't want to pay for the ammo and I don't need to use a gun except on top level targets like the above.
Question for you "TENA MUR EXAM DUB ADROWA" - I thought I was a decent cipher cracker. Maybe I just need a good night sleep? I'm thinking you have to remove some extra letters and reverse the order? A WORD A BUD MAXE RUMANET - Nope. I don't want it solved just a little breadcrumb of a clue to solve it. Cheers. Oh and Man 276 melee?! - you're grinding hard mydude.
 

khumak

Engaged Member
Oct 2, 2017
3,847
3,895
Is there a reason to upgrade Michelle Wolfe's basement before adding her to your household since you lose access to it as soon as you do that? Is it just a quick but expensive way to boost her affection?
 

OmegaZero21

Member
Jun 8, 2021
359
249
Over time the more expensive Mercs will save you money because they supply their own ammo. Ayden, Black Guard & Space Marine. Free plasma gun ammo when you equip Space Marine and Black Guard with them. Nice. You can also save on ammo if you kill the easy bad guys with melee weapons. Enya is best used for her detailed sexy time scenes. But you probably already knew all that.
That's nice but are there even any enemies in the game that would currently even require the use of plasma weapons?
 

OmegaZero21

Member
Jun 8, 2021
359
249
Do enemies consistently get harder or there any end game enemies anywhere that would require a large amount of melee or gun skills? Or is pointless to keep increasing them after a certain amount.
 

Gunner Rey

Well-Known Member
Aug 15, 2018
1,097
966
That's nice but are there even any enemies in the game that would currently even require the use of plasma weapons?
You don't want to get hit by coilguns, those can crit and that gets messy. Two plasma guns firing for you by elite shooters first round pretty much ensures you'll take down the leader of the Highwaymen of Darkmere and the King of the Ceilor Forest Raiders before they fire. Tendstims cost money too, so reducing damage by removing shooters against you saves money.

You're going to be fighting these guys pretty much every three or so days and you want to be efficient in defeating them; mercs with ammo packs also allow you to train up lesser mercs and slave girls by taking out any true dangers to them before they fire.
 
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Gunner Rey

Well-Known Member
Aug 15, 2018
1,097
966
Do enemies consistently get harder or there any end game enemies anywhere that would require a large amount of melee or gun skills? Or is pointless to keep increasing them after a certain amount.
I think there's an extra damage bonus at ~140 but after that it doesn't matter. Everything over about 100 seems to be an auto hit, so I often move on to train up another after I reach that.

I'm building an army, and my mercs and slave girls are my cadre.
 
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tsap

Member
Apr 19, 2019
266
256
Is there a reason to upgrade Michelle Wolfe's basement before adding her to your household since you lose access to it as soon as you do that? Is it just a quick but expensive way to boost her affection?
Just the quick but expensive affection-boost. (Many a player would like to keep that dwelling for later use. No success so far.)
 
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JaxMan

Active Member
Apr 9, 2020
730
654
You forgot Mr. Doyle in Crow's End, and you can get Adrienne from doing Michelle's quest.

Enya's only there on clear days.

Didn't know that about Ayden. Thanks!

Bud and Rifle Savant aren't in 8.1.3, are they?
No, and I believe the next public update (0.8.1.4) will include Bud and the Rifle Savant. Aiko, Dexter and Felix will be added in the next couple updates after that one.
 

JaxMan

Active Member
Apr 9, 2020
730
654
My Mr Doyle Turned into a second Armand. Maybe it's tax season in Ikaanos and he is helping out? Guess it's just a Doyle bug. I hope he's not hurting my income now that he's an Armand clone. Any thoughts on this Grim? Oh and as a positive I'm really impressed with the depth of the world building. I hope we have the chance to take more classes and listen to Lectures by Professor Wolfe. Oh and more pentagram mind tampering cult stories. That picture/mirror creature is cool AF.
That has been posted on the discord channel and I think Grim fixed it. Not sure if he uploaded a recent public version of 0.8.1.3 with the fix. Join the discord and ask there.
 
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khumak

Engaged Member
Oct 2, 2017
3,847
3,895
I was thinking a bit about the way books and courses work in the game currently and had an idea that might make it more viable to play a lower intelligence build without making intelligence unimportant. Instead of having intelligence increase your chances of getting maximum value out of a book or a class, why not make it so you always get max value out of them but intelligence determines how long it takes to complete?

At 70ish intelligence it could take as long as it currently does. Then you have a sliding scale based on how much below that you are which increases the time it takes to complete. So it might take 10x as long at an intelligence of 10, but you'd still eventually get the max benefit from it. Maybe below a certain threshold you also have to hire a tutor to get max benefit.

