it could definitely have a cleanup. especially with the stacked bonuses and whatnot.
i also personally dont like that i have to have peeps follow me in order to train em. at the same time they dont do their work as long as they are following you, so you gotta unfollow em again after you are done working out with em.
would love to have a quicklist of predone following groups where i can easily have em follow and unfollow me and can easily change the group i want to have followed.
Jup I think the classical feature creep happened and something that was planned to be relatively simple grew out of hand.
As I said before I think they need to seriously consider rethinking the whole household managing UX.
The whole build household got now more or less sorted.
Although there are some bugs or questions like you can add a single bed to your master bedroom? I first thought that it is for a slave to sleep with you in the same room. But if you have both a double bed and a single bed it just messes up the description of the room and seems to default to it for the sleeping bonuses.
You first have to remove the lesser item to replace it with a better one. Not obvious for when you try to replace the living room sofa with a luxury sofa. I could automatically replace the sofa with the new one.
The ?inventory? lacks a counter in this view. You see how many armchairs or what not are placed in a room but you do not see how many you have left in your inventory. I think adding a counter there would make sense.
Also not all furniture bonuses seem to be displayed correctly in the bonuses window....
But the visual organisation and concept is solid..... Works OK
But the whole worker and role assignment is just a mess.
I think it needs a summery page. That is object orientated.
Main house the roles associated to it and the negatives and positives.
Factory workers associated to it bonuses and production.
ETC....