Melfior

Member
Jun 6, 2018
135
87
Version 0.8.3.5 has been released to all tiers!

Full changelog .

DOWNLOAD.

And here's a preview of Tori Helm - 0836's figurehead!

Tori is the last true story NPC of MoR 1, which means she'll have all extra frameworks enabled when 0836 goes live (dinner, morning BJs, inspect pics, special wardrobe pics, shower, etc).

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Thanks!
 

ramses11

Newbie
Jun 8, 2020
25
8
Seems like workshops are fairly mandatory, am I wrong in thinking so? Haven't found any other ways to make a lot of money. Kinda a bummer too, since having too large a household makes my game real slow.
 

Georg

Newbie
Jun 24, 2017
70
65
Version 0.8.3.5 has been released to all tiers!

Full changelog .

DOWNLOAD.

And here's a preview of Tori Helm - 0836's figurehead!

Tori is the last true story NPC of MoR 1, which means she'll have all extra frameworks enabled when 0836 goes live (dinner, morning BJs, inspect pics, special wardrobe pics, shower, etc).

You don't have permission to view the spoiler content. Log in or register now.
MoR 1?? Does that means there is a MoR 2 on the horizont?? Will it be another, separated game?? Or a direct continuation of this one?? And if so, how much of what we have will we be capable to the next game??
 

Zarkhy

Well-Known Member
Nov 4, 2018
1,268
842
Seems like workshops are fairly mandatory, am I wrong in thinking so? Haven't found any other ways to make a lot of money. Kinda a bummer too, since having too large a household makes my game real slow.
Well it definitely helps to have at least 1, I've found, but I don't see the direct correlation between game speed and household size. I tend to micro-manage too much, but when it comes to workshops all you really need is to find Workaholic slaves, ideally with no meaningful negatraits, and get their affection to neutral-ish.

If you wanna max stuff out, throw in a slavemaster that trains discipline so things go a little faster.

Beyond that, they require no attention and can safely be relegated to the last page.
 

tsap

Member
Apr 19, 2019
285
288
Seems like workshops are fairly mandatory, am I wrong in thinking so? Haven't found any other ways to make a lot of money. Kinda a bummer too, since having too large a household makes my game real slow.
Fort Sera has been the source of big money for me even though it needs ridiculous amounts of soldiers to start creating real income. Faster and much easier way to gain good heaps of Raanian dollars has been owning a tavern or two. (Easier to attract customers than to manipulate market, I think, so no workshops for me.)
My rough idea for starting a performer-driven tavern-business:
1) get Tuner Jackson and let him develop his skills to their peak. (might take a couple of months, more with bad luck)
2) pay Tuner ridiculously high allowance while freeing him from any job or task.
3) watch Tuner hone some tavern performers to their peak.
4) buy a tavern or two in case you haven't already done that, pick a passable bar-keep, throw in your best performers and let idiots ... excuse me, ikaanians... make your MC a millionaire. The better performers, the higher ROI. No caps last I looked.
 

GD-studios

The Budman
Game Developer
Nov 20, 2021
934
3,457
MoR 1?? Does that means there is a MoR 2 on the horizont?? Will it be another, separated game?? Or a direct continuation of this one?? And if so, how much of what we have will we be capable to the next game??
MoR's sequel, which is still a couple of years away, is set roughly a generation after the events of MoR 1. It'll take place in the northern parts of Ikaanos, between Hakusan and Lake City, which at this time is a bandit-infested rural wasteland with sheltered (and conquerable) communities dotting the landscape.

There are a couple of NPC and MC previews on Patreon but no frameworks exist at the moment.

Some events surrounding New World Order and what is uncovered in Prowler chapter 3 play a role in explaining the setting.

More details will be revealed in 2025/2026. ;)
 

str8up

Engaged Member
Jun 4, 2020
3,831
1,953
what do we do with the image pack ...when unzipped do we cut/paste Tier 4 somewhere OR do we go inside the Tier 4 folder and cut/paste all of its contents somewhere
 

megamanx06

Member
Mar 13, 2019
293
304
MoR's sequel, which is still a couple of years away, is set roughly a generation after the events of MoR 1. It'll take place in the northern parts of Ikaanos, between Hakusan and Lake City, which at this time is a bandit-infested rural wasteland with sheltered (and conquerable) communities dotting the landscape.

