- Nov 20, 2021
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I have to admit, while the game does a lot right, I don't like few aspects. One is the dice roll for every interaction with a slave. While it makes perfect sense for combat to be, to a degree, unpredictible, when it comes to personal relationships it just encourages save scumming.
I do hope the game develops further tho, even with the annoyance above, it's rather fun to play and I'd love to see more options available. The closer it gets to Jack-o-Nine Tails the better Having said that, the option to 'get rid' of a slave other than the contract, would probably useful as well.
Also, there are children in the game. Are there plans for loli/shota content? I live in the UK, with somewhat strict laws about it, just wanted to check.
This is one thing that'll get more and more balanced as development moves on. The newly added dice roll and difficulty options might mitigate some of this for those who want a more mechanical consistency, even if you'll reach that threshold naturally by treating your slaves in a manner that either makes them obedient and/or loving. Check out the (nearly-finished) wiki for more guides and details on this.
I've not touched the slavery part at all since before release but will focus solely on interactions and slave traits after the 0.7.9 update is out.
I assume you're talking about the 13-year-old girl and her little brother in the temple? Those two are part of the almost-implemented domestic servant system. They'll not be available as normal slaves. So you're safe.