- Jun 10, 2022
- 286
- 314
Done already, good sir. Done already. I like the effect and want more.or ya know actually tame the one that lives around your house
Done already, good sir. Done already. I like the effect and want more.or ya know actually tame the one that lives around your house
Silly question... but did you take her off of birth control?What's the pregnancy chance for slaves/wives and is there any way to improve it? Been creampie-ing a slave twice a day for almost a month and shes still not pregnant lmao
Check Totalube - and also her Fertility score (NPC Menu > Examination). If it's below 30, chances start to dwindle.What's the pregnancy chance for slaves/wives and is there any way to improve it? Been creampie-ing a slave twice a day for almost a month and shes still not pregnant lmao
Lmfao my dumbass thought totalube was literal lube thanksCheck Totalube - and also her Fertility score (NPC Menu > Examination). If it's below 30, chances start to dwindle.
It is two different items for the game. They have different id's.Why is there a difference in the selling prices of player's duraplate armor ($7900) and npc's duraplate armor ($7400). Was this intentional?
High HP is harder to get than high Melee. Up to a point anyway, since HP increase is always guaranteed as opposed to melee rolls which can consistently fail. But up to say 110 melee should be easier than maxing hp for that body type.Keeping the slaves for the household would be of marginal utility. None of them it´s an useful combatant without a lengthy process. Some of them have a high HP count of 130, but none reach 40 in neither melee or ranged skill. The punk and the Bounty Crap are always Disc 10, so no use for the workshop. The other ones are slightly better that the run of the mill captured slave girl, with Disc 30 instead of 25, but you can not send them to the riding school so I´m not sure if they are worth in the long run.
Dont mind me, just need to put this here so that i can refer it back without having to search for it againSo I was giving this game a go,
Did a few replays and didn't want to do the stat grind again, then one thing let to an other ...
now I have a pretty extensive cheat list, so I might as well share.
This is composed on game version: 0.8.2.2
You do know bookmarks exist right?Dont mind me, just need to put this here so that i can refer it back without having to search for it again
The 0.831 A3.3 that introduces male slavehood ha have been just released. I have time to play a week and take some notes, so just in case if someone finds it useful or interesting, i have decided to make an AAR. I´m going to steal NoUseForAName3
idea (hope he don´t mind) to use the spoiler markers to keep it organized, and avoid the text wall effect. The settings are going to be Grimdark and a Dying World.
A WEEK WITH MALE SLAVEHOOD. A SHORT (NOT REALLY) AAR(1)
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will continue....
there's a quest u can unlock by sleeping w/ rosita ice (the latina) at furry's tavern and socializing after. follow that quest then attack the goonies. u can unlock the second part that lets u decipher ittena mur exam dub adrowa? Any help would be appreciated
I use the Estimate Sell Price that they tell you when you go to Action- Watery Eyes or Action-Chrystal Hill. I have assumed (based in nothing, really) that it´s the base price, or at least tied to it. May be it´s a fake assumption, but I´m going to keep using it, just because making the calculation for each slave checking the tables on the wiki it´s not practical. I like paying attention to detail, and I don´t mind going down to the rabbit hole, but expending 5 minutes per slave to figure the real Base price and checking the 20 tables involved it´s going too deep for me.To "slaves with base sell value of 600 or less":
Did you use the "Aucion Slave - Base Price Calculations" table on the wiki or used at least the numbers from there or did you trust the prices from the people willing to take the slaves from you (while you did inspect the slaves) - and of course they would never rip anyone off to make some money (as they are of course only friendly merchants, which happen to dabble in the slave trade).
If you did the latter, well then I am afraid but these prices are not that related to the "Auction Slave - Base price Calculations". The prices they offer are heavily influenced by the "value" number (in the same way that buying via auction is in v8.3 and earlier version is heavily affected by it) and are not directly affected by the "Base price calculation" numbers.
You can expect for the average Slave (with survival above to 20, what most of them have) bring 9/7 of merchandise and the occasional Durasteel/Energy cell or healing shoot. So, equating each merchandise to 5$ (arbitrary, but just for giving it a number) and discarding the nice morsels, worst case scenario (food at 20$) the cost it would be 81$, and in any scenario with food at 7$, they cover his expense.Concerning Scavenging duty:
Scavenging yield:
Base:0-2 (1/7: 0; 3/7: 1; 3/7: 2)
Int(elligence)>59:+1-3
Survival>59:+1-3 (4/7: 1; 2/7: 2; 1/7: 1)
Survival<20:-2-0 (3/7: -2; 3/7: -1; 1/7: 0)
Masterlove(Affection)>59:+1
State¹>4:-1
Scavie-Trait:+3
Ikaanos Prosperity >74:+1
May I suggest you that editingOnly with the scavie trait, they can bring in durasteel, energy cells or tendstims - and that would mean that random male captures can have the scavie trait (and at least in v8.3h I did not find any random female so far with the scavie trait).
and replace "Scavies" for "Characters with the trait of Scavenger" can avoid confusions and ambiguities? When I read your post I read "Scavies" and understand "characters assigned to Scavenger duty" and not "Character with the Scavenger trait", and I´m quite sure not being the only one on misunderstanding your very useful postScavies have 1/15 chance to find a tendstim, 1/15 chance to find an energy cell and a 1/15 chance to find a unit of durasteel.
While I fully agree that my estimation at 5$ goes in the very conservative side ( It´s just the selling price at Hamah Bay, you can not go worse) seems to me that a 20$ goes a bit on the high side. Yes, the equivalence with Swords it´s right, but the merch have some inflexibility in it´s use that makes me feel that 20$ it´s a best case equivalence.And I would give the merchandise more of a price tag like 20 (which is why I do not sell any merchs) - as 20*200 = 4000 (and 20 swords, bought at imperials, also have a price tag of 4000).