There are a couple of NPC and MC previews on Patreon but no frameworks exist at the moment.

Some events surrounding New World Order and what is uncovered in Prowler chapter 3 play a role in explaining the setting.

More details will be revealed in 2025/2026. ;)
Nice! Will it still be in HTML or will you move to a different engine?
 

Gato21

Active Member
Oct 16, 2021
958
2,917
I was trying to port the changes to the newest version but it's kind of a hassle. It would be nice if the dev was made aware of those bug fixes though.
UPDATED for 0.8.3.5.
Attached is a modded html game file along with cropped orgy pics to be added back in order to properly use it.
Below are changes.
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Enjoy and let me know what you think.
 
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Melfior

Member
Jun 6, 2018
135
87
I cleaned my browser cache and now all my saves are gone...:WutFace:
Gotta save to file every so often :(
Fort Sera has been the source of big money for me even though it needs ridiculous amounts of soldiers to start creating real income. Faster and much easier way to gain good heaps of Raanian dollars has been owning a tavern or two. (Easier to attract customers than to manipulate market, I think, so no workshops for me.)
My rough idea for starting a performer-driven tavern-business:
1) get Tuner Jackson and let him develop his skills to their peak. (might take a couple of months, more with bad luck)
2) pay Tuner ridiculously high allowance while freeing him from any job or task.
3) watch Tuner hone some tavern performers to their peak.
4) buy a tavern or two in case you haven't already done that, pick a passable bar-keep, throw in your best performers and let idiots ... excuse me, ikaanians... make your MC a millionaire. The better performers, the higher ROI. No caps last I looked.
Is there a formula for max profit? There are several roles that you can fit (Hostess, Waitress, Busboy, Bouncer) or you can just put 10 performers and that's it? :D I know bouncers reduce chaos rating

Bro just let the kids alone :cry:
At least he doesn't want to bang them xD I saw people here looking for a way to break a game to be able to...
 

youraccount69

I'm like a karate chop
Donor
Dec 30, 2020
5,169
2,380
MastersOfRaana-0.8.3.5
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zaqwsxcde1

Member
Mar 17, 2019
217
129
Version 0.8.3.5 has been released to all tiers!

Full changelog .

Download links can be found in OP.

And here's a preview of Tori Helm - 0836's figurehead!

Tori is the last true story NPC of MoR 1, which means she'll have all extra frameworks enabled when 0836 goes live (dinner, morning BJs, inspect pics, special wardrobe pics, shower, etc).

You don't have permission to view the spoiler content. Log in or register now.
Too old for me
 

tsap

Member
Apr 19, 2019
285
288
Is there a formula for max profit? There are several roles that you can fit (Hostess, Waitress, Busboy, Bouncer) or you can just put 10 performers and that's it? :D I know bouncers reduce chaos rating
I am not aware of such a formula, nor any max profit either. During my short time with taverns the high sky seemed to be the limit. (Number one reason to my great interest towards taverns in the first place. Making right choices I could receive astonishing results.)
There are other nice points that IMO defend tavern keeping in contrast with workshops, but there are some disadvantages too, methinks. In my quite limited experience there was no amusing chaos that I so expected. Everything went pretty smooth and money flowed in to my household in torrents - until I tried to let Kelly Mc'Tiernan (the urching girl with her own agenda) work in my tavern as waitress or something. (Barkeep has the choice with workers position, and he/she always picks the most profitable job for any given tavern worker) With Kelly there the business stopped like it had suddenly met a heavy brick wall. What actually happened, I do not know and as you can easily guess, I hastily let Kelly go and run the RRC to a certain church and the reverend there. The business recovered overnight, no problem, but the thing left me wondering.

Bouncers reduce chaos rating, you say. I have read about the same thing, IIRC, just not been able to prove it in my taverns and probably never will. I stopped tavern keeping in my current game-effort mostly for game-play reasons. I took on other hobbies and didn't actually anymore need those pitifully few daily millions from taverns. :)
 
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