Isn't it exactly for that task our MC has read all those naughty books and learned even some occult tricks; to have those unparalleled manipulative skills?interesting, would be nice to be matchmaker for some of our npc
Isn't it exactly for that task our MC has read all those naughty books and learned even some occult tricks; to have those unparalleled manipulative skills?interesting, would be nice to be matchmaker for some of our npc
You are way overthinking this. Race is tied to GirlID because certain girls have a look that is associated with a race. There's no NTR feature. You can cuck Gregory and Connor but that's it. No one can get an NPC pregnant except you. You can turn off all TotaLube and it still won't happen. Don't read Caitlin or Leia or Loren's backstory if them having sex bothers you so much. In fact, do not ask the backstory of any slave that's not Lovisa. Even Aisha has some stories and she's a virgin.to eliminate cuck factor i guess, otherwise your daughter may end up scandinavian for some reason, since i am sure reading dev roadmap that in the future the dev want to include some NTR feature by your slave, i mean mei backstory for example already show her cheating with other slave.
Well if you are having the same house problems as me (i.e. 0 Household Demoralization but NPC willpower is still trending downwards), I find getting them to 40+ Willpower stops that.Does anyone know if Atheist NPCs with high devotion can benefit from the same willpower increase that you do? I'm fighting to keep NPC willpower above 0 in a lot of cases and would mass convert the entire household if true.
what is the best way for making money in the game?
I'm sure someone has a better one, but the best I've found so far is workshops. With two fully upgraded and staffed workshops and just by buying materials from the Redhaven market, you can make a $48000/day profit by manufacturing and selling .30-06 rifles. Crafting something else might be even more profitable, but I haven't really had the reason to do any deep research into it with my current income. I did notice that at least with combat knives and spears you'll quickly saturate the market and start getting diminishing returns.
I find the accountant in the bank an important NPC to have for wealth generation.My method to make money is more or less the same. I have only one workshop (fully upgraded + i have a fusion reactor in my house to give it a bit more production) and according to my calculations i get about 40 000$/day profit from it by crafting .30-06 rifles and selling them at hamah bay. For resource aquisition i use Aimees store as you can get them slightly cheaper there after investing in her shop (doesn't make a massive difference). Knives are about as profitable as rifles and you don't have to travel to Hamah bay to sell them for a good profit, but once there are more than 5000 knives on the market in Redhaven the price drops making them less profitable. I decided against building a second workshop, as it would take another 7 high discipline and 1 high intelligence npc to run it and i think it might make me produce rifles faster than they deplete in the market in hamah bay, where i can sell them for 636$ per gun. But probably for the most money per day more workshops are the way to go at that point in the game.
I play on Grim Dark difficulty with a dying world setting and the world is mostly at 0 prosperity and low control. Maybe more prosperity slightly increases profit by making materials more affordable, but i am not sure if sell-prices of wepons might also be affected.
To get the money for my workshop i usually capture random bandits and sell them. Before that i usually go hunting and sell food when necessary to get some money + at night i craft knives to lvl smithing and also make a bit of a profit. This usually yields enough to nor go bankrupt while training combat skills in the dojo.
Surely there are other good ways to make money.
I theroized that maybe in super late game with enough Power Value Goldwalking might become quite profitable by marrying your slaves that are on goldwalking duty as according to the wiki if they are family 1/4 of your power value is added to their daily income, but you would need to have about 25k Power value to have them make $5k/day which is what a workshop worker makes under roughly ideal conditions.
Having your Headmaid have high willpower will help keep your NPCs Willpower high.Does anyone know if Atheist NPCs with high devotion can benefit from the same willpower increase that you do? I'm fighting to keep NPC willpower above 0 in a lot of cases and would mass convert the entire household if true.
Does anyone know if Atheist NPCs with high devotion can benefit from the same willpower increase that you do? I'm fighting to keep NPC willpower above 0 in a lot of cases and would mass convert the entire household if true.
Why do you want NPCs with high willpower? Willpower isn't important in the grand scheme of things.Well if you are having the same house problems as me (i.e. 0 Household Demoralization but NPC willpower is still trending downwards), I find getting them to 40+ Willpower stops that.
Other options include having uncorrupted Feminists and high willpower Advocates to raise Household Emancipation but even at 200 Household Emancipation I find that NPCs that go below a certain willpower threshold will get down to as low as 5 Willpower eventually.
I cannot find an NPC religion effect for Atheists in the wiki.
Did not know this about the head maid. Thanks for the heads upHaving your Headmaid have high willpower will help keep your NPCs Willpower high.
NPCs with below 40 or so Willpower have a higher chance to have their willpower trend towards the headmaids willpower.
