That didn't happen until v8.3.2 but freeing her before finishing her quest has a chance of breaking the Slavemasters of Raana event chain.Aria always become one the moment you free her in the Actions menu.
That didn't happen until v8.3.2 but freeing her before finishing her quest has a chance of breaking the Slavemasters of Raana event chain.Aria always become one the moment you free her in the Actions menu.
O woe, an era known as the Incest Wars shall soon be upon usGrim about to create _blocksex3 and _incest2block:
That's why you send them off so you can earn influence from their careers or lose it depending on how you raised them.Because in a long game kids will mix in with other NPCs and players will forget which is which.
Yep, this is a special rule for MC's children. That's why they probably should get some visual distinction from other NPCs, just like wives do (who have their own special rules).That's why you send them off so you can earn influence from their careers or lose it depending on how you raised them.
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TBH if you can't tell the difference between your child and the other NPC's by the available interactions there is something wrong with your common sense.Yep, this is a special rule for MC's children. That's why they probably should get some visual distinction from other NPCs, just like wives do (who have their own special rules).
I would say you were about 2/11 right about paragons - not bad indeed.You missed two lines just above that shows the blockenslave on Celeste and Erica. And yes only Skye and Felix so I was only partly wrong. Felix and Skye have status 5 using the console with automod Felix.status for example showed he is 5.
And you can enslave mercs now.
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The MC can now enslave mercenaries (and some paragons) by convincing them to sign an indentured servanthood contract (Talk>Affect>Enslave). While the roll is extremely difficult to succeed, trying to persuade high-Respect, high-Affection, high-Corruption NPCs when Ikaanos is affected by low Prosperity/Control will turn a lot of factors to your favor.
A mercenary/paragon that enters slavery immediately loses his salary.
Code:<<if _npc.girlid is 218 or _npc.girlid is 217>><<set _blockenslave to true>><</if>> <<if _npc.status is 3 and _npc.enslave isnot true and _blockenslave isnot true>>[[Enslave|Talk][$action to 13]]<</if>> <<if _npc.status is 5 and (_npc.girlid is 40 or _npc.girlid is 34)>><<set _parok to true>><</if>> <<if _npc.enslave isnot true and (_npc.status is 4 or _parok is true)>> [[Enslave|Talk][$action to 16]]
If you mean the following code:Thanks. Cleaned up some scripts after reading your list.
Stealth armor has an additional checker further down in the same passage that should exclude it from "_badass". The case of additional "_badass" due to follower melee weapons is a known issue (engine limitation/poor design) that I'll hopefully be able to fix in a not-too-distant update. Atm, the enemy can't remember which weapon that follower used in his/her last round.
<<if _stop isnot true>>
<<if $randomroll is 1>><<set $event1 to true>><</if>>
<<if $randomroll is 2>><<set $event2 to true>><</if>>
<<if $randomroll is 3>><<set $event3 to true>><</if>>
<<if $randomroll is 4>><<set $event4 to true>><</if>>
<<if $randomroll is 5>><<set $event5 to true>><</if>>
<</if>>
<<if $event1 is true and $masterhealth lte 0>>
<<set $event1 to false>>
<<set $event2 to true>>
<</if>>
<<if $event2 is true and $cs1_state lte 0>>
<<set $event2 to false>>
<<set $event3 to true>>
<</if>>
<<if $event2 is true and $cs1_state gte 1 and ($cs1_armor is "stealth" or $cs1_armor is "aet")>>
<<set $event2 to false>>
<<set $event3 to true>>
<</if>>
<<if $event2 is true and $cs1_state gte 1 and $cs1_traitstealth gte 90>>
<<set $event2 to false>>
<<set $event3 to true>>
<</if>>
<<if $event3 is true and $cs2_state lte 0>>
<<set $event3 to false>>
<<set $event4 to true>>
<</if>>
<<if $event3 is true and $cs2_state gte 1 and ($cs2_armor is "stealth" or $cs2_armor is "aet")>>
<<set $event3 to false>>
<<set $event4 to true>>
<</if>>
<<if $event3 is true and $cs2_state gte 1 and $cs2_traitstealth gte 90>>
