A few questions:
Is there a stat limit that the game recognizes if I train my Strength to 300 does the game still account for that?
Does increasing Blacksmithing or Artisan reduces the time to make weapons and armor so you can build more faster?
Is it better to kill the mafia or invest in them?
Damage bonus scales up to roughly 1,500 STR as some monsters touch on those levels - at least baneclaws and charucks. The Black Scorpion samurai in Raikan has around 400.
like the Valkery her name changes every time but her image does not change, and the stormchild trait shows below the bonuses when she is up for auction so you know you found her and should buy her, her other traits and some of the bonuses change every time you find her like all the others
like the Valkery her name changes every time but her image does not change, and the stormchild trait shows below the bonuses when she is up for auction so you know you found her and should buy her, her other traits and some of the bonuses change every time you find her like all the others
What a massive timesink, I love it! The text descriptions for sex scenes are perfect.
For now, I force 4 mercs to scavenge and 1 to prostitute herself, that sustanins my mansion financially (barely but still) while I train the slaves. Just finished my first slave, started second. The beginning of the game seems very slow, I hope the amount of content is large in this game.
you find the Valkery in Marstons Ave just northwest of Sloppy Joes in a group there, you have to capture her. she has random stats and traits like most slaves but she can get up to a +65 bonus to beauty which puts her at a max of 95 natural beauty, plastic sergery can only get them up to 85 beauty, I think she can also get really high DEX bonus also but her name changes every time you prosses her
you find the Valkery in Marstons Ave just northwest of Sloppy Joes in a group there, you have to capture her. she has random stats and traits like most slaves but she can get up to a +65 bonus to beauty which puts her at a max of 95 natural beauty, plastic sergery can only get them up to 85 beauty, I think she can also get really high DEX bonus also but her name changes every time you prosses her
Myeah, without derailing with unwanted rants, that's the problem right there, and the reason I asked about the models used here.
Saw a few more of the AI pics, really high quality, and very fitting the settings. Makes the renders, which probably required far more work, pale in comparison.
Anyway, messed around a bit, and two things immediately stood out to me:
1. Love the procgen slaves
2. Don't have anywhere near enough slots/time/management tools to handle even a fraction of them
Random:
3. Really hope there'll be opportunity to turn "princess" Adrienne into Michelle's subordinate "emotional support" slave. Her personality really grates at me. At least Michelle's a productive member of the household, keenly aware of how much in debt (implied or not) to the MC she is, and actually puts effort into expressing it in practical terms (unlike her "what do I need school for" lover). High willpower Michelle probably should be able to turn tables in their relationship on Ms. "attend to me, peons."
And why the hell am I even paying a wage to the golddigger-in-training for a safe environment with FREE room-and-board, right after I go through all the trouble to rescue her just to keep Michelle happy? You want money, do your job, which means taking care of Michelle as long as she wants. Suggested approach - let Adrienne stay with you with no income, have a scene where she asks for money, either give it unconditionally (you enabler, you), or demand something in exchange - being Michelle's "feel good" assistant among the possible choices. In this household you carry your weight, missy.
Side note, MC's passivity during the only sex scene they have really begs to be expanded on, though maybe I didn't hit enough corruption from either. The grind is real
4. Mentioned it before, will mention again at every opportunity - vinegettes scenes between the slaves and/or followers. At least it would enliven the daily grind, a lot. Surprising lack of interactions between them during parties, while at it
5. Multi-some sex scenes, with active participation by sufficiently interested slaves (definitely not the priority right now, but something to keep in mind none the less - oh the potential). Mostly so I can have Michelle take Adrienne down to the training room where she belongs, with her attitude.
6. Positioning during fighting works... weird. Characters shouldn't have to spend a turn counter-charging enemy that already closed in to hit them in melee.
7. The "approve(?)/reprimand" results in end-of-day mini-events really could use customized approach. Catching someone wasting half a day sleeping in the shed is not the same as giving food to some urchins that could be befriended for long-term benefit, yet they all seem to have the same set of "results."
8. "Special" captured slaves, like Talika, probably need individual treatment during procgen. Aside from traits (I really hope Mae is "Perverted" by default, and not just a happy roll for me), Talika should absolutely start by absolutely hating the MC's guts. Even if you manage to just knock out your bounty there. Not sure if reading too much into it, but when captured in my game she was definitely bonking someone going by "examine" readout, so my MC likely just killed her Senpai-with-benefits (at the very least) right before she ended up with 60 Dedication and no Fear or Anger after being "processed." Eeeh?
