I noticed that your prosperity, corruption and control show values x/100, but my screen only shows the first number. Is that a setting you choose?
I noticed that your prosperity, corruption and control show values x/100, but my screen only shows the first number. Is that a setting you choose?
Get your strength up, and that of your slaves at the least, and the whipping cane works well enough--though you don't want to be trying to capture plasma-bearing Duraplate-wearing enemies unless they were left with a bare sliver of health from a big gun hit.does that cane work on armored enemies or do I need the combat staff? I worry since I dont have a melee build. I either need a slave who does nothing all fight till the end, or I bonk them myself and hope it hits.
Yeah, they may have to be on guard duty. When I tested that I had all my mercs who weren't fighting set by default to guard.Is that only if you assign them to guard duty? Just tested with Loren and hiring her doesn't change my house's power. Adding her to guard duty adds 1 pt of power though.
I thought maybe there could be a Hunter duty for household npcs, or even a Hunter job for slaves, to help with food supply.
It could maybe make use of the survival stat for quantity or success rate.
Also regarding gardening, the max stat from Academy training could be set to 80, and max from 'on the job' training in the home garden set to max, so you wouldnt need a reserve gardener while one trains up from 80+. Another way would be to make Gardener a title instead of a job.
Just a few thoughts, no big deal. Food is cheap when youre a Slavemaster of Raana anyway
Yep.. I like training slaves as fighters instead of traveling with Mercs. I'm overcrowded.Don't make it a title because we already have enough of those. Once you fill up all your titles now you're perilously close to running out of space. I need for my Head Maid or Pantry Girl to be able to be my Gardener or I have to make another agonizing decision on who I must kick out of the house!
I seem to get the most consistent skill upgrades just making piles of combat knives. So I make those until I can make swords, then I make enough swords and crossbows for Belial Guns and Fort Sera and go back to combat knives until I can make pistols. Then I make enough pistols for Belial Buns and then go back to combat knives again until I can make rifles and stims. Then I mostly make rifles.I´m stuck with artisan at 28 and I need to rise it to 30 in order to be able to make medical equipment. I have tried to increase it converting cloth to textiles, but so far, 300 units of cloth have give to me no increase at all. Anyone know if it´s just bad luck with the dices or I must try a different approach?
Yeah I've tried games where I did this but it's just too painful giving up potentially 4 slave slots for combat so I can't see playing that way long term without more slots to use. It does work well if you give them stealth suits and get the health implants for MC so he can tank, but it's kind of expensive buying all that armor.Yep.. I like training slaves as fighters instead of traveling with Mercs. I'm overcrowded.
I never use Rifle Savant. I consider him as "buying a cheap rifle for only 150$". Hire him, put as a follower, disarm him, remove him as a follower ant put him as a Scavenger (6 of merchandise) or as the best janitor (5 of influence). And then, give ther rifle to Anselm and you have a start lineup wit 3 rifles for your first combatPlease make rifle savant 50 HP. He is useless atm after day 3.
You do itPlease make rifle savant 50 HP. He is useless atm after day 3.
Thanks for reminding me, I planned on doing that, soon.I tried the wiki; is there a complete list of books with the potential points from each anywhere?
I actually did quite a bit of testing at various int levels for the classes and the books.Thanks for reminding me, I planned on doing that, soon.
Just a quick tip: I think you get max points with 65 int. And maybe drinking coffee each time can boost it?
I did notice somebooks have a possible range, [tested via save scumming] while others gave static points.
Example: I tested these two via save scumming with 65+ int and drank coffee each chance:
History of YRB-43 (Bookstore $280) [tooltip states 6-10 skillpoints] {with 65 int, it yield academics+10to12 and int+1}
vs
Earth 1900-2150 (General Goods $150) [tooltip states 5-8 skillpoints] {with 65 int, it yield academics+12 and int+1}
I'll get rest of list together soon, unless someone beats me to it.
Basically, the Retreat was a quick fix for all the people complaining about not have enough space for all the girls they wanted to keep. Grim has stated that the Retreat will be expanded in the future, but for now it is just a storage space for people who have a lot of girls and money.What it´s the point of buying The Retreat? It´s bloody expensive, have a lot of maintenance and you can not interact at all with the slaves you put on it. They stop also working and earning money or giving you influence. It´s just an expensive parking lot?
I´m missing something obvious?. Seems quite useless to me..
and also,
is there a level of standing in which the houses begin to pay tribute to you?