<<set $event3 to false>>
<<set $event4 to true>>
<</if>>
<<if $event4 is true and $cs3_state lte 0>>
<<set $event4 to false>>
<<set $event5 to true>>
<</if>>
<<if $event4 is true and $cs3_state gte 1 and ($cs3_armor is "stealth" or $cs3_armor is "aet")>>
<<set $event4 to false>>
<<set $event5 to true>>
<</if>>
<<if $event4 is true and $cs3_state gte 1 and $cs3_traitstealth gte 90>>
<<set $event4 to false>>
<<set $event5 to true>>
<</if>>
<<if $event5 is true and $cs4_state lte 0>>
<<set $event5 to false>>
<<set $event1 to true>>
<</if>>
<<if $event5 is true and $cs4_state gte 1 and ($cs4_armor is "stealth" or $cs4_armor is "aet")>>
<<set $event5 to false>>
<<set $event1 to true>>
<</if>>
<<if $event5 is true and $cs4_state gte 1 and $cs4_traitstealth gte 90>>
<<set $event5 to false>>
<<set $event1 to true>>
<</if>>
<<if $event1 is true and $masterhealth lte 0>>
<<set $event1 to false>>
<<set $event2 to true>>
<</if>>
<<if $event2 is true and $cs1_state lte 0>>
<<set $event2 to false>>
<<set $event3 to true>>
<</if>>
<<if $event3 is true and $cs2_state lte 0>>
<<set $event3 to false>>
<<set $event4 to true>>
<</if>>
<<if $event4 is true and $cs3_state lte 0>>
<<set $event4 to false>>
<<set $event5 to true>>
<</if>>
<<if $event5 is true and $cs4_state lte 0>>
<<set $event5 to false>>
<<set $event1 to true>>
<</if>>
Aha, visually distinguishing your MC's offspring would bring limited benefit in your particular case as you are quite familiar with the game's rules and every second member of your household is your kid.TBH if you can't tell the difference between your child and the other NPC's by the available interactions there is something wrong with your common sense.
I have 30 kids in my house along with 30 other NPC's and the available interactions alone tells me. Not only that if they actually read when they go to interact the game tells you that they are your son or daughter.
Emerald City, next to the Hunt Research Lab, upper right. Lower the zoom on your browser and fullscreen it if the POI is not visible.I'm having an issue with Beloved Father quest from Mai-Lynn, got to where I went to city hall and said there's 2 doors to open and take Lynn with me as a follower, but doesn't say where to go, any help will appreciate it.
For now, hovering your mouse over their names work.Seriously, in a household with nearly 100 members, the MC's offspring should get a visual marker, similar to the wife icon.
Because in a long game kids will mix in with other NPCs and players will forget which is which.
I legit hadn't noticed that. Thank youEmerald City, next to the Hunt Research Lab, upper right. Lower the zoom on your browser and fullscreen it if the POI is not visible.
For now, hovering your mouse over their names work.
View attachment 4323463
Well shit I totally forgot about that.
Thanks man, remind me when I see you to buy you a case beer and then I'll give you a stack of $1's bills and we go strip club to give those girls their pay, was going nuts. thx.Emerald City, next to the Hunt Research Lab, upper right. Lower the zoom on your browser and fullscreen it if the POI is not visible.
For now, hovering your mouse over their names work.
View attachment 4323463
When you click on the tribesman it says you need to kill xx for king to spawn, if i recall i think you need kill +40 and-80, saved after capturing like 30 since it was going to be long might as well get more men for my fort. Sorry can't say amount because i don't even know I just know my fort has 30 more soldiers besides my team are all 1hit kills with no weapons, except the tough ones they take like 2-3hits.why tribesman does'nt decrease, even though I've invested in the walker family?
If they used real porn on the scenes this game would kill it, he'll probably get more Patrons.I've got to admit, at first, when I saw how much money this game is making on Patreon (over $17k per month), I assumed this was some weird money laundering scheme.
After a couple of weeks playing, I get it, though. I've spent way too many hours just clicking on buttons to see numbers rise while fucking around, seeing the same screens, over and over again. There's something about this spreadsheet slave sex simulator that hits like crack.