Importance over 9000. Beryll monkeys are apparently not just self-aware, but intelligent tool users with a complex society. They also greatly appreciate the human female form (Mae's heavy breathing intensifies). Romance arc when?
As always, had a lot of fun even with all the mechanical limitations and WIP placeholders. Hope none of the above came out as "dev teh sux" whinage, rather than some hopefully constructive feedback
(Really, though, fuck Adrienne's personality - and NOT in a good way!)
Edit: Incidentally, Adrienne strikes me as exactly the kind of personality that would go into debt with very much the wrong kind of people to borrow any amount from, thinking she could bat her eyelashes and "tee-hee" our of any consequences, even after being rescued.... as an idea for a story arc that would turn her, legally, into a slave after she lands her "no-effort-required" spot in MC's household.
Michelle's a good girl. I need an appropriate reward for her >.>
Gave it a touch up, appears to be working fine now, but I might have missed something else.
Really wish the code used objects for the slaves, would make things way simpler.
Thanks for that then! If it's not a problem, I'l be gratefull if you could tell me waht needed fixing, that way I can save a copy of those particular edits and so I can update de the next ver too to add the slots again, or if you prefer to do it yourself, I can give you the edits I saved (Is mostly so I don't need to rewrite it all again).
Each doze gives you +20 to all main stats and skills, up to 120. But it gives addiction and stats begin to deteriorate by 2 for each day without a doze.
So, you can boost yourself up to 120 and then consume only 1 doze per 10 days to keep it up. Your stats will always be 100-120 without any training.
I have crashed again with the plain reject of proposal of marriage by Aria for religion reasons. So far, in both cases have been with Aria as a Buddhist.
I have nibbled a bit and seems that you must be an atheist or of the same religion of the girl that you propose, or the girl must be be atheist and then you can be of any religion. Can some one confirm this?
If this it´s the case, should be nice that you get some advice in the wiki or in the game when you embrace a religion. That´s a nasty surprise.
Each doze gives you +20 to all main stats and skills, up to 120. But it gives addiction and stats begin to deteriorate by 2 for each day without a doze.
So, you can boost yourself up to 120 and then consume only 1 doze per 10 days to keep it up. Your stats will always be 100-120 without any training.
I keep meaning to try that sometime and have never gotten around to it. Are the stats gained/lost from the drug tracked separately from your base stats/skills and whatever skills you might gain through use or through training?
Seems like it might be a worthwhile option to get drugged up to 120 int before reading skill books and then suffer through the stat loss when you stop taking it but not if I have to continue taking it permanently, and not if I just lose all the stats I gained from the books from the withdrawls. How does the stat loss/withdrawls work for it?
Thanks for that then! If it's not a problem, I'l be gratefull if you could tell me waht needed fixing, that way I can save a copy of those particular edits and so I can update de the next ver too to add the slots again, or if you prefer to do it yourself, I can give you the edits I saved (Is mostly so I don't need to rewrite it all again).
"if _call is [NUMBER]" from 21 to 23 in the CallPic passage.
"if $activeslave is [NUMBER]" from 29 to 34 in the LoadStat passage.
"if _call is [NUMBER]" from 80 to 85 in the XXX passage.
In the GirlCheck passage "if $apavatars lte 14 and $ownret gte 1" the 14 should be 20 and "if $ownret gte 1 and $apavatars gte 15 and $avatars gte 2" the 15 should be 21.
A couple of description errors (Retreat mentions a maximum of nine slaves and the descriptions for nine girls stored are repeated) in the Apart passage.
Still in the Apart passage "set $activeslave to [NUMBER]" is always at 28 for the new additions when it should go up to 34; "$backtohouse to [NUMBER]" is always set to 9 for the new additions when it should go up to 15.
Apart[NUMBER]Load, Apart[NUMBER]Return, and LoadTempAp[NUMBER] passages from 16 to 21 are outright missing.
In practice storing girls didn't really work as the stats were not loaded, stored, or recalled properly; Pics didn't target the right stored girl for the face icon, and the stat sheet targeted the wrong girl.
I suggest using a comparison tool to look at the specific code modification from your version to mine to get a clearer idea.
I attached my notes on it, but not sure if you can make sense of them.