Nellyg

Active Member
Oct 27, 2018
919
590
Anybody know how Main Attraction works, I know it's about the events at home but can't figure out what skills I need
 

_The_Doctor_

Member
Sep 28, 2021
228
338
My 2nd day playing this game, is there some real way to make meaningful money. Or just grinding out killing people for a few hundred coin the only way in the early game? And with so many things to upgrade is there something you should focus on early?

Very interesting game so far. Just wish there were a youtube play guide not for spoilers but for the goals or mechanics.

Thanks Dev!
Make x200 MAG ammo using 1 durasteel and 100 fasteners. You literally profit about $13 per bullet. Making 10,000 Bullets takes a comfortable 3 days if you have the stamina with a return of almost $150,000.

If this is a bug then i hope it never gets patched because that's the only way to make any real amounts of money.
 

Xythurr

Well-Known Member
Oct 29, 2017
1,050
2,129
Make x200 MAG ammo using 1 durasteel and 100 fasteners. You literally profit about $13 per bullet. Making 10,000 Bullets takes a comfortable 3 days if you have the stamina with a return of almost $150,000.

If this is a bug then i hope it never gets patched because that's the only way to make any real amounts of money.
Wow I could've used this same advice when I asked in the past and although you weren't responding to me thanks for the tip bud!
 
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dopplerprox

Newbie
Dec 23, 2023
26
6
Thank you, very helpful. I need to raise Influence +110 for a quest. The wiki doesn't have much on how this works. If something says +1 Influence for upgrading a bathroom, is that +1 every day adding up like 5 day now you have 5 Influence?
Influence is basically acts like a secondary currency.
some are passive daily, some are a 1 time thing.
In the case of room upgrades, they are +1 daily.
while the ones you get from bounties/quest are 1 time thing.
you can view your current total influence in the character sheet (above your journal quest logs)
 

jimdandy

Member
Jul 1, 2017
249
165
main attraction is to broad
refine your question to pin point parts of game. a slave, a event, a quest etc.
To broad? The poster said in the second half of the question " it's about the events at home ". That would be dinner, pool party, or chill. Also main attraction is a setting under house rules for followers. You can assign it for some , others refuse. What skills or attributes are required I don't know.
 
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Porrvald

Active Member
Sep 12, 2020
614
684
Make x200 MAG ammo using 1 durasteel and 100 fasteners. You literally profit about $13 per bullet. Making 10,000 Bullets takes a comfortable 3 days if you have the stamina with a return of almost $150,000.

If this is a bug then i hope it never gets patched because that's the only way to make any real amounts of money.
10 durasteel and 100 fasteners is the only recipe I can see and it ends up with loss if selling at Redhaven market.

Blacksmithing duraplate armor typically results in ~3k profit per unit once you have sufficent science and blacksmithing skills and ~15k profit per day. But at that point you probably have a workshop and make more from it via knives or rifles.
 

Darkace

Member
Sep 4, 2018
111
77
hey "grimdark" any chance you could do a overhaul on time management. minor/major event's and quest's.

for example

as to code: work it per min, hr, day, week, year and decade. because the current code doesn't make any sense. your code is wildly different on times. my best guess is 10 = 1 hr.
 

Clemency

Active Member
Jan 21, 2024
847
1,029
What's the best way to raise charm and deception early game?
Start Seduction ---> Caress has a chance to raise charm. Caps at 70. You can then do plastic surgery until you reach 84. Trick involves getting incapacitated in battle to have a chance to lower charm by 1 so you get 84. Plastic surgery caps at 85 but if you get plastic surgery while at 84 charm, it is +5 so you end up with 89 charm. You then finish reading books and taking courses to raise your charm beyond the soft caps of 70 and 85.

Deception is? Stealth? Manipulate? Manipulate can be raised through the Request Sex option. I have seen it work vs low corruption girls. Chance based though. No wiki entry yet for it. Books raise it.

Anybody know how Main Attraction works, I know it's about the events at home but can't figure out what skills I need
Based on my girls' willingness/unwillingness, it seems to be tied to corruption and certain traits like perverted and nymphomaniac. My Lovisa, Nymphomaniac trait at 52/100, seems to refuse though. I am guessing it has more to do with her Shy trait or corruption, since Aria, another Nymphomaniac trait haver I have at around Lovisa's trait value is willing.

