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OneMoreZoner

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May 23, 2022
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Grim about to create _blocksex3 and _incest2block: :HideThePain:
O woe, an era known as the Incest Wars shall soon be upon us :ROFLMAO:

Seriously, in a household with nearly 100 members, the MC's offspring should get a visual marker, similar to the wife icon.

Because in a long game kids will mix in with other NPCs and players will forget which is which.

And then there'll be bug reports like:

Why can't I 'send off' Talika? Why naughty buttons not working for random npcs?!?
 
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chicho1958

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I'm having an issue with Beloved Father quest from Mai-Lynn, got to where I went to city hall and said there's 2 doors to open and take Lynn with me as a follower, but doesn't say where to go, any help will appreciate it.
 

OneMoreZoner

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May 23, 2022
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That's why you send them off so you can earn influence from their careers or lose it depending on how you raised them.
Yep, this is a special rule for MC's children. That's why they probably should get some visual distinction from other NPCs, just like wives do (who have their own special rules). (y)
 

elfhumper

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May 5, 2024
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Yep, this is a special rule for MC's children. That's why they probably should get some visual distinction from other NPCs, just like wives do (who have their own special rules). (y)
TBH if you can't tell the difference between your child and the other NPC's by the available interactions there is something wrong with your common sense.
I have 30 kids in my house along with 30 other NPC's and the available interactions alone tells me. Not only that if they actually read when they go to interact the game tells you that they are your son or daughter.
 
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chicho1958

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Is there any walkthrough for quests on what to do? I'm stuck with mae-lynn after i went to town hall, don't know where the 2 doors are located.
 
Mar 5, 2024
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You missed two lines just above that shows the blockenslave on Celeste and Erica. And yes only Skye and Felix so I was only partly wrong. Felix and Skye have status 5 using the console with automod Felix.status for example showed he is 5.
And you can enslave mercs now.


The MC can now enslave mercenaries (and some paragons) by convincing them to sign an indentured servanthood contract (Talk>Affect>Enslave). While the roll is extremely difficult to succeed, trying to persuade high-Respect, high-Affection, high-Corruption NPCs when Ikaanos is affected by low Prosperity/Control will turn a lot of factors to your favor.

A mercenary/paragon that enters slavery immediately loses his salary.

Code:
<<if _npc.girlid is 218 or _npc.girlid is 217>><<set _blockenslave to true>><</if>>

<<if _npc.status is 3 and _npc.enslave isnot true and _blockenslave isnot true>>[[Enslave|Talk][$action to 13]]<</if>>

<<if _npc.status is 5 and (_npc.girlid is 40 or _npc.girlid is 34)>><<set _parok to true>><</if>>
<<if _npc.enslave isnot true and (_npc.status is 4 or _parok is true)>>
[[Enslave|Talk][$action to 16]]
I would say you were about 2/11 right about paragons - not bad indeed.
You don't have permission to view the spoiler content. Log in or register now.

ps. As always, everybody who is able to read and interpret my posts (and verify), does know, if and how much I was right or wrong concerning my posts concerning paragons.

pps. The two lines were not missed, but left out intentionally (as it seemed to me that you did miss the lines I did quote, but not the two lines before, which honestly had nothing to do with paragaons or even both of the girls not been able to be enslaved, if they would get their status upgraded to merc - a few documents claim that I am able to read, write and interpret code, but that must be a fluke ;-) ).
 
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Mar 5, 2024
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Thanks. Cleaned up some scripts after reading your list. (y)

Stealth armor has an additional checker further down in the same passage that should exclude it from "_badass". The case of additional "_badass" due to follower melee weapons is a known issue (engine limitation/poor design) that I'll hopefully be able to fix in a not-too-distant update. Atm, the enemy can't remember which weapon that follower used in his/her last round.
If you mean the following code:
[SPOILER="Code]
Code:
<<if _stop isnot true>>
<<if $randomroll is 1>><<set $event1 to true>><</if>>
<<if $randomroll is 2>><<set $event2 to true>><</if>>
<<if $randomroll is 3>><<set $event3 to true>><</if>>
<<if $randomroll is 4>><<set $event4 to true>><</if>>
<<if $randomroll is 5>><<set $event5 to true>><</if>>
<</if>>




