- May 19, 2020
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That is not in the game yet. It will be released as part of the "Legacy" (Waifu/Pregnancy) expansion. Check the SubscribeStar.Adult page for details.how to reach the church of The Two moons ?
That is not in the game yet. It will be released as part of the "Legacy" (Waifu/Pregnancy) expansion. Check the SubscribeStar.Adult page for details.how to reach the church of The Two moons ?
That would ultimately be up to Grim, but based upon his current content, probably not. I think that bestiality is one of the things that can get you deplatformed across the board.Will there be any animal/F action in the future.
Those horses must need tending to
How to activate Tier2+ quest ?That is not in the game yet. It will be released as part of the "Legacy" (Waifu/Pregnancy) expansion. Check the SubscribeStar.Adult page for details.
Manage home -> Office -> Klick book -> Facilites -> Library -> Read book.How to activate Tier2+ quest ?
you can save the game right before you enter combat.Also, the fact that you can't exit combat to reload when a critical person dies is really annoying. lol If a favored follower dies, I have to either close the tab that the game is running in and go open the file again, or let combat play out (which takes forever because nobody can hit the broad side of a barn). Having a quit to menu option would be great.
If you are a Tier 2+ subscriber on SubscriberStar.Adult, there is a sticky post that has instructions on how to unlock the perk.How to activate Tier2+ quest ?
The "Founding your own Great House" functionality is limited at this time. It's main benefit is the extra $3k in cash and the .45 revolver that is unique in the game.Manage home -> Office -> Klick book -> Facilites -> Library -> Read book.
I got stuck later. Unspecific task step in the quest description: Building up family name to brothers return. I dont know... What conditions exactly must be met?
There's a wikiIs there any kind of guide out there? Im not needing a full on walkthrough because the journal kicks ass but I really dont know what I am doing. Im kind of just clicking stuff to see what happens.
No worries, all feedback improves MoR in some way and it's very appreciated!Firstly, I just want to reiterate that my criticisms aren't meant to say the game is bad. I don't think that at all.
I did put it to sandbox. And honestly it hasn't really seemed to make the game any easier.
I don't know if the version I'm playing is bugged or not. Something I noticed is that save scumming doesn't change rolls for a lot of stuff quite often. Even if I change the difficulty and dice roll settings then come back to an attempted intimidate check, often times it's the same number. I don't know how your RNG is programmed, but maybe that's why I'm having such a hard time with this.
As a test, I changed my melee skill to 75 using the console, and I still cannot hit roughly half or more of the time. Grinding to that skill level would take AGES, and I'd think it would allow me to hit at least half my intended blows, even if they are low damaging hits some of the time. I've been exclusively leveling the melee skill and I'm in the mid 50s.
As an aside... what does the number in the parenthesis actually mean? It says things like -11, or +30. Are they modifiers, or how far I'm off of what I needed to roll?
Honestly, combat being so brutally punishing is about 80% of the problem, considering most missions require combat of some sort. There are very few missions you do in which you can easily avoid it.
Also, the fact that you can't exit combat to reload when a critical person dies is really annoying. lol If a favored follower dies, I have to either close the tab that the game is running in and go open the file again, or let combat play out (which takes forever because nobody can hit the broad side of a barn). Having a quit to menu option would be great.
Thanks for the great game, and for taking part in discussions here. I have a couple of thoughts around this:No worries, all feedback improves MoR in some way and it's very appreciated!
The success chance in Melee combat is partly based on the opponent's DEX. Certain high-level enemies are extremely hard to hit due to their above-normal Dexterity values. This has however been tweaked in 0.7.9.2. so you should be able to hit better (and get hit more often by melee fighting enemies, as a side effect of this tweak).
The number shows how far away you are from actually succeeding/failing. A -150 result means that this task was probably too hard for you from the start, while a -1 result implies that you were just very close to succeeding your dice roll.
Combat is tough, I agree. That is a part of MoR, though, as it can also make you very rich and powerful once you master it - just as mastering the art of training slaves.
The new Event Engine (when you invite mercenaries/locals to parties and dinners) shows just how valuable certain combat characters are. Losing them to a group of punks might be a too-brutal end to someone who could offer you so many quests and stories like, say Ansel in Redhaven or Bud at Walton's Smithery. I have plans for making "incapacitated" mercenaries gain a counter, say maybe 30 days, that they need to deplete before returning as hireable entities on the map.
Get 2 slaves and the best mercenaries and combat becomes a jokeDoes this game have cheat?
Like even the supposedly "easy" difficulty is hard? what
SugarCube.State.active.variables.masterdex = 200Does this game have cheat?
Like even the supposedly "easy" difficulty is hard? what
It's amazing how this game went from being almost unplayable to enjoyable just from this one line.SugarCube.State.active.variables.masterdex = 200
Oh, I'm a daily reader here on F95! I've gotten some great feedback from you guys and appreciate every post. I'm sad that I don't have enough time to answer everyone, but know that I take notes on everything that comes up during discussions here.Thanks for the great game, and for taking part in discussions here. I have a couple of thoughts around this:
1) Would you consider adding a "retreat" option for individuals in combat?
2) Would it be possible to equip mercs and slaves with the heal packs so they can heal themselves as an action, or save themselves from death if brought to 0 health? You might consider something like a saving throw when brought to 0 health, or allowing another member of the party to use a heal pack on the injured party as an action in combat.