So if your Headmaid has low Willpower all your NPCs with below 40 Willpower will soon have roughly the same Willpower as her.
I am curious about this whole quest line. I tend to prosper under the current regime so I don't really support Aira I tend to corrupt her and break her and then add her to the household and leave it.Finally did this whole Rebellion thing and installed a negative willpower no administration skill whatsoever Aria. Meh. Seems to me it doesn't change much if at all. Control immediately fell apart but i don't know if it was because of this or that's a normal thing as it sounds reasonably after a collapse of government.
She failed her "historical moment" speech and since then had a -5 control event and a faield to acquire state funds one but the same time two successful even occurred as well which were both combat oriented.
It was funny to see the republic in minus funds because some project costed 2 million and the republic had only 1.
As of now i don't see how having a beefed up Aria makes any kind of difference. The negatives are minor nuisances really as far as i can tell. Maybe later in development an incompetent Aria will have more severe consequences. Currently i feel like raising her intellect and administration skill is a waste of effort.
Buuut i suppose breaking her willpower and remaining loyal to Kymanto+II.Republic similarly so. I don't see currently how we prosper from selling her broken since putting her on the throne comes with benefits. Might as well make it worthwhile.
I definitely think so that this is a major crossroad since the plot obviously distinctively differs if we put her on the throne or we remain with the II. Republic.
Bit a concern is to found out what the Chancellor wielded. I feel like the storyline is building up to something grim since the clutches of this cult reached too high and too deep. It think whatever wanted to come through the Gate.. succeeded to a degree and Raana is facing some sort of an apocalypse.
Wiping out most gangs wont increase investment income. The dock gang is an exception only in so far as they decrease investment income. What killing gangs does is increase your influence there is usually a one time bonus for killing gangs. Also if you use capture tactics with gangs you get unique NPCs, more slaves which means more money or more importantly standing/power/manpower at key money generating locations. In the mid game i try to capture every bandit and turn them over to Fort Sera or the mines. The power of bandits is that they are a source of free slaves.So, wiping out Red Tigers in Redhaven will also not increase the income right?
Don't know. Still playing the incompetent Aria as Chancellor game.Is there a downside to not installing the 3rd republic?
To you.Why do you want NPCs with high willpower? Willpower isn't important in the grand scheme of things.
For starters, you have no minigun.Is there a downside to not installing the 3rd republic?
nah i know just make some jokeYou are way overthinking this. Race is tied to GirlID because certain girls have a look that is associated with a race. There's no NTR feature. You can cuck Gregory and Connor but that's it. No one can get an NPC pregnant except you. You can turn off all TotaLube and it still won't happen. Don't read Caitlin or Leia or Loren's backstory if them having sex bothers you so much. In fact, do not ask the backstory of any slave that's not Lovisa. Even Aisha has some stories and she's a virgin.
Malevolent doesn't decrease willpower despite what the in game description says. The wiki on Malevolent was edited twice. In July and just recently in October. Was explained in the change that the wiki description reflects the code. Thus in the code there is no willpower decrease. Just as you claim there isn't. It's most definitely not Mal. that decreased willpower.I tend to blame my 14 Malevolent NPC
What am i looking at? This effect doesn't have a limit, if her willpower is 45 then that is the value she tries to bring others to.Not it.
That´s a big, big understatement, if any. He is not "important". Armand Blackford is absolutely crucial, and should be hired the first day you can enter in Crystal Hills, and you must pay more attention to gain his goodwill that the attention you pay to any chick.I find the accountant in the bank an important NPC to have for wealth generation
Just with his starting affection and selling 2 slaves per day, you pay his wages and food. Raising his affection to Amiable can be, at the start of the game with the map full of red mushrooms to clean, a source of thousands of $, and they would be early in the game, when your workshop based economy it´s not at full scaleWhen Selling slaves, having Armand in your employ adds +$50 to theirYou must be registered to see the links, or +10% if he is Amiable or better (hasYou must be registered to see the links60+) towards you
With my "Bismarck-with-tits" Aria I get above 3000$ of passive income each turn. By far more that anything I have get from the old Republic.One misses the two books from the palace for now and you gain 80 standing with the new republic but it's super weak so the money that gives is on par with the 10+ standing yield from the old one because that's much more established, rich and powerful.
Low standing. I had ~15 standing and was gaining around that amount. "By far more" only stands if you weren't gaining Rep.Influence. So this varies widely depending your playstyle and what you achieved, how many times the event where the Republic hires your soldiers from Sera triggered which raises standing with +1 each time.With my "Bismarck-with-tits" Aria I get above 3000$ of passive income each turn. By far more that anything I have get from the old Republic.