That would also make it reasonable to read something other than a science or academics book early in the game or take a bondage class or something.

The way it works now, there is sometimes a pretty stark difference between getting minimum vs maximum value out of a book or a class. So it's pretty pointless to ever read a book or take a class that does not raise intelligence until you get your intelligence up around 70.

I haven't checked to see if it's possible to get one of the skills required to teach at the academy high enough to teach there if you start with a build that has the minimum possible intelligence and minimum values for academics, science, and medicine. Would it be viable to eventually just push your intelligence up by teaching classes even if you had to suffer through getting minimal gains from all the intelligence related books and courses? Or would the law of averages pretty much guarantee that you got enough minimum value rolls to make it impossible to reach a high enough threshold to ever teach a class? Are there ways to raise it in areas that are gated off by influence? I haven't gotten that far yet, I keep running out of money.

Edit: I think I may have found an answer to the low intelligence build in the wiki. I haven't tried it yet so not sure how viable it is, but according to the wiki it looks like this could be used to raise intelligence early on if you start with a low value:
- SpaceBall event (Arrange Event > ENSYS night) - 20% chance to increase INT up to a maximum of 70.
- By completing an RPG campaign (Arrange Event > RPG night)
- By completing Ayden's RPG campaign
 
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OmegaZero21

Member
Jun 8, 2021
359
249
I was thinking a bit about the way books and courses work in the game currently and had an idea that might make it more viable to play a lower intelligence build without making intelligence unimportant. Instead of having intelligence increase your chances of getting maximum value out of a book or a class, why not make it so you always get max value out of them but intelligence determines how long it takes to complete?

At 70ish intelligence it could take as long as it currently does. Then you have a sliding scale based on how much below that you are which increases the time it takes to complete. So it might take 10x as long at an intelligence of 10, but you'd still eventually get the max benefit from it. Maybe below a certain threshold you also have to hire a tutor to get max benefit.

That would also make it reasonable to read something other than a science or academics book early in the game or take a bondage class or something.

The way it works now, there is sometimes a pretty stark difference between getting minimum vs maximum value out of a book or a class. So it's pretty pointless to ever read a book or take a class that does not raise intelligence until you get your intelligence up around 70.

I haven't checked to see if it's possible to get one of the skills required to teach at the academy high enough to teach there if you start with a build that has the minimum possible intelligence and minimum values for academics, science, and medicine. Would it be viable to eventually just push your intelligence up by teaching classes even if you had to suffer through getting minimal gains from all the intelligence related books and courses? Or would the law of averages pretty much guarantee that you got enough minimum value rolls to make it impossible to reach a high enough threshold to ever teach a class? Are there ways to raise it in areas that are gated off by influence? I haven't gotten that far yet, I keep running out of money.
I don't think it's possible to just do low intelligence and low Science and Academics and push your way through. But apparently it's possible to arrange events at home that have the possibility of increasing intelligence. So you could do that and get the max gain out of the skill books which would be enough to reach the required skill level to teach a class.
 
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khumak

Engaged Member
Oct 2, 2017
3,847
3,895
I don't think it's possible to just do low intelligence and low Science and Academics and push your way through. But apparently it's possible to arrange events at home that have the possibility of increasing intelligence. So you could do that and get the max gain out of the skill books which would be enough to reach the required skill level to teach a class.
Yeah I haven't tried it yet but just started a low int build to test it out. Will see how it goes.

mor.jpg
 

OmegaZero21

Member
Jun 8, 2021
359
249
Honestly at this point it seems like the best start is probably as high as you can for intelligence. Like I literally don't understand why they decided to make it next to impossible to consistently raise but every intelligence increase seems to be a one and done. Where as strength, dexterity, and stamina can all be increased at home. Not sure about willpower but I did get random increase working in the academy. But intelligence is next to impossible to get a decent raise.
 

Dixon Butz

Member
Apr 8, 2017
237
279
Honestly at this point it seems like the best start is probably as high as you can for intelligence. Like I literally don't understand why they decided to make it next to impossible to consistently raise but every intelligence increase seems to be a one and done. Where as strength, dexterity, and stamina can all be increased at home. Not sure about willpower but I did get random increase working in the academy. But intelligence is next to impossible to get a decent raise.
You gotta give GrimDark a little slack. The game is very much a WIP. There's a million variables moving around in the background, and it's pretty fucking impressive that they all work as well as they do. All the intelligence/academy stuff is on the roadmap, but it works well enough for right now. I think he's being careful about adding too much at once in case he breaks the game balancing. Me, I'd love it if melee could get a little attention. But I'll still enjoy what we've got so far.
 
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4.50 star(s) 144 Votes