Which master trait?How to get master trait?
Just search wiki for "master"
Which master trait?How to get master trait?
I just found it as I searched for something on the Forum
Is autobuy food on?Could someone clue me in on how the economy system works since I might be missing something?
The economy screen says I should have a positive income of about 700/day, but I either gain no money or lose some when the day rolls over.
Also, I have a bunch of artifacts, but can't donate them to the academy for some reason. Is that just not implemented yet?
Yes it is. Does it just spend all your money on food? If I'm reading the economy screen correctly, it's spending about 140 whateverstheunit on food per day and it's deducted as an expense.Is autobuy food on?
The food tab tells you how much it's buying but it doesn't include that cost in your expenses for the business or economy tab. So if you have 96 people in your house and food costs $20 per ration you might be spending almost $6000 a day on food. For that reason, if you tend to fill your house up quickly you may want to prioritize Averil's quest. That gives you access to Zapin Field (a farm you can upgrade) and that will permanently solve all your food issues.Yes it is. Does it just spend all your money on food? If I'm reading the economy screen correctly, it's spending about 140 whateverstheunit on food per day and it's deducted as an expense.
EDIT:
Just checked and it's spending 0R/day on food right now since I have rations stored. It'd cost 150R/day if I didn't.
Yeah, I puzzled that out there earlier. It's wild that it isn't included properly into your expenses. With food being such a basic necessity.The food tab tells you how much it's buying but it doesn't include that cost in your expenses for the business or economy tab. So if you have 96 people in your house and food costs $20 per ration you might be spending almost $6000 a day on food.
Thanks for pointing her out to me. I should really pay more attention to the slave markets. I've 3/4 of the time just been capturing bandits.For that reason, if you tend to fill your house up quickly you may want to prioritize Averil's quest. That gives you access to Zapin Field (a farm you can upgrade) and that will permanently solve all your food issues.
I wouldn't say 4 is a lot...There's now an official animation mod made by Sandman. This mod replaces a lot of generic images with animated scenes.
The Academy's faction building, The Historical Society, offers nothing in the way of passive income right now so that's good.Also, I have a bunch of artifacts, but can't donate them to the academy for some reason. Is that just not implemented yet?
I suppose that is because the price of food is variable, so instead of trying to convert it to show on the income panel, they just added the warning that auto-buy food is on.That does explain where the money's going. But it's pretty damn confusing that it isn't directly shown as an expense.
I guess I just need to business harder.
Thanks!Hi Grimdark, Great game. Just a thought in line with the story, if we back Aria, the rebellion and complete New World Order, shouldn't we be able to buy out/get Aria to free Freya from the Velvet room. A bit rough to leave one of her people to suffer once she becomes Chancellor.
For now you can only sell it at the market. Mushroom-aligned professors might offer higher prices in the future and there are plans to add them as a WILLPOWER increasing/decreasing feature.Felani Fungus... has any use for it?
you can pick it up at a certain grave
Could be used as component for potion crafting. Like, there's already some in the Raikan section of the city.there are plans to add them as a WILLPOWER increasing/decreasing feature.
But the actual effect is:''EFFICIENCY''<br>
''Increased by:'' NPCs with Discipline 60+, while having the Head Maid title.<br>
''Effects:'' Increases Discipline. A small chance (25%) to increase Stress up to a maximum of 8.
<<if $workfester gte 5 and _rannpcroll is 1>>
<<set _roll to random(1, 100)>>
<<if _npc.stress lte 4 and _roll lte $workfester and _npc.bondage lte 0>><<set _npc.stress+=4>><<set $workfester-=2>><</if>>
<<if _npc.discipline lte 59 and _roll lte $workfester and _npc.bondage lte 0>><<set _npc.discipline+=1>><<set $workfester-=2>><</if>>
<</if>>
Which is no longer the case -- with the house efficiency increasing 1 per day (and dropping by 2 with each impact it has on a slave, also when triggering the stress penalty) the effective chance to impact other slaves' discipline is way lower than 15% per person per day.''- If Discipline is 60 or higher:'' +1 Discipline raise chance/day (15%) for slaves with Discipline below 50.<br>
Because Raana is a dark corrupted place. Virgins are a high priced good like a game or a card that is still sealed. And the more prestigious a girl is the more you want to play with her. So yeah getting a girl from a good house is already hard and a girl that unblemished is hard too. And girls from a good house that a unblemished those are even more rare.Why most of our main girls just other mens leftover?
Why take Whore as Ur girls?it's fkg disgusting.Is there no other better girl in this game?
My point is Dev should make normal girls as main girls.Not former Whore or girls that used by alot of men then we take them in our household.Because Raana is a dark corrupted place. Virgins are a high priced good like a game or a card that is still sealed. And the more prestigious a girl is the more you want to play with her. So yeah getting a girl from a good house is already hard and a girl that unblemished is hard too. And girls from a good house that a unblemished those are even more rare.
So if you can see from theYou must be registered to see the linksa young uncorrupted low willed virgin is worth 7500$ which is nearly equal to the maximum you can get via beauty operations. So if you look at beauty, age and Willpower, it is less that Virginity itself is valuable but being docile, beautiful young, pure and a virgin that makes a girl so valuable that it would be 30.000 for such an unblemished girl.