<<if $event1 is true and $masterhealth lte 0>>
<<set $event1 to false>>
<<set $event2 to true>>
<</if>>

<<if $event2 is true and $cs1_state lte 0>>
<<set $event2 to false>>
<<set $event3 to true>>
<</if>>

<<if $event2 is true and $cs1_state gte 1 and ($cs1_armor is "stealth" or $cs1_armor is "aet")>>
<<set $event2 to false>>
<<set $event3 to true>>
<</if>>

<<if $event2 is true and $cs1_state gte 1 and $cs1_traitstealth gte 90>>
<<set $event2 to false>>
<<set $event3 to true>>
<</if>>


<<if $event3 is true and $cs2_state lte 0>>
<<set $event3 to false>>
<<set $event4 to true>>
<</if>>

<<if $event3 is true and $cs2_state gte 1 and ($cs2_armor is "stealth" or $cs2_armor is "aet")>>
<<set $event3 to false>>
<<set $event4 to true>>
<</if>>

<<if $event3 is true and $cs2_state gte 1 and $cs2_traitstealth gte 90>>
<<set $event3 to false>>
<<set $event4 to true>>
<</if>>


<<if $event4 is true and $cs3_state lte 0>>
<<set $event4 to false>>
<<set $event5 to true>>
<</if>>


<<if $event4 is true and $cs3_state gte 1 and ($cs3_armor is "stealth" or $cs3_armor is "aet")>>
<<set $event4 to false>>
<<set $event5 to true>>
<</if>>

<<if $event4 is true and $cs3_state gte 1 and $cs3_traitstealth gte 90>>
<<set $event4 to false>>
<<set $event5 to true>>
<</if>>


<<if $event5 is true and $cs4_state lte 0>>
<<set $event5 to false>>
<<set $event1 to true>>
<</if>>

<<if $event5 is true and $cs4_state gte 1 and ($cs4_armor is "stealth" or $cs4_armor is "aet")>>
<<set $event5 to false>>
<<set $event1 to true>>
<</if>>

<<if $event5 is true and $cs4_state gte 1 and $cs4_traitstealth gte 90>>
<<set $event5 to false>>
<<set $event1 to true>>
<</if>>


<<if $event1 is true and $masterhealth lte 0>>
<<set $event1 to false>>
<<set $event2 to true>>
<</if>>

<<if $event2 is true and $cs1_state lte 0>>
<<set $event2 to false>>
<<set $event3 to true>>
<</if>>

<<if $event3 is true and $cs2_state lte 0>>
<<set $event3 to false>>
<<set $event4 to true>>
<</if>>

<<if $event4 is true and $cs3_state lte 0>>
<<set $event4 to false>>
<<set $event5 to true>>
<</if>>

<<if $event5 is true and $cs4_state lte 0>>
<<set $event5 to false>>
<<set $event1 to true>>
<</if>>
[/SPOILER]

Then it does not (and stealth armor is not mentioned in that passage anywhere else). That code is one of the main cluprits for my targeting examples being correct.

The badass is calculated for everyone, at the beginning of the passage. Then the randomroll is always rolled from 1 to 5, regardless of how many are currently stealthed and how many targets are actually present. Here in case of stealthed and non-stealthed possible targets only a randomroll for the non-stealthed (but still alive and present) targets should be rolled. If there are only stealthed targets a randomroll for the stealthed should be rolled (and there is then no reason, to give a badass discount to the shadowborn). The rolled random number sthould always denote a real target, with no need for the above quoted code to be used to switch targets (ie. can then be safely deleted). In case of advanced targeting only the badass value of either non-stealthed or stealthed (possible) targets should be used and compared, regardless of whether you want in case of a tie to randomly shoot only at the tied badasses or at all stealthed or non-stealthed targets.

Considering the code in the gym competition passage, I know that you can think of a way to do that (btw. random(1, _somenumber) or random(1, _targets.length) should work fine, as long as the array _targets is not empty or _somenumber is defined and has positive integer value), so no need to post some sample code.
 