Thank you, very helpful. I need to raise Influence +110 for a quest. The wiki doesn't have much on how this works. If something says +1 Influence for upgrading a bathroom, is that +1 every day adding up like 5 day now you have 5 Influence?
Per day.

Doing bounties and fighting in the arena gives influence rewards too. 20 to 50, plus some random 20 more if your bounty is keeping a sex slave who you rescue and set free automatically who then say she will sing your praises to everyone she knows.
A quick question, i discovered a new thing on the 2nd page of stats and traits. under status theres now tainted. is this the passive effect of the prowler you can get or has someone found out how increase/decrease that one?
Should be the prowler. I have no idea how to decrease it. It leads to them being transformed into prowlers over time.

From my previous post: " Seems like there is code for taintroll. If I understand this right, depending on the dice roll (calculated every midnight like the rest I assume), owning a prowler can slowly transform your girls into one. They gain strength, toughness stats, melee stats, and lose intelligence, charisma, science, kindness, academics, and beauty. "

If this is a bug then i hope it never gets patched because that's the only way to make any real amounts of money.
Nah. Not a bug. You get to automate the process later on via the Workshop.

For example, auto rifles.

Materials are: $16 for steel, $2 for fasteners, $350 for durasteel. This is discounted prices from Aimee's shop since you invested in it and she likes you for that. You can build 10 auto rifles for 60 steel, 60 fasteners, and 10 durasteel.

$16 x 60 = $960
$2 x 60 = $120
$345 x 10 = $3450
Total material cost is 4530
Auto rifles sell for $1250 per rifle at Hamah Bay. Previous patch it was $1400. Maybe I ran afoul of market saturation.
10 auto rifles is $12,500, for a neat profit of $7970 ($797 per rifle). Best sell it in batches though. Do not just run to Hamah Bay every time you have 10-30 rifles to sell.

Non discounted prices for materials and just selling to the market beside your house still churn out a profit ($4200 per 10 rifles ). I calculated it in one of my earlier posts to show the least profitable an auto rifle can be and still churn out a profit.

You could also opt to craft and sell knives instead. Efficient from a workshop production points POV, and same sell price in market or in Hamah Bay, so you can just sell it in the market beside your home for daily profit ($450 per 10 knives, I can make around 800 knives, that's $36,000). Some other items might be as efficient or churn out better profit. I have not tested everything. You guys can experiment.

0.8.3.1 introduces market saturation so you can hit a point where some items just does not sell as much anymore because there are too many of them. So that's something to watch out for.
 
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Scheijian

Newbie
Jun 30, 2023
33
38
Make x200 MAG ammo using 1 durasteel and 100 fasteners. You literally profit about $13 per bullet. Making 10,000 Bullets takes a comfortable 3 days if you have the stamina with a return of almost $150,000.

If this is a bug then i hope it never gets patched because that's the only way to make any real amounts of money.
Its not a bug. You just have to click on the recipe correctly ;)
x200 Mad cost 10 Dura and 100 Fastener.
 

Clemency

Active Member
Jan 21, 2024
847
1,029
Oh, right, I almost forgot.

Re: influence gain. For the early game, having an assigned Gladiator to the arena gives you opportunity to arrange fights for them once per day, earning you influence and a small amount of money.

Be careful though. I heard gladiators can die during conclude day calculations if you let their health drop to 0 and untreated. Or something. Not really sure if that's a thing but it is easy to avoid with daily checkups. Assigning them to the Arena is done in the jobs and titles tab in the NPC menu. Gladiators have an upkeep of $125 per day and they can raise their physical stats up to a cap per day. The can also lose kindness per day down to 15(?) I think. To arrange fights, once a girl is assigned to the arena, you talk to her in the NPC menu. The talk icon.

Some girls are very suited for Arena duty. Some are not. Aria and Rebecca has bonus rolls in fights but it need not be them. There are other girls suited for it too, some with better combat stats. Letting your girls fight with bare hands increase the rewards I think. Picking harder fights yield more rewards.

