Jul 28, 2017
38
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An interesting question. You have to be a slaver on paper. You can simply exploit this "trust" though the meantime. You can free your slaves. In fact, you can push the abolition idea across the system and rise up against it in a genuine revolution to declare a democracy.

But the at the start you are born into a slave holding feudal society whether you like it or not.

Most content will touch the issue of slavery because it is present in everyday life, the legal system deals with. But if you ask if you genuinely can do without?
Yeah. You are a property owning minor nobility type. You can provide work, opportunities, safety to people. You free your slaves into paid servants. They can be your friends. Lovers. Best buds. You can be a shining beacon of hope for a better future if you wanna.
Not really an answer. I was asking "how much". If I decide to do all that you described, how much of the game will be there to play? Game mechanics, story events, sex scenes, etc.
 

Ennoch

Conversation Conqueror
Donor
Respected User
Oct 10, 2017
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Not really an answer. I was asking "how much". If I decide to do all that you described, how much of the game will be there to play? Game mechanics, story events, sex scenes, etc.
All of it. These things aren't centered around slavery. The most noticeable slave features are the slave markets and that when you have slaves they don't require wages. That's about it. You will struggle financially without exploiting slavery though. You will have to work harder, longer.

Story wise, you will see the place has lots of slaves as it's legal and the rich and powerful exploit it to the fullest. Sex is absolutely not centered around whether someone is a slave or not. Slavery is a legal status. Not some prerequisite for sex and scenes.

There is an entire main story line to push back slavery so the idea to loath slavery and try to remove it is built into the plot.
 

Lurker452

Member
Jun 13, 2022
192
260
All of it. These things aren't centered around slavery. The most noticeable slave features are the slave markets and that when you have slaves they don't require wages. That's about it. You will struggle financially without exploiting slavery though. You will have to work harder, longer.

Story wise, you will see the place has lots of slaves as it's legal and the rich and powerful exploit it to the fullest. Sex is absolutely not centered around whether someone is a slave or not. Slavery is a legal status. Not some prerequisite for sex and scenes.

There is an entire main story line to push back slavery so the idea to loath slavery and try to remove it is built into the plot.
Totally agree. This game is a true sandbox. If you never want to own a slave you don't have to, and there's still lots of content.

Now, I usually play as a cheerful slave owner, and the game does seem to be optimized for that. But I've experimented with playing as a "nice guy" and MoR is still a good game that way.

However, I want the whipped butt pictures back in the dungeon scenes because most of my girls get them at some point. :)
 
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Gojii

Well-Known Member
Oct 29, 2019
1,249
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Gotta say, even if its just for the profile images, having the character's body types change based on how you're "raising" them would be good. Need not be the CGs, but possibly something like that just for the character profiles would be good.

I was messing around with their diets to see if there was any changes and there isn't. Would be a nice tweak. Keeping the twins(?) well fed and training them properly/caring for them enabling them to become more physically adept if aging is enabled (maybe both can become bigger/taller, larger stat growth based on factors) other effects for aging being better would be a cool tweak too.
Haven't played in many moons, but has a mechanic similar to this ever been implemented?
 

ohgodmyeyes

Newbie
Jun 27, 2017
29
88
Haven't played in many moons, but has a mechanic similar to this ever been implemented?
The body frame text can go up or down a level. Like from curvy to well-built.

I always thought different images would eventually come for pubic hair, because you specifically choose a type in the house rules. That, and differing body types would be cool, but its a shitload of renders. Every version of every variation in every scene for every girl has to be made.

I like how they're doing it now, chipping away at the clothing and sex renders for all the girls. I'd like to think variations would come after that.
 

Gojii

Well-Known Member
Oct 29, 2019
1,249
1,904
The body frame text can go up or down a level. Like from curvy to well-built.

I always thought different images would eventually come for pubic hair, because you specifically choose a type in the house rules. That, and differing body types would be cool, but its a shitload of renders. Every version of every variation in every scene for every girl has to be made.

I like how they're doing it now, chipping away at the clothing and sex renders for all the girls. I'd like to think variations would come after that.
Simply even having the 3 forms is a great improvement from what I remember. If they can go beyond an extra stage each to "MILF" and Amazon as the final variance that'd be amazing. Definitely giving it a look.

