do you know how to get urchin girl event.I think the "focus" is important, one of you're Nannys has another job. It could affect how well they teach the Children
do you know how to get urchin girl event.I think the "focus" is important, one of you're Nannys has another job. It could affect how well they teach the Children
If you mean Laika & Loden. In the temple bottom right corner of Kasey Parkdo you know how to get urchin girl event.
You wait until you get it. It's random, but it will come in time. Just don't accidentally push the button to 'Exterminate.'do you know how to get urchin girl event.
I only discovered it yesterday, you must end the day no later than 11:59 p.m. if you want to receive the scavenger report and the status of your slaves.Any one have an idea of why in hell some days you get your scavenger report and some others not?
And loose out on 7 productive hours?I only discovered it yesterday, you must end the day no later than 11:59 p.m. if you want to receive the scavenger report and the status of your slaves.
And loose out on 7 productive hours?
Yes, but it probably makes more sense for Grimdark to fix the bug.It's one or the other, you decide!
At the risk of being disavowed by Grimdark, I believe there is no mistake. It was a user who discovered that the day could be "stretched", I understand that it is not the developer's idea.Yes, but it probably makes more sense for Grimdark to fix the bug.
By the time you got the 35K (day 6-7 mentioned here sounds possible if you really focus, not renovating your house and hunting down some bad guys), you should also have captured enough (or almost enough) female slaves to fill your 11 slots. Build the workshops a soon as possible, and from then on, it becomes sustainable almost instantaneously. Even with 10 undisciplined workers (getting this to max is top priority, before any upgrades), you can quickly pay for the two 10K upgrades by producing knives, selling them at the nearby market and buying raw material at Aimee's. I only then do the first very basic upgrades on the house, and once you can afford the 25K upgrade (which is the last one you need for a very long time) you will gain about 2000 production points per night. I find knives the most effective option (some clicking every morning, but OK), far better than automatic rifles - for those, you lose a lot of time travelling and still make far less than with the knives. My strategy is to build a second workshop next, and populate it to the max, same upgrades (2x 10K, 1x 25K), and keep churning out knives, nothing else. Of course, you can switch for one shift to swords, cross-bows, pistols and automatic rifles to meet the needs of Belials and Fort Sera, but for making money, knives it is. Find and replace your foremen with the highest intelligence guys/girls you have available, and assign your workers to a high discipline slave mistress (you can have up to 3, each one can train up 4 slaves, and this will quickly make a difference).After starting a new game on Grimdark + Dying work, with focus on hunting to afford a workshop and then hire a bunch of morons with a 60 INT techie Mae as foreman, I came up with quite different numbers:
I can't sell rifles at Hamah bay because of anarchy and getting ambushed + killed more often that not when trying to pass Kasey's park. So, knives it is.
Basic workshop, with 4 moron workers (33 avg. discipline) and a 60 INT foreman, only produce 270 production points per day.
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10 knives sell at $800 in the marketplace and cost 100 production points.
Each batch has a total material cost of $510:
20 steel x $23 = $460
10 wood x $5 = $50
So, each batch results in $290 net profit.
270 production points / 100 = 2.7 batches per day = $783 daily net income.
Then there is the additional daily cost of $20 x 15 food rations = -$300
And salary cost for the moron workers: -$64
Resulting in daily profit after all expenses: $783 - $364 = $419
If I compare that with a large garden:
Base garden: $1500 (2R)
Upgrade tools: $300 (4R) + $600 (2R)
Upgrade garden: $700 (2R) + $1500 (4R)
Total garden cost: $4600 (14R)
Income: 14 rations x $20 = $280 daily income
Additional daily profit from a $35000 workshop with 1 slave + 4 morons: $419 - $280 = $139
So, yes, when you can afford a heavily upgraded workshop, with lots of skilled slave workers and have easy access to Hamah bay, then workshops are extremely profitable. Before then, not so much.
The stamina regen should be tied, one way or another, to the number of hours you sleep. the way it´s actually done in the game feels deeply wrong to me.If I were Grimdark I would only fix it, if I would also make sure (at the same time), that the pc/mc would sleep at least 6-8 hours (to regenerate more or less most stamina) and if that would mean, that the mc/pc is only getting up at noon or early afternoon.
It's n o t even a Bug, in Real Life you also cannot get by with 5 min sleeps.Yes, but it probably makes more sense for Grimdark to fix the bug.
All the calculations are done at midnight. You going to sleep at 6 am doesnt change thatEnd game reports should be accessible always. I don't know why I have to sleep before midnight to see them. Anybody actually sleep at 11 pm in this game?
You don't get my point. Game should have a separate tab for daily reports. I wanna see which slaves out of 60 increased their corruption and discipline for example. Why do I need to check every single one of them manually because I slept at 1 am instead of 11 pm.All the calculations are done at midnight. You going to sleep at 6 am doesnt change that