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Nellyg

Active Member
Oct 27, 2018
919
590
Based on my girls' willingness/unwillingness, it seems to be tied to corruption and certain traits like perverted and nymphomaniac. My Lovisa, Nymphomaniac trait at 52/100, seems to refuse though. I am guessing it has more to do with her Shy trait or corruption, since Aria, another Nymphomaniac trait haver I have at around Lovisa's trait value is willing.
Thank you, I think it's connected to willpower and the Pure trait, one of my mercs is happy to do it but any slaves with a will power over 30 or the Pure trait wont play ball. Now I captured a great male slave with everything I need.....and the Bugger is Addicted, I can't cure him and it's eating away at his good stats. I think we'll just have to wait for wiki to catch up :D
 
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AsTr

Newbie
Nov 29, 2017
71
31
Huh. Weird. I cleared all the titles, unassigned everyone from follower duty and from their tasks, dismissed the issids, and it refused to patch through. It just deleted every NPC but would not progress beyond patch AP 1. Last time I saw this problem, it at least patched through. I wonder if it is the kid preventing the patch. Do you have an older save, like one before you downloaded the new patch to be safe?
these is the oldest saves i have.
 

Xythurr

Well-Known Member
Oct 29, 2017
1,050
2,129
hi, fans. who like novel type game/and almost no grind
here are a few edits to the game for your enjoyment


if you want more save slots find
_savesSlots=8 change to any number. i like 50. scroll bar for high number save slots already in.

/* PLAYER ATTRIBUTES AND SKILLS BELOW */
<<set $performance to 100>>
<<set $masterstealth to 50>>


add if you want brother quest with slave
under lines above
<<set $quest_bro to 1>>
<<set $quest_bro to 2>>
<<set $quest_bro to 3>>
<<set $ownbrobook2 to 2>>

find and change to
set $invhold to 50


ALLOWANCES

<center><h2>ALLOWANCES</h2></center>

find and change to 1,2,5,10,20 50,100 to give a more irl setting in-game for a boost in stats long-term

/* ALLOWANCES */

if _npc.allow gte 5(org) change this to the above numbers _npc.allow gte ("1,2,5,10,etc")
etc for each allowance


general replace "all" for the following
if you like to grind do not change

corrputioon
$likesadist+=1 change to $likesadist+=10
$likesadist+=2 change to $likesadist+=20
etc
affection
$masterlove+=1 change to $masterlove+=10
$masterlove+=2 change to $masterlove+=20
etc
happiness
$happiness+=1 change to $happiness+=10
$happiness+=2 change to $happiness+=20
etc
willpower
$willpower-=1 change to $willpower-=10
$willpower-=2 change to $willpower-=20
etc
kindness
$kind+=1 change to $kind+=10
$kind+=2 change to $kind+=20
etc


changes new creation points
find and change 280 to 1000

<<hovertip "<center>280<br>Creation points</center>">>
[[Normal|Ntrait][$crepoints to 280, $crepage to 4, $noclick to true, $changename to true]]

<<if $crepoints is undefined and $postcre is undefined>><<set $crepoints to 280>><</if>>

<<set $cash to 1000000000>>
<<set $credit to 100000>>

adds all expert tags to gain special traits and new slave
add this to the lines above
<<set $back_doc to 3>>
<<set $back_aca to 3>>
<<set $back_hunt to 3>>
<<set $back_sold to 3>>
<<set $back_jack to 3>>
<<set $back_slave to 3>>
<<set $back_bus to 3>&gt

/* BASE ATTRI INITIATION */
<<set $cash to 1000000000>>
<<set $credit to 100000>>

both needed for cash and Influence

oh, also i like the house ui grimdark. i am glad. i gave you the idea for it. even thou i was kicked from discord
Well the first part of the quest works but the part where you pick up the slave at Hamilton jail isn't. The jail isn't appearing in Hamilton square. Oh well.
 
Mar 5, 2024
80
45
There are some things, that one should keep to themself, when it is about an indie game project (in comparison to a game project of a big company), at least if one wants the game project to eventually get finished. As the developer (or developers) of indie game projects do not earn that much money from the game project in the first place and a little monetary incentive (in addition to their passion for further developing a game) might help in the game not getting abandoned before it is finished.

These things include everything, which makes it possible to play more than the free (or public) version does normally allow (ie. belongs to a payed version).

ps. Only one certain account (and maybe a second account) has something to do, with me having deleted most of my posts, and none of the accounts was that of the game developer.
 
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