Also, a question on content: How many areas are in the game, like did they ever do that wasteland region or the other city, the space station and all that yet? I remember at the time the furthest you could leave the city was to that base on the river where the strong monster/mob was at that you can recruit the black knight/mercenary guy at as effectively the frontier.

Last I played they were just implementing the religion systems.
 

Lurker452

Member
Jun 13, 2022
192
260
Also, a question on content: How many areas are in the game, like did they ever do that wasteland region or the other city, the space station and all that yet? I remember at the time the furthest you could leave the city was to that base on the river where the strong monster/mob was at that you can recruit the black knight/mercenary guy at as effectively the frontier.

Last I played they were just implementing the religion systems.
You can take a shuttle up to the Mastersphere and do stuff (including buying some fancy toys). There are two 'outer' regions (you get there by boat) I'd call well developed and several more (4 I think) you'll visit on quests and then maybe a few times thereafter.
 
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HansFranz87

New Member
Sep 26, 2023
6
2
Personally, the biggest problem i have with the game is that you dont really get new options or big challenges. At the slave management core, the game pretty much always plays the same. After 3 days you have a loving/corrupt slave which will never be a problem anymore.

Imagine the game would have too lewd slaves instantly lay down, ass up if they see a strong male enemy in combat. If you could train slaves to becomes human cows, if you could train slaves to becomes rabbid mad dogs in combat, which you then have to hold in a dog pen or on a leash. Or dairy slaves, public breeders and such.

Personally, i would suggest highly tuning down the effect of normal training in terms of falling in love and obidience, while adding more refined options like training, wellness and personal maids for love interests, drugs, impants, mind control, corruption for exploited slaves and so on.

There should be a hierachy of slaves i want to be working on and a buttom of slaves i just exploit to get things done.
 
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Crimson Fire

Member
Mar 12, 2022
209
453
Exactly how many workers do you have working there that early?

And the loan doesn't really cover the upgrades, needed to boost prodictivity.

It can't be very profitable on day 3.
True-ish but now that you can capture every combatant in a fight vs one male and one female in a fight. Getting warm bodies to work a warehouse isn't really a problem. Either in puting the captured to work directly in your mine/forests/bars/warehouses or buying slaves from the market with the cash you gained from selling your own captured punks. While i wouldn't start a warehouse on day 2 or 3 I do start a warehouse within about two weeks, after the ability to capture every attacker in a fight. The game changed dramatically with the ability to capture multiple people per combat. It became easier to become economically stable and faster with the change. Also needing 3 fewer workers per factory also helped.
 

Crimson Fire

Member
Mar 12, 2022
209
453
I call bullshit. How much non-slaver content is there really?
You start as a slaver with no slaves (you can start with a slave but that requires a perk). You don't have to engage in the slave trade. You can free any slaves you acquire and it is possible to abolish slavery in the game.(Later game but you must be a slaver to go down this route, as you are asked to train a rebel leader who is not a captured slave)

The game's economy is set up what you can make money without slaves and be rich. But it is easier to make money with slaves and it is more profitable. It is also possible to only have criminal slaves, as criminals are designated as lower than a normal slave and the game makes note of a person's status. So it is possible to only deal in criminal slaves. You also will be attacked by criminal gangs that if they are captured by you in combat become your slave. which you can enslave to your household, sell or free. So there are different levels of slaver you want to be.

How you treat your slaves and employees also is up to you. The relationship between employer and employee (paid servants) is closer to Victorian England where if you worked at a shop there was a good chance your employment included board. That is how this game does things too, as you are expected to house those who work for you. It is possible to have unpaid servants that are not slaves as well because you give them a home.

I tend to not own a whole lot of slaves myself instead i have servants / mercs, but I tend to sell violent gang members into slavery. where you draw the line is up to you.
 
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Crimson Fire

Member
Mar 12, 2022
209
453
Personally, the biggest problem i have with the game is that you dont really get new options or big challenges. At the slave management core, the game pretty much always plays the same. After 3 days you have a loving/corrupt slave which will never be a problem anymore.

