But is it possible to get 35.000 money and 1500 influence in time to buy the girl, as per request of the Kymanto Faction? And if so, exactly how?
You don't have to buy her in twenty-two days, that's just the earliest you can get her. She'll be there until you decide you want her, don't worry about that.
It's not that difficult to get her in that 22 if you want to, there's loads of money on the initial board. Get together a decent merc crew, even a cheap one will suffice, and you can do it much sooner if you want, though I wouldn't recommend it. Wait until you're damned good and ready to take her on.
This is a tricky little game - I love it! Right now I feel I'm all over the place, without a clear strategy or even idea of where I'm heading.
I guess it would be a good idea to try and master one specific avenue of income initially...
Is there any point in keeping Ansel around, is it beneficial to allow the two kids to stay at my house... decision, decisions, and right now I am making them blindly.
The kids can scavenge to earn their keep and the girl grows up to be a little hottie, so if you plan on playing that long I'd recommend it. Ansel is useful for his initial quest which yields first Mae, then an income opportunity once you've crafted/plundered/bought enough of a few different weapons. He's not a bad shot and he's dirt cheap, he can also scavenge pretty well. Bud is also cheap and has an Ammo Pack which means once you get your hands on a plasma gun he can fire it for free. Not very well at first, so get started with him early and let him crit himself up to reasonable standards. Hang out with him (take him to Dockgraves and carouse or spend time with him) to turn a possible big penalty into a small bonus.
As for a basic strat, get everyone Rifles (even if they face a recoil penalty like untrained slavegirls), then combat armor and move to Duraplate ASAP. Pick up Mr. Doyle from Crow's End as soon as you can and before you buy your first combat armor. I hire the Peasant, Ansel, Bud, Loren, and the Rifle Savant first day, and usually add Rebecca and Mr Doyle too. My combat team starts with Ansel, Bud, Peasant, Loren and I hire the Rifle Savant and take his rifle and give it to Ansel or Bud if I don't start with a higher Ranged Combat. You'll get rifles eventually from drops, the lone guy in the upper left-hand corner of Watery Eyes is a good source, as are the two in the lower left hand corner of Marston Avenue. Eventually the Holiday Dresses quest will yield a rifle (stop by the clothing store in Westside and talk to the owner) as well. Last time I went through it by the end of the day I had Mr. Doyle, Bud, Rebecca and Dexter (a must have now!) on my combat team.
Make sure to buy rope and whipping canes and equip all your crew with those canes. Soften up one enemy (or two if there's a girl) and use a cane for the final hit, with girls don't take a chance on killing them so don't fire a rifle at them if they're at half health or so. Get started on bounties right away, especially the one on the right as it will renew the next day if you take them out and then come back to claim it by 9PM. Bounties and keeping the middle of Stokke Hills and the Fort in the upper right of Marston Avenue clear are a great source of influence--and revenue.
That's a few tips to get started if you want to try the combat angle. You can also just hunt and sell the meat, pelts and leather. That's quicker and safer but not as financially rewarding as beating people up and taking their stuff.