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OneMoreZoner

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May 23, 2022
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TBH if you can't tell the difference between your child and the other NPC's by the available interactions there is something wrong with your common sense.
I have 30 kids in my house along with 30 other NPC's and the available interactions alone tells me. Not only that if they actually read when they go to interact the game tells you that they are your son or daughter.
Aha, visually distinguishing your MC's offspring would bring limited benefit in your particular case as you are quite familiar with the game's rules and every second member of your household is your kid.

But imagine a different scenario :geek::

A player has around 80 NPCs, mostly randoms collected in a gotta-catch-them-all campaign. Mixed in among them there are 3 MC's adult kids, currently mid-training for a Performer or Scientist sendoff. The kids may have duplicates with some other random NPCs.

Then this player takes off a month or more from the game due to IRL reasons. So eventually the player comes back and uhhhh... where's them kids again? o_O

For such a player having kids visually identified (as wives are now) would save time clicking through several dozen NPCs.

Do you see the point of visually identifying the offspring in this scenario ? :unsure:

It's a basic principle of slick visual design: make as much info as possible available at a glance, rather than by clicking through menus.

The Linemod is a big QoL improvement for the same reason.

The downside is visual clutter. The Linemod looks more cluttered than the default arrangement. But I'd take the Linemod any day.

Really though, anyone on here *doesn't* like the Linemod? And why?
 
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Nomenclatura

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Feb 10, 2021
1
1
Captura de pantalla (386).png

I didn't expect Aria of all people to move like that, especially with Mordecai's daughter and specially since Arizona was stuck on a Prison Cell on the Basement.
 
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Clemency

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Jan 21, 2024
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I'm having an issue with Beloved Father quest from Mai-Lynn, got to where I went to city hall and said there's 2 doors to open and take Lynn with me as a follower, but doesn't say where to go, any help will appreciate it.
Emerald City, next to the Hunt Research Lab, upper right. Lower the zoom on your browser and fullscreen it if the POI is not visible.
Seriously, in a household with nearly 100 members, the MC's offspring should get a visual marker, similar to the wife icon.

Because in a long game kids will mix in with other NPCs and players will forget which is which.
For now, hovering your mouse over their names work.

Screenshot 2024-12-12 054348.png
 

chicho1958

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Emerald City, next to the Hunt Research Lab, upper right. Lower the zoom on your browser and fullscreen it if the POI is not visible.

For now, hovering your mouse over their names work.

View attachment 4323463
Thanks man, remind me when I see you to buy you a case beer and then I'll give you a stack of $1's bills and we go strip club to give those girls their pay, was going nuts. thx.
 

chicho1958

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Finally found code for ammo for cyber cannon, going to start putting stuff in order got the stats/armors/weapons/items/resources/ores/ammo/furniture/traits/skills
this one is for cyber cannon ammo incase you trigger happy and ammo to expensive, the ??? just put amount you want,will post all codes in a file once I sorted it all out.
SugarCube.State.active.variables.awega = ???
 

Labradoodle

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Mar 25, 2017
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I've got to admit, at first, when I saw how much money this game is making on Patreon (over $17k per month), I assumed this was some weird money laundering scheme.

After a couple of weeks playing, I get it, though. I've spent way too many hours just clicking on buttons to see numbers rise while fucking around, seeing the same screens, over and over again. There's something about this spreadsheet slave sex simulator that hits like crack.
 
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chicho1958

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why tribesman does'nt decrease, even though I've invested in the walker family?
When you click on the tribesman it says you need to kill xx for king to spawn, if i recall i think you need kill +40 and-80, saved after capturing like 30 since it was going to be long might as well get more men for my fort. Sorry can't say amount because i don't even know I just know my fort has 30 more soldiers :cool: besides my team are all 1hit kills with no weapons, except the tough ones they take like 2-3hits.
 

chicho1958

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I've got to admit, at first, when I saw how much money this game is making on Patreon (over $17k per month), I assumed this was some weird money laundering scheme.

After a couple of weeks playing, I get it, though. I've spent way too many hours just clicking on buttons to see numbers rise while fucking around, seeing the same screens, over and over again. There's something about this spreadsheet slave sex simulator that hits like crack.
If they used real porn on the scenes this game would kill it, he'll probably get more Patrons.
 
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