Imagine the game would have too lewd slaves instantly lay down, ass up if they see a strong male enemy in combat. If you could train slaves to becomes human cows, if you could train slaves to becomes rabbid mad dogs in combat, which you then have to hold in a dog pen or on a leash. Or dairy slaves, public breeders and such.

Personally, i would suggest highly tuning down the effect of normal training in terms of falling in love and obidience, while adding more refined options like training, wellness and personal maids for love interests, drugs, impants, mind control, corruption for exploited slaves and so on.

There should be a hierachy of slaves i want to be working on and a buttom of slaves i just exploit to get things done.
Well you can use drugs to addle the minds of people to make them compliant to mind control them. You can train slaves to become rabbid dogs in combat. You can have a hierarchy of slaves based on how you actually treat them. With the exception of a couple of things like human cows or dog pens you can do what you suggest already. Many slaves that have high corruption will literally lay down ass up if you tell them to, those could be you rabbid dog combat slaves.

Most of what you ask for can be done but it can't be done with a press of a button you have to spend weeks training your slaves to be like this.
 

Clemency

Well-Known Member
Jan 21, 2024
1,025
1,353
For money you can get a workshop in 2 days, or 3.

There are a bank. Ask for a loan. Usually I get my workshop working at day 2 or day 3 the latest
I already accounted for the $25,000 loan. The reason I gave 30 days is that you actually have to set your house up in order. That involves upgrades to rooms so at the very least it is not draining any stats, upgrades to the wall, and a very basic level 1 pool so your NPCs does not hate you. Hateful NPCs sabotage things and refuse certain duties. That also includes time to earn the influence needed to enter Emerald City because not everyone starts at enough influence to enter Emerald City, especially at Dying World where iirc the influence requirement at low control is raised.
 
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MisterPinkie

Newbie
Dec 12, 2021
32
125
Yeah, do I need to raise their discipline or something? They are mostly still in the 20s and 30s in that regard.
Pretty sure that's from not having enough maids assigned, not their stats. Looking at the 8.4 patchnotes, at a certain level of influence you'll start needing maids for your household, and depending on how many people are in your household you'll need more and more maids. Not 100% sure on the numbers, but I feel like I saw a 1 maid to 10 household members somewhere? The patchnotes say it's dynamic, so it should be easy to check by just assigning one more maid until there's no penalty.

EDIT: Figured I'd just copypaste the relevant segment. Looks like it's just based on current influence, not household size.

Maid/footmen requirement
The upper classes of Ikaanos are defined by their servants. Having a team of cleaners, valets and waitresses are crucial when it comes to maintaining your status as a influential citizen of the republic. There's now a new framework that takes this very important lore factor into account.

Once you hit 25,000+ Influence, other noble citizens will start judging you based on how many servants you can muster. Is your burgeoning household a tidy palace where a visitor can expect a valet will take his coat and pour him a glass of whiskey? Or is it a messy sod-house filled with gunpowder-smelling warriors, "bros" and floor crawlers?

Based on your influence, there's now a "Maid/butler requirement" to uphold this status. If you fail to maintain this *level of service*, you'll suffer a daily Influence loss. The requirement is dynamic: more influence means a higher number of required servants (max: 10) and harder penalties (max -1,000 influence per day). If you can only partly fill this requirement, the influence loss will also be less severe.
 

liddlemicky

New Member
Jul 17, 2018
11
2
Thanks for the help mate. Looks like I hired too many mercs for my household size. After some retasking influence loss has been minimised. Now I just need to figure out how to increase my anemic income aside from arena battles (apparently you can give npcs allowances of $100000/day??? how the hell do you support that???).
 

Zarkhy

Well-Known Member
Nov 4, 2018
1,321
885
(apparently you can give npcs allowances of $100000/day??? how the hell do you support that???).
While eventually you can end up with an insane income by vassalizing all the possible factions and upping their power to ridiculous numbers, the answer to your question is:

You don't.

Maybe you give that amount to someone for a few days once you end up with too much money and nothing to do with it, but you don't leave anyone with that high of an allowance permanently.
 
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