games with locked content, such as this, must be blocked from uploading, developer force people to support, this is wrong, support must be free
Training slavegirls for the most part. Taking the forts on Marston Ave and Stokke Hills every time the bandits show up, for both training, faction building and monetary purposes. I want to build perfect little slavegirls, 100+ Dex, Acrobatics, Dancing, and all sexual skills plus 70 or so Strength, Performance, Kindess, Respect, and at least one or two more skills. 120 Stamina is first though, and at least basic combat skills with some of them 100+ combat stats Warrioresses, whether they started with it or not.I'm curious, how you spend those years?
I'm guessing you must have run out of quests in the first year and then mostly just spend a few months training a single girl before moving on to the next?
What do you do for a living? Wanna come and do it for me for free?games with locked content, such as this, must be blocked from uploading, developer force people to support, this is wrong, support must be free
So that you can use your ill-gotten guns:In case anyone need a variable for cheating. Here list variable i found quite useful. (Edit: Put in spoiler as suggested. Also add text file for easier copy paste)
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Hmm...┌―――――――――――――――――――――――――┐
| Time of day and in game days spent
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So there are 2 values that deal with days spend in the game
The days variable and the daycount, daycount seems to be what really matters in the code.
Time behaves in 6 minutes intervals like this:JavaScript:days // starts at 1 and tracks the amount days the player spent ingame. daycount // starts at 82, it's use is not clear.
8:00 = 80
8:30 = 85
11:00 = 110
11:30 = 115
23:00 = 230
In order for the changes to take effect you need to switch screens in an menu, or travel to an other location.
Force the use of an clock display, use the menu to do this please.JavaScript:// sets the ingame day spent to 100, the effect this has on daycount is unknown SugarCube.State.active.variables.days = 100 // Set time to 11:00 SugarCube.State.active.variables.gameDate.setHours(11) SugarCube.State.active.variables.gameDate.setMinutes(00) // Set time to 15:30 SugarCube.State.active.variables.gameDate.setHours(15) SugarCube.State.active.variables.gameDate.setMinutes(30)
JavaScript:// Use proper time format like 15:00 SugarCube.State.active.variables.clock = 3 // Use improper time format like 3 pm SugarCube.State.active.variables.clock = 2
So, to change time you need to change 3 variables, daycount and displayed hour and minutes?Hmm...
Let me try to clarify the daycount vs displayed time.
daycount is the actual game time, which is invisible to the player, and it works like this:
1 = 00:06 (6 minutes after midnight)
2 = 00:12
5 = 00:30
10 = 01:00
20 = 02:00
70 = 07:00
120 = 12:00 (lunchtime)
180 = 18:00
239 = 23:54 (6 minutes before midnight).
240 = 24:00 (midnight)
There is also a displayed time to let the player know what time it is, because humans are less confused if told that the time is 11:00 PM or 23:00 instead of 230.
This display time is unfortunately not automatically synchronized, so the player needs to adjust it manually, if changing the game time (daycount) and also wanting to see the correct game time in the game.
And that is done like this:
// Set time to 15:30
SugarCube.State.active.variables.gameDate.setHours(15)
SugarCube.State.active.variables.gameDate.setMinutes(30)
TLDR:
Daycount is the actual game time, which has an effect on game play.
setHours and setMinutes only adjusts the time which is shown to the player, but it doesn't affect game play.
Yes, you almost got itSo, to change time you need to change 3 variables, daycount and displayed hour and minutes?
For exaple, if I wanted to change time to 12:00, would it go like this?
SugarCube.State.active.variables.days = 120
SugarCube.State.active.variables.gameDate.setHours(12)
SugarCube.State.active.variables.gameDate.setMinutes(00)
If I'm understanding my quick look at the code right, you can get it from:Also, how do I increase stealth? there is a value of it in my character sheet but in wiki it says through increasing dexterity.
how to increase respect past 21? Fighting bandits no longer increase. Or is it now by chance?
Respect is gained each time you win a fight with the girl on your team up to 20, then after that it's about a 4-5% chance to get points after 20 Respect. Respect acts like a bonus to many interactions with slavegirls and is worth pursuing for all of them, even the combat-challenged. The Swamp Tribesman up in Preacher's Pond are a great place to gain respect for low skilled girls you'd like to get up to 20 at least with. Get the requisite amount of combat armor for your girls as well as a rifle and whipstick and you're all set. The Swampers can barely scratch combat armor once you take out any rifle-bearing hunters with them. Easy wins for easy respect.If I'm understanding my quick look at the code right, you can get it from:
-Stealing at the factory, up to a max of 79/89 depending on the exact event. Not guaranteed each time.
-Some quests have options that use stealth, and those can increase it.
-Hunting, but it looks like it has a fairly low cap of 39. Not guaranteed each time.
Caveat that I'm not really great with code stuff and I'm not 100% sure I found everything or interpreted it correctly.
Couldn't figure out how respect worked for sure at the same time, but I've heard it becomes a chance roll.
Most of the bandits that spawn in Stokke Hills are good for that as well, although the group that all has rifles and/or pipe guns can be a bit rough if you take nothing but slave girls with no combat skills. Most of the other groups that spawn there are mostly melee with only 1 or 2 that have a gun. I like to take a merc team to do the daily bounty plus the arena and then go back home and pick up 4 slaves that need the most respect training and go clear the rest of the town.Respect is gained each time you win a fight with the girl on your team up to 20, then after that it's about a 4-5% chance to get points after 20 Respect. Respect acts like a bonus to many interactions with slavegirls and is worth pursuing for all of them, even the combat-challenged. The Swamp Tribesman up in Preacher's Pond are a great place to gain respect for low skilled girls you'd like to get up to 20 at least with. Get the requisite amount of combat armor for your girls as well as a rifle and whipstick and you're all set. The Swampers can barely scratch combat armor once you take out any rifle-bearing hunters with them. Easy wins for easy respect.
Yeah, there's Swamper-like bandits available in Stokke Hills too, it's not almost always the Ceilor Forest Raiders these days. That's another great place for easy respect building if you pay attention to the description of the attackers in the daily account. Another one is the Dock punks and the Redhaven bandits as long as they last. If it's a level two bounty or below I'll let my green girls take care of it too, we'll finish up in the Baths for some easy happiness if they took a few hits during the day.Most of the bandits that spawn in Stokke Hills are good for that as well, although the group that all has rifles and/or pipe guns can be a bit rough if you take nothing but slave girls with no combat skills. Most of the other groups that spawn there are mostly melee with only 1 or 2 that have a gun. I like to take a merc team to do the daily bounty plus the arena and then go back home and pick up 4 slaves that need the most respect training and